using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; namespace CodeImp.DoomBuilder.Data { internal sealed class SpriteImage : ImageData { #region ================== Constants #endregion #region ================== Variables private DataReader source; private string lumpname; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public SpriteImage(string name, DataReader source, string lumpname) { // Initialize this.source = source; this.lumpname = lumpname; SetName(name); // We have no destructor GC.SuppressFinalize(this); } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done base.Dispose(); } } #endregion #region ================== Methods // This loads the image public override void LoadImage() { // Leave when already loaded if(this.IsLoaded) return; // Pass on to base base.LoadImage(); } #endregion } }