#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Drawing2D; #endregion namespace CodeImp.DoomBuilder.Controls { /// /// Control which allows you to click on one of the buttons to select a rotation by 45 degrees. /// public partial class AngleControl : UserControl { #region ================== Constants private const float LINE_THICKNESS = 3f; #endregion #region ================== Events public event EventHandler ValueChanged; public event EventHandler ButtonClicked; #endregion #region ================== Variables // Buttons private RadioButton[] buttons; // Result private int angle; private bool settingangle; #endregion #region ================== Properties public int Value { get { return angle; } set { SetAngle(value, true); } } #endregion #region ================== Constructor / Disposer // Constructor public AngleControl() { // Initialize InitializeComponent(); // Make array from buttons buttons = new RadioButton[8]; buttons[0] = button0; buttons[1] = button1; buttons[2] = button2; buttons[3] = button3; buttons[4] = button4; buttons[5] = button5; buttons[6] = button6; buttons[7] = button7; } #endregion #region ================== Interface // Redraw the control private void AngleControl_Paint(object sender, PaintEventArgs e) { double rad = Angle2D.DegToRad(angle); e.Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; e.Graphics.InterpolationMode = InterpolationMode.High; e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.Clear(this.BackColor); Pen linepen = new Pen(SystemColors.ControlText, LINE_THICKNESS); PointF start = new PointF(this.Size.Width * 0.5f, this.Size.Height * 0.5f); double line_length = this.Size.Width * 0.26f; if((rad >= 0) && (rad < 360)) { PointF end = new PointF((float)(start.X + Math.Sin(rad + Angle2D.PIHALF) * line_length), (float)(start.Y + Math.Cos(rad + Angle2D.PIHALF) * line_length)); e.Graphics.DrawLine(linepen, start, end); } else { e.Graphics.DrawLine(linepen, start, start); } linepen.Dispose(); //mxd } #endregion #region ================== Control // This sets an angle manually private void SetAngle(int newangle, bool changebuttons) { // Normalize and apply angle bool changed = (newangle != angle); angle = newangle; // Check if it matches an angle from the buttons if(changebuttons) { settingangle = true; for(int i = 0; i < 8; i++) buttons[i].Checked = (angle == i * 45); settingangle = false; } // Redraw this.Invalidate(); // Raise event if((ValueChanged != null) && changed) ValueChanged(this, EventArgs.Empty); } // When checked state of a button changes private void button_CheckedChanged(object sender, EventArgs e) { if(!settingangle) { // Check if we can get the angle from one of the buttons for(int i = 0; i < 8; i++) if(buttons[i].Checked) SetAngle(i * 45, false); // Raise event if(ButtonClicked != null) ButtonClicked(this, EventArgs.Empty); } } #endregion } }