// Default lump name for new map defaultlumpname = "E1M1"; basegame = "Heretic"; // Decorate actors to include depending on actor game property decorategames = "heretic raven"; //mxd. Sky textures for vanilla maps defaultskytextures { SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9,E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9,E6M1,E6M2,E6M3"; SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9"; SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9,E5M1,E5M2,E5M3,E5M4,E5M5,E5M6,E5M7,E5M8,E5M9"; } // Skill levels skills { include("Heretic_misc.cfg", "skills"); } // Default textures defaultwalltexture = "GRSTNPB"; defaultfloortexture = "FLOOR03"; defaultceilingtexture = "FLAT506"; // Door making makedoortrack = "WOODWL"; makedoordoor = "DOORWOOD"; makedoorceil = "FLOOR04"; // Default texture sets // (these are not required, but useful for new users) texturesets { include("Heretic_texturesets.cfg"); }