#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using CodeImp.DoomBuilder.Properties; using System.IO; using CodeImp.DoomBuilder.IO; using System.Collections; using System.Reflection; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Controls { internal class ActionManager { #region ================== Constants private const string ACTIONS_RESOURCE = "Actions.cfg"; #endregion #region ================== Variables // Actions private Dictionary actions; // Keys state private int modifiers; private List pressedkeys; // Begun actions private List activeactions; // Disposing private bool isdisposed = false; #endregion #region ================== Properties public Action this[string action] { get { if(actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } } public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public ActionManager() { // Initialize General.WriteLogLine("Starting action manager..."); actions = new Dictionary(); pressedkeys = new List(); activeactions = new List(); // Load all actions in this assembly LoadActions(General.ThisAssembly); // We have no destructor GC.SuppressFinalize(this); } // Disposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done isdisposed = true; } } #endregion #region ================== Actions // This loads all actions from an assembly public void LoadActions(Assembly asm) { Stream actionsdata; StreamReader actionsreader; Configuration cfg; string name, title, desc, shortname; bool amouse, akeys, ascroll, debugonly, noshift, repeat; string[] resnames; AssemblyName asmname = asm.GetName(); // Find a resource named Actions.cfg resnames = asm.GetManifestResourceNames(); foreach(string rn in resnames) { // Found one? if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.InvariantCultureIgnoreCase)) { // Get a stream from the resource actionsdata = asm.GetManifestResourceStream(rn); actionsreader = new StreamReader(actionsdata, Encoding.ASCII); // Load configuration from stream cfg = new Configuration(); cfg.InputConfiguration(actionsreader.ReadToEnd()); // Done with the resource actionsreader.Dispose(); actionsdata.Dispose(); // Go for all objects in the configuration foreach(DictionaryEntry a in cfg.Root) { // Get action properties shortname = a.Key.ToString(); name = asmname.Name.ToLowerInvariant() + "_" + shortname; title = cfg.ReadSetting(a.Key + ".title", "[" + name + "]"); desc = cfg.ReadSetting(a.Key + ".description", ""); akeys = cfg.ReadSetting(a.Key + ".allowkeys", true); amouse = cfg.ReadSetting(a.Key + ".allowmouse", true); ascroll = cfg.ReadSetting(a.Key + ".allowscroll", false); noshift = cfg.ReadSetting(a.Key + ".disregardshift", false); repeat = cfg.ReadSetting(a.Key + ".repeat", false); debugonly = cfg.ReadSetting(a.Key + ".debugonly", false); // Check if action should be included if(General.DebugBuild || !debugonly) { // Create an action CreateAction(name, shortname, title, desc, akeys, amouse, ascroll, noshift, repeat); } } } } } // This manually creates an action private void CreateAction(string name, string shortname, string title, string desc, bool allowkeys, bool allowmouse, bool allowscroll, bool disregardshift, bool repeat) { // Action does not exist yet? if(!actions.ContainsKey(name)) { // Read the key from configuration int key = General.Settings.ReadSetting("shortcuts." + name, 0); // Create an action actions.Add(name, new Action(name, shortname, title, desc, key, allowkeys, allowmouse, allowscroll, disregardshift, repeat)); } else { // Action already exists! General.WriteLogLine("WARNING: Action '" + name + "' already exists. Action names must be unique!"); } } // This binds all methods marked with this attribute internal void BindMethods(Type type) { // Bind static methods BindMethods(null, type); } // This binds all methods marked with this attribute internal void BindMethods(object obj) { // Bind instance methods BindMethods(obj, obj.GetType()); } // This binds all methods marked with this attribute private void BindMethods(object obj, Type type) { MethodInfo[] methods; ActionAttribute[] attrs; ActionDelegate del; string actionname; if(obj == null) General.WriteLogLine("Binding static action methods for class " + type.Name + "..."); else General.WriteLogLine("Binding action methods for " + type.Name + " object..."); // Go for all methods on obj methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); foreach(MethodInfo m in methods) { // Check if the method has this attribute attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true); // Go for all attributes foreach(ActionAttribute a in attrs) { // Create a delegate for this method del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name actionname = a.GetFullActionName(type.Assembly); // Bind method to action if(Exists(actionname)) actions[actionname].BindBegin(del); else throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions."); } // Check if the method has this attribute attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true); // Go for all attributes foreach(ActionAttribute a in attrs) { // Create a delegate for this method del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name actionname = a.GetFullActionName(type.Assembly); // Bind method to action if(Exists(actionname)) actions[actionname].BindEnd(del); else throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions."); } } } // This binds a delegate manually internal void BindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a) { string actionname; // Make proper name actionname = a.GetFullActionName(asm); // Bind delegate to action if(Exists(actionname)) actions[actionname].BindBegin(d); else General.WriteLogLine("WARNING: Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist! Refer to, or edit Actions.cfg for all available application actions."); } // This binds a delegate manually internal void BindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a) { string actionname; // Make proper name actionname = a.GetFullActionName(asm); // Bind delegate to action if(Exists(actionname)) actions[actionname].BindEnd(d); else General.WriteLogLine("WARNING: Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist! Refer to, or edit Actions.cfg for all available application actions."); } // This unbinds all methods marked with this attribute internal void UnbindMethods(Type type) { // Unbind static methods UnbindMethods(null, type); } // This unbinds all methods marked with this attribute internal void UnbindMethods(object obj) { // Unbind instance methods UnbindMethods(obj, obj.GetType()); } // This unbinds all methods marked with this attribute private void UnbindMethods(object obj, Type type) { MethodInfo[] methods; ActionAttribute[] attrs; ActionDelegate del; string actionname; if(obj == null) General.WriteLogLine("Unbinding static action methods for class " + type.Name + "..."); else General.WriteLogLine("Unbinding action methods for " + type.Name + " object..."); // Go for all methods on obj methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); foreach(MethodInfo m in methods) { // Check if the method has this attribute attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true); // Go for all attributes foreach(ActionAttribute a in attrs) { // Create a delegate for this method del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name actionname = a.GetFullActionName(type.Assembly); // Unbind method from action actions[actionname].UnbindBegin(del); } // Check if the method has this attribute attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true); // Go for all attributes foreach(ActionAttribute a in attrs) { // Create a delegate for this method del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name actionname = a.GetFullActionName(type.Assembly); // Unbind method from action actions[actionname].UnbindEnd(del); } } } // This unbinds a delegate manually internal void UnbindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a) { string actionname; // Make proper name actionname = a.GetFullActionName(asm); // Unbind delegate to action actions[actionname].UnbindBegin(d); } // This unbinds a delegate manually internal void UnbindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a) { string actionname; // Make proper name actionname = a.GetFullActionName(asm); // Unbind delegate to action actions[actionname].UnbindEnd(d); } // This checks if a given action exists public bool Exists(string action) { return actions.ContainsKey(action); } // This returns a list of all actions public Action[] GetAllActions() { Action[] list = new Action[actions.Count]; actions.Values.CopyTo(list, 0); return list; } // This saves the control settings public void SaveSettings() { // Go for all actions foreach(KeyValuePair a in actions) { // Write to configuration General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey); } } #endregion #region ================== Shortcut Keys // This checks if a given action is active public bool CheckActionActive(Assembly asm, string actionname) { // Find active action string fullname = asm.GetName().Name.ToLowerInvariant() + "_" + actionname; foreach(Action a in activeactions) { if(a.Name == fullname) return true; } // No such active action return false; } // Removes all shortcut keys public void RemoveShortcutKeys() { // Clear all keys foreach(KeyValuePair a in actions) a.Value.SetShortcutKey(0); } // This notifies a key has been pressed public void KeyPressed(int key) { int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control); if((strippedkey == (int)Keys.ShiftKey) || (strippedkey == (int)Keys.ControlKey)) key = strippedkey; bool repeat = pressedkeys.Contains(strippedkey); // Invoke event BeginActionByKey(key, repeat); Action[] acts = GetActionsByKey(key); foreach(Action a in acts) if(!activeactions.Contains(a)) activeactions.Add(a); // Update pressed keys if(!repeat) pressedkeys.Add(strippedkey); } // This notifies a key has been released public void KeyReleased(int key) { int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control); List keepactions = new List(); // Update pressed keys if(pressedkeys.Contains(strippedkey)) pressedkeys.Remove(strippedkey); // End actions that no longer match EndActiveActions(); } // This updates the modifiers public void UpdateModifiers(int mods) { // Update modifiers modifiers = mods; // End actions that no longer match EndActiveActions(); } // This will call the associated actions for a keypress private void BeginActionByKey(int key, bool repeated) { // Go for all actions foreach(KeyValuePair a in actions) { // This action is associated with this key? if(a.Value.KeyMatches(key) && (a.Value.Repeat || !repeated)) { // Invoke action a.Value.Begin(); } } } // This will end active actions for which the pressed keys do not match private void EndActiveActions() { List keepactions = new List(); // Go for all active actions foreach(Action a in activeactions) { // Go for all pressed keys bool stillactive = false; foreach(int k in pressedkeys) { if((k == (int)Keys.ShiftKey) || (k == (int)Keys.ControlKey)) stillactive |= a.KeyMatches(k); else stillactive |= a.KeyMatches(k | modifiers); } // End the action if no longer matches any of the keys if(!stillactive) { a.End(); } else { keepactions.Add(a); } } // Update list of activate actions activeactions = keepactions; } // This returns all action names for a given key public string[] GetActionNamesByKey(int key) { List actionnames = new List(); // Go for all actions foreach(KeyValuePair a in actions) { // This action is associated with this key? if(a.Value.KeyMatches(key)) { // List short name actionnames.Add(a.Value.ShortName); } } // Return result; return actionnames.ToArray(); } // This returns all action names for a given key public Action[] GetActionsByKey(int key) { List actionnames = new List(); // Go for all actions foreach(KeyValuePair a in actions) { // This action is associated with this key? if(a.Value.KeyMatches(key)) { // List short name actionnames.Add(a.Value); } } // Return result; return actionnames.ToArray(); } #endregion } }