generalizedsectors (boolean)
Set to true to support generalized sector effects. This makes the gen_sectortypes structure mandatory. Default value is false.
sectorbrightness (structure)
This structure provides Doom Builder with a list of sector brightness levels that are most common. Doom Builder will use these levels to increase/decrease the brightness quickly. The structure must contain numeric setting names for the brightness levels. The settings don't need a value and any value will be ignored by Doom Builder.
Example:
sectorbrightness { 96; 64; 32; 0; }
gen_sectortypes { secret { 0 = "No"; 128 = "Yes"; } friction { 0 = "Disabled"; 256 = "Enabled"; } wind { 0 = "Disabled"; 512 = "Enabled"; } }
sectortypes { 0 = "Normal"; 1 = "Light Blinks (randomly)"; 2 = "Light Blinks (2 Hz)"; 3 = "Light Blinks (1 Hz)"; 4 = "Damage -10 or 20% health and Light Blinks (2 Hz)"; 5 = "Damage -5 or 10% health"; 7 = "Damage -2 or 5% health"; 8 = "Light Glows (1+ sec)"; 9 = "Secret"; }