/*************************************************************\ Doom Builder Game Configuration for (Hexen format) \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "ZDoom (Doom in UDMF format)"; // This is the simplified game engine/sourceport name engine = "zdoom"; // The format interface handles the map data format formatinterface = "UniversalMapSetIO"; // Default lump name for new map defaultlumpname = "MAP01"; // Default testing parameters testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM"; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_normal"; defaulttestcompiler = "zdbsp_fast"; // Decorate actors to include depending on actor game property decorategames = "doom"; // Skill levels skills { include("Includes\\Doom_misc.cfg", "skills"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = false; // Special linedefs // See linedefflags soundlinedefflag = "blocksound"; singlesidedflag = "blocking"; doublesidedflag = "twosided"; impassableflag = "blocking"; upperunpeggedflag = "dontpegtop"; lowerunpeggedflag = "dontpegbottom"; // Door making makedoortrack = "DOORTRAK"; makedooraction = 202; // See linedeftypes makedoorarg0 = 0; makedoorarg1 = 16; makedoorarg2 = 0; makedoorarg3 = 3; makedoorarg4 = 0; // Generalized actions generalizedlinedefs = false; generalizedsectors = true; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; // Some common settings include("Includes\\Common.cfg"); // Default flags for first new thing defaultthingflags { include("Includes\\ZDoom_misc.cfg", "defaultthingflags_udmf"); } // Texture sources textures { include("Includes\\Doom_misc.cfg", "textures"); include("Includes\\ZDoom_misc.cfg", "textures"); } // Patch sources patches { include("Includes\\Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Includes\\Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Includes\\Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Includes\\Boom_misc.cfg", "colormaps"); } /* GAME DETECT PATTERN Used to guess the game for which a WAD file is made. 1 = One of these lumps must exist 2 = None of these lumps must exist 3 = All of these lumps must exist */ gamedetect { TEXTMAP = 3; ENDMAP = 3; } maplumpnames { include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_begin"); include("Includes\\ZDoom_misc.cfg", "udmfmaplumpnames"); include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_end"); } universalfields { include("Includes\\ZDoom_misc.cfg", "universalfields"); } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Includes\\ZDoom_misc.cfg", "sectorbrightness"); } // Generalized sector types gen_sectortypes { include("Includes\\ZDoom_generalized.cfg", "gen_sectortypes"); } // SECTOR TYPES sectortypes { include("Includes\\Doom_sectors.cfg"); include("Includes\\ZDoom_sectors.cfg", "doom"); include("Includes\\ZDoom_sectors.cfg", "hexen"); } // LINEDEF FLAGS linedefflags { include("Includes\\UDMF_misc.cfg", "linedefflags"); include("Includes\\ZDoom_misc.cfg", "linedefflags_udmf"); } // LINEDEF ACTIVATIONS linedefactivations { include("Includes\\UDMF_misc.cfg", "linedefactivations"); include("Includes\\ZDoom_misc.cfg", "linedefactivations_udmf"); } // LINEDEF TYPES linedeftypes { include("Includes\\Hexen_linedefs.cfg"); include("Includes\\ZDoom_linedefs.cfg", "hexen"); } // THING FLAGS thingflags { include("Includes\\UDMF_misc.cfg", "thingflags"); include("Includes\\ZDoom_misc.cfg", "thingflags_udmf"); } // Things flags masks include("Includes\\Hexen_misc.cfg", "thingflagsmasks"); // THING TYPES thingtypes { include("Includes\\Doom_things.cfg"); include("Includes\\Doom2_things.cfg"); include("Includes\\Boom_things.cfg"); include("Includes\\ZDoom_things.cfg", "doom"); include("Includes\\ZDoom_things.cfg", "hexen"); include("Includes\\ZDoom_things.cfg", "zdoom"); } // ENUMERATIONS // These are enumerated lists for linedef types and UDMF fields. enums { include("Includes\\Doom_misc.cfg", "enums"); include("Includes\\ZDoom_misc.cfg", "enums"); } // Default thing filters // (these are not required, just usefull for new users) thingsfilters { include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); } // Default texture sets // (these are not required, but usefull for new users) texturesets { include("Includes\\Doom_texturesets.cfg"); }