#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Text; using System.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Config; using System.Collections; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.IO { internal class UniversalMapSetIO : MapSetIO { #region ================== Constants // Name of the UDMF configuration file private const string UDMF_UI_CONFIG_NAME = "UDMF_UI.cfg"; #endregion #region ================== Constructor / Disposer // Constructor public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager) { if((manager != null) && (manager.Config != null)) { // Make configuration Configuration config = new Configuration(); //mxd. Find a resource named UDMF_UI.cfg string[] resnames = General.ThisAssembly.GetManifestResourceNames(); foreach(string rn in resnames) { // Found it? if(rn.EndsWith(UDMF_UI_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase)) { // Get a stream from the resource Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn); StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII); // Load configuration from stream config.InputConfiguration(udmfcfgreader.ReadToEnd()); string[] elements = new string[] { "vertex", "linedef", "sidedef", "sector", "thing" }; foreach(string elementname in elements) { IDictionary dic = config.ReadSetting("uifields." + elementname, new Hashtable()); Dictionary values = new Dictionary(); foreach(DictionaryEntry de in dic) { values.Add(de.Key.ToString(), (UniversalType)de.Value); } uifields.Add(elementname, values); } // Done udmfcfgreader.Dispose(); udmfcfg.Dispose(); break; } } } } #endregion #region ================== Properties public override int MaxSidedefs { get { return int.MaxValue; } } public override int MaxVertices { get { return int.MaxValue; } } public override int MaxLinedefs { get { return int.MaxValue; } } public override int MaxSectors { get { return int.MaxValue; } } public override int MaxThings { get { return int.MaxValue; } } public override int MinTextureOffset { get { return int.MinValue; } } public override int MaxTextureOffset { get { return int.MaxValue; } } public override int VertexDecimals { get { return 3; } } public override string DecimalsFormat { get { return "0.000"; } } public override bool HasLinedefTag { get { return true; } } public override bool HasThingTag { get { return true; } } public override bool HasThingAction { get { return true; } } public override bool HasCustomFields { get { return true; } } public override bool HasThingHeight { get { return true; } } public override bool HasActionArgs { get { return true; } } public override bool HasMixedActivations { get { return true; } } public override bool HasPresetActivations { get { return false; } } public override bool HasBuiltInActivations { get { return false; } } public override bool HasNumericLinedefFlags { get { return false; } } public override bool HasNumericThingFlags { get { return false; } } public override bool HasNumericLinedefActivations { get { return false; } } public override int MaxTag { get { return int.MaxValue; } } public override int MinTag { get { return int.MinValue; } } public override int MaxAction { get { return int.MaxValue; } } public override int MinAction { get { return int.MinValue; } } public override int MaxArgument { get { return int.MaxValue; } } public override int MinArgument { get { return int.MinValue; } } public override int MaxEffect { get { return int.MaxValue; } } public override int MinEffect { get { return int.MinValue; } } public override int MaxBrightness { get { return int.MaxValue; } } public override int MinBrightness { get { return int.MinValue; } } public override int MaxThingType { get { return int.MaxValue; } } public override int MinThingType { get { return int.MinValue; } } public override float MaxCoordinate { get { return float.MaxValue; } } public override float MinCoordinate { get { return float.MinValue; } } public override int MaxThingAngle { get { return int.MaxValue; } } public override int MinThingAngle { get { return int.MinValue; } } public override Dictionary> UIFields { get { return uifields; } } //mxd #endregion #region ================== Reading // This reads a map from the file and returns a MapSet public override MapSet Read(MapSet map, string mapname) { UniversalStreamReader udmfreader = new UniversalStreamReader(uifields); //mxd // Find the index where first map lump begins int firstindex = wad.FindLumpIndex(mapname) + 1; // Get the TEXTMAP lump from wad file Lump lump = wad.FindLump("TEXTMAP", firstindex); if(lump == null) throw new Exception("Could not find required lump TEXTMAP!"); // Read the UDMF data lump.Stream.Seek(0, SeekOrigin.Begin); udmfreader.SetKnownCustomTypes = true; udmfreader.Read(map, lump.Stream); // Return result return map; } #endregion #region ================== Writing // This writes a MapSet to the file public override void Write(MapSet map, string mapname, int position) { UniversalStreamWriter udmfwriter = new UniversalStreamWriter(); // Write map to memory stream MemoryStream memstream = new MemoryStream(); memstream.Seek(0, SeekOrigin.Begin); udmfwriter.RememberCustomTypes = true; udmfwriter.Write(map, memstream, manager.Config.EngineName); // Find insert position and remove old lump int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumpNames); if(insertpos == -1) insertpos = position + 1; if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count; // Create the lump from memory Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length); lump.Stream.Seek(0, SeekOrigin.Begin); memstream.WriteTo(lump.Stream); // Done memstream.Dispose(); } #endregion } }