#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.Win32; using System.Diagnostics; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Rendering; using SlimDX; using SlimDX.Direct3D9; using System.Drawing.Imaging; using System.Drawing.Drawing2D; #endregion namespace CodeImp.DoomBuilder.Controls { /// /// Abstract control that provides a list of images. /// public abstract partial class ImageSelectorControl : UserControl { #region ================== Variables private Bitmap bmp; //private bool ispressed; private bool ismouseinside; private MouseButtons button; protected bool allowclear; #endregion #region ================== Properties public string TextureName { get { return name.Text; } set { name.Text = value; } } #endregion #region ================== Constructor / Destructor // Constructor public ImageSelectorControl() { // Initialize InitializeComponent(); } // Setup public virtual void Initialize() { // set the max length of texture names name.MaxLength = General.Map.Config.MaxTextureNamelength; } #endregion #region ================== Events // When resized private void ImageSelectorControl_Resize(object sender, EventArgs e) { // Fixed size preview.Width = this.ClientSize.Width; preview.Height = this.ClientSize.Height - name.Height - 4; name.Width = this.ClientSize.Width; name.Top = this.ClientSize.Height - name.Height; } // Layout change private void ImageSelectorControl_Layout(object sender, LayoutEventArgs e) { ImageSelectorControl_Resize(sender, EventArgs.Empty); } // Image clicked private void preview_Click(object sender, EventArgs e) { //ispressed = false; preview.BackColor = SystemColors.Highlight; ShowPreview(FindImage(name.Text)); if(button == MouseButtons.Right) { if(allowclear) name.Text = "-"; } else if(button == MouseButtons.Left) { name.Text = BrowseImage(name.Text); } } // Name text changed private void name_TextChanged(object sender, EventArgs e) { // Show it centered ShowPreview(FindImage(name.Text)); } // Mouse pressed private void preview_MouseDown(object sender, MouseEventArgs e) { button = e.Button; if((button == MouseButtons.Left) || ((button == MouseButtons.Right) && allowclear)) { //ispressed = true; preview.BackColor = AdjustedColor(SystemColors.Highlight, 0.2f); ShowPreview(FindImage(name.Text)); } } // Mouse released private void preview_MouseUp(object sender, MouseEventArgs e) { //ispressed = false; ShowPreview(FindImage(name.Text)); } // Mouse leaves private void preview_MouseLeave(object sender, EventArgs e) { //ispressed = false; ismouseinside = false; preview.BackColor = SystemColors.AppWorkspace; } // Mouse enters private void preview_MouseEnter(object sender, EventArgs e) { ismouseinside = true; preview.BackColor = SystemColors.Highlight; ShowPreview(FindImage(name.Text)); } // Mouse moves private void preview_MouseMove(object sender, MouseEventArgs e) { if(!ismouseinside) { ismouseinside = true; preview.BackColor = SystemColors.Highlight; ShowPreview(FindImage(name.Text)); } } #endregion #region ================== Methods // This refreshes the control new public void Refresh() { ShowPreview(FindImage(name.Text)); base.Refresh(); } // This redraws the image preview private void ShowPreview(Image image) { // Dispose old image preview.BackgroundImage = null; if(bmp != null) { bmp.Dispose(); bmp = null; } if(image != null) { // Show it centered General.DisplayZoomedImage(preview, image); preview.Refresh(); } } // This must determine and return the image to show protected abstract Image FindImage(string imagename); // This must show the image browser and return the selected texture name protected abstract string BrowseImage(string imagename); // This determines the result value public string GetResult(string original) { // Anyting entered? if(name.Text.Trim().Length > 0) { // Return the new value return name.Text; } else { // Nothing given, keep original value return original; } } // This brightens or darkens a color private Color AdjustedColor(Color c, float amount) { Color4 cc = new Color4(c); // Adjust color cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f)); cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f)); cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f)); // Return result return Color.FromArgb(cc.ToArgb()); } // This clamps a value between 0 and 1 private float Saturate(float v) { if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v; } #endregion } }