#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Config { public class ThingTypeInfo { #region ================== Constants #endregion #region ================== Variables // Properties private int index; private string title; private string sprite; private long spritelongname; private int color; private bool arrow; private float width; private float height; private bool hangs; private int blocking; private int errorcheck; private ThingCategory category; #endregion #region ================== Properties public int Index { get { return index; } } public string Title { get { return title; } } public string Sprite { get { return sprite; } } public long SpriteLongName { get { return spritelongname; } } public int Color { get { return color; } } public bool Arrow { get { return arrow; } } public float Width { get { return width; } } public float Height { get { return height; } } public bool Hangs { get { return hangs; } } public int Blocking { get { return blocking; } } public int ErrorCheck { get { return errorcheck; } } public ThingCategory Category { get { return category; } } #endregion #region ================== Constructor / Disposer // Constructor internal ThingTypeInfo(int index) { // Initialize this.index = index; this.category = null; this.title = "<" + index.ToString(CultureInfo.InvariantCulture) + ">"; this.sprite = ""; this.color = 0; this.arrow = true; this.width = 16f; this.height = 16f; this.hangs = false; this.blocking = 0; this.errorcheck = 0; // Make long name for sprite lookup this.spritelongname = Lump.MakeLongName(this.sprite); // We have no destructor GC.SuppressFinalize(this); } // Constructor internal ThingTypeInfo(ThingCategory cat, int index, Configuration cfg) { string key = index.ToString(CultureInfo.InvariantCulture); // Initialize this.index = index; this.category = cat; // Read properties this.title = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".title", "<" + key + ">"); this.sprite = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".sprite", cat.Sprite); this.color = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".color", cat.Color); this.arrow = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".arrow", cat.Arrow) != 0); this.width = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".width", cat.Width); this.height = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".height", cat.Height); this.hangs = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".hangs", cat.Hangs) != 0); this.blocking = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".blocking", cat.Blocking); this.errorcheck = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".errorcheck", cat.ErrorCheck); // Safety if(this.width < 2f) this.width = 2f; if(this.height < 2f) this.height = 2f; // Make long name for sprite lookup this.spritelongname = Lump.MakeLongName(this.sprite); // We have no destructor GC.SuppressFinalize(this); } // Constructor public ThingTypeInfo(ThingCategory cat, int index, string title) { string key = index.ToString(CultureInfo.InvariantCulture); // Initialize this.index = index; this.category = cat; this.title = title; // Read properties this.sprite = cat.Sprite; this.color = cat.Color; this.arrow = (cat.Arrow != 0); this.width = cat.Width; this.height = cat.Height; this.hangs = (cat.Hangs != 0); this.blocking = cat.Blocking; this.errorcheck = cat.ErrorCheck; // Make long name for sprite lookup this.spritelongname = Lump.MakeLongName(this.sprite); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods #endregion } }