using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Windows; namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { [EditMode(DisplayName = "Snap Map Elements to Grid", SwitchAction = "snapvertstogrid", AllowCopyPaste = false, Optional = false, Volatile = true)] public class SnapVerticesMode : BaseClassicMode { public SnapVerticesMode() { // We have no destructor GC.SuppressFinalize(this); } // Mode engages public override void OnEngage() { base.OnEngage(); //get selection General.Map.Map.ClearAllMarks(false); General.Map.Map.MarkAllSelectedGeometry(true, false, true, false, false); List verts = General.Map.Map.GetMarkedVertices(true); //nothing selected? if (verts.Count == 0) { //check things List things = General.Map.Map.GetMarkedThings(true); if (things.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "Select any map element first!"); base.OnCancel(); General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } else { snapThings(things); } } else { snapVertices(verts); } } private void snapVertices(List verts) { // Make undo for the snapping General.Map.UndoRedo.CreateUndo("Snap vertices"); int snappedCount = 0; List movedVerts = new List(); List movedLines = new List(); //snap them all! foreach(Vertex v in verts) { Vector2D pos = v.Position; v.SnapToGrid(); if(v.Position.x != pos.x || v.Position.y != pos.y) { snappedCount++; movedVerts.Add(v); foreach(Linedef l in v.Linedefs){ if(!movedLines.Contains(l)) movedLines.Add(l); } } } //Create blockmap RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices); BlockMap blockmap = new BlockMap(area); blockmap.AddVerticesSet(General.Map.Map.Vertices); //merge overlapping vertices using teh power of BLOCKMAP!!!11 BlockEntry block; foreach (Vertex v in movedVerts) { block = blockmap.GetBlockAt(v.Position); if (block == null) continue; foreach (Vertex blockVert in block.Vertices) { if(blockVert.IsDisposed || blockVert.Index == v.Index || blockVert.Position != v.Position) continue; foreach(Linedef l in blockVert.Linedefs) if(!movedLines.Contains(l)) movedLines.Add(l); v.Join(blockVert); break; } } // Update cached values of lines because we may need their length/angle General.Map.Map.Update(true, false); General.Map.Map.BeginAddRemove(); MapSet.RemoveLoopedLinedefs(movedLines); MapSet.JoinOverlappingLines(movedLines); General.Map.Map.EndAddRemove(); //get changed sectors List changedSectors = new List(); foreach(Linedef l in movedLines) { if(l == null || l.IsDisposed) continue; if(l.Front != null && l.Front.Sector != null && !changedSectors.Contains(l.Front.Sector)) changedSectors.Add(l.Front.Sector); if(l.Back != null && l.Back.Sector != null && !changedSectors.Contains(l.Back.Sector)) changedSectors.Add(l.Back.Sector); } // Now update area of sectors General.Map.Map.Update(false, true); //fix invalid sectors foreach (Sector s in changedSectors) { if(s.BBox.IsEmpty) { s.Dispose(); }else if (s.Sidedefs.Count < 3) { bool merged = false; foreach(Sidedef side in s.Sidedefs) { if(side.Other != null && side.Other.Sector != null) { s.Join(side.Other.Sector); merged = true; break; } } //oh well, I don't know what else I can do here... if(!merged) s.Dispose(); } } //done General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " vertices."); MessageBox.Show("Snapped " + snappedCount + " vertices." + Environment.NewLine + "It's a good idea to run Map Analysis Mode now."); base.OnAccept(); General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } private void snapThings(List things) { // Make undo for the snapping General.Map.UndoRedo.CreateUndo("Snap things"); int snappedCount = 0; //snap them all! foreach(Thing t in things) { Vector2D pos = t.Position; t.SnapToGrid(); if(t.Position.x != pos.x || t.Position.y != pos.y) snappedCount++; } //done General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " things."); base.OnAccept(); General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } // Disenagaging public override void OnDisengage() { base.OnDisengage(); Cursor.Current = Cursors.AppStarting; if (!cancelled) { // Update cached values General.Map.Map.Update(); // Map is changed General.Map.IsChanged = true; } // Done Cursor.Current = Cursors.Default; } } }