#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; #endregion namespace CodeImp.DoomBuilder.Geometry { public struct Angle2D { #region ================== Constants public const float PI = (float)Math.PI; public const float PIHALF = (float)Math.PI * 0.5f; public const float PI2 = (float)Math.PI * 2f; public const float PIDEG = 57.295779513082320876798154814105f; public const float SQRT2 = 1.4142135623730950488016887242097f; #endregion #region ================== Methods // This converts doom angle to real angle public static float DoomToReal(int doomangle) { return (float)Math.Round(Normalized(DegToRad((doomangle + 90))), 4); } // This converts real angle to doom angle public static int RealToDoom(float realangle) { return (int)Math.Round(RadToDeg(Normalized(realangle - PIHALF))); } // This converts degrees to radians public static float DegToRad(float deg) { return deg / PIDEG; } // This converts radians to degrees public static float RadToDeg(float rad) { return rad * PIDEG; } // This normalizes an angle public static float Normalized(float a) { while(a < 0f) a += PI2; while(a >= PI2) a -= PI2; return a; } // This returns the difference between two angles public static float Difference(float a, float b) { float d; // Calculate delta angle d = Normalized(a) - Normalized(b); // Make corrections for zero barrier if(d < 0f) d += PI2; if(d > PI) d = PI2 - d; // Return result return d; } #endregion } }