// *********************************************************** // * * // * These values are mainly for UDMF Eternity * // * * // *********************************************************** common { // Some common settings include("Common.cfg"); // Default testing parameters include("Test_params.cfg", "eternity"); // Action special help (mxd) actionspecialhelp = "http://eternity.youfailit.net/wiki/Detailed_parameterized_linedef_specification"; // FIXME: this info is not on the wiki, but in things.edf // Thing class help (mxd) thingclasshelp = "https://github.com/team-eternity/eternity/blob/master/base/doom/things.edf"; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_normal"; defaulttestcompiler = "zdbsp_fast"; // Generalized actions // generalizedlinedefs is true for Doom format and false for // the other two, so it's not here. generalizedsectors = true; //mxd. Maximum safe map size check (0 means skip check) safeboundary = 0; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; //mxd. Sidedefs compression // ioanch FIXME: what does this do? I made it false sidedefcompressionignoresaction = false; // Texture sources textures { include("Doom_misc.cfg", "textures"); include("ZDoom_misc.cfg", "textures"); // works for Eternity too } //mxd. HiRes sources hires { include("ZDoom_misc.cfg", "hires"); } // Patch sources patches { include("Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Boom_misc.cfg", "colormaps"); } //mxd. Voxel sources // Not in Eternity // voxels // { // include("ZDoom_misc.cfg", "voxels"); // } // Generalized sector types gen_sectortypes { include("ZDoom_generalized.cfg", "gen_sectortypes"); // same as in ZDOOM } //mxd. Built-in Damage types // ioanch: From base/things.edf damagetypes = "Fist Pistol Shotgun Chaingun Plasma BFG BFG_Splash Chainsaw SShotgun BetaBFG BFGBurst Slime Lava Crush Telefrag Falling Suicide Barrel Splash Quake Rocket R_Splash BFG11k_Splash Grenade Hit PlayerMisc Fire"; compatibility { fixnegativepatchoffsets = true; fixmaskedpatchoffsets = true; } } mapformat_doom { mixtexturesflats = true; // The format interface handles the map data format formatinterface = "DoomMapSetIO"; maplumpnames { include("Doom_misc.cfg", "doommaplumpnames"); include("Boom_misc.cfg", "boommaplumpnames"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Special linedefs include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); // Default flags for first new thing defaultthingflags { include("Doom_misc.cfg", "defaultthingflags"); } // Door making include("ZDoom_misc.cfg", "doormaking_doom"); // Generalized actions generalizedlinedefs = true; generalizedsectors = true; // GENERALIZED LINEDEF TYPES gen_linedeftypes { include("Boom_generalized.cfg", "gen_linedeftypes"); } // GENERALIZED SECTOR TYPES gen_sectortypes { include("Boom_generalized.cfg", "gen_sectortypes"); include("Eternity_generalized.cfg", "gen_sectortypes"); } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Doom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Doom_sectors.cfg"); } // LINEDEF FLAGS linedefflags { include("Doom_misc.cfg", "linedefflags"); include("Boom_misc.cfg", "linedefflags"); include("Eternity_misc.cfg", "linedefflags"); } // LINEDEF ACTIVATIONS linedefactivations { } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); include("Boom_misc.cfg", "linedefflagstranslation"); include("Eternity_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Doom_linedefs.cfg"); include("Boom_linedefs.cfg"); include("Eternity_linedefs.cfg", "doom"); } // THING FLAGS thingflags { include("Doom_misc.cfg", "thingflags"); include("Boom_misc.cfg", "thingflags"); include("Eternity_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); include("Boom_misc.cfg", "thingflagstranslation"); include("Eternity_misc.cfg", "thingflagstranslation"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); include("Boom_misc.cfg", "thingflagscompare"); } // Things flags masks include("Doom_misc.cfg", "thingflagsmasks"); } // *********************************************************** // * * // * Text map format * // * * // *********************************************************** mapformat_udmf { // The format interface handles the map data format formatinterface = "UniversalMapSetIO"; //mxd. The default script compiler to use defaultscriptcompiler = "zdoom_acs.cfg"; // Enables support for long (> 8 chars) texture names // WARNING: this should only be enabled for UDMF game configurations! // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! longtexturenames = true; // Enables setting brightness for floor and ceiling independently from each other distinctfloorandceilingbrightness = true; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_udmf_normal"; defaulttestcompiler = "zdbsp_udmf_fast"; // ioanch: eternity engine = "eternity"; // override that so that DB2 uses the correct namespace maplumpnames { include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); include("ZDoom_misc.cfg", "udmfmaplumpnames"); include("UDMF_misc.cfg", "udmfmaplumpnames_end"); } // eternity universalfields { include("Eternity_misc.cfg", "universalfields"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = false; // Special linedefs include("ZDoom_misc.cfg", "speciallinedefs_udmf"); // same in EE // Default flags for first new thing defaultthingflags { include("Eternity_misc.cfg", "defaultthingflags_udmf"); } // Door making include("Eternity_misc.cfg", "doormaking_udmf"); // Generalized actions generalizedlinedefs = false; generalizedsectors = true; // GENERALIZED SECTOR TYPES gen_sectortypes { include("Eternity_generalized.cfg", "gen_sectortypes_udmf"); } // SECTOR FLAGS sectorflags { include("Eternity_misc.cfg", "sectorflags_udmf"); } // Sector portal flags (ceiling) ceilingportalflags { portal_ceil_disabled = "Disabled"; portal_ceil_blocksound = "Block sound"; portal_ceil_nopass = "Impassable"; portal_ceil_norender = "Not rendered"; portal_ceil_attached = "Attach to linked portal"; portal_ceil_useglobaltex = "Use global texture"; } // Sector portal flags (floor) floorportalflags { portal_floor_disabled = "Disabled"; portal_floor_blocksound = "Block sound"; portal_floor_nopass = "Impassable"; portal_floor_norender = "Not rendered"; portal_floor_attached = "Attach to linked portal"; portal_floor_useglobaltex = "Use global texture"; } // Sector portal renderstyles sectorportalrenderstyles { none = "None"; translucent = "Translucent"; additive = "Additive"; } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("ZDoom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Eternity_misc.cfg", "sectors_udmf"); } // SECTOR RENSERSTYLES sectorrenderstyles { include("UDMF_misc.cfg", "sectorrenderstyles"); } // LINEDEF FLAGS linedefflags { include("Eternity_misc.cfg", "linedefflags_udmf"); } // LINEDEF ACTIVATIONS linedefactivations { include("Eternity_misc.cfg", "linedefactivations_udmf"); } //mxd. Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); include("Hexen_misc.cfg", "linedefflagstranslation"); include("ZDoom_misc.cfg", "linedefflagstranslation"); } // LINEDEF RENSERSTYLES linedefrenderstyles { include("UDMF_misc.cfg", "linedefrenderstyles"); } //SIDEDEF FLAGS sidedefflags { include("Eternity_misc.cfg", "sidedefflags"); } // THING FLAGS thingflags { include("Eternity_misc.cfg", "thingflags_udmf"); } // THING RENSERSTYLES thingrenderstyles { include("UDMF_misc.cfg", "thingrenderstyles"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Eternity_misc.cfg", "thingflagscompare_udmf"); } //mxd. Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); include("Hexen_misc.cfg", "thingflagstranslation"); include("ZDoom_misc.cfg", "thingflagstranslation"); } // Things flags masks include("Hexen_misc.cfg", "thingflagsmasks"); // LINEDEF TYPES linedeftypes { include("Hexen_linedefs.cfg"); include("Eternity_linedefs.cfg", "udmf"); } }