#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using System.Collections.Specialized; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class DataLocationList : List { #region ================== Constructors // This creates a new list public DataLocationList() { } // This creates a list from a configuration structure public DataLocationList(Configuration cfg, string path) { IDictionary resinfo, rlinfo; DataLocation res; // Go for all items in the map info resinfo = cfg.ReadSetting(path, new ListDictionary()); foreach(DictionaryEntry rl in resinfo) { // Item is a structure? if(rl.Value is IDictionary) { // Create resource location rlinfo = (IDictionary)rl.Value; res = new DataLocation(); // Copy information from Configuration to ResourceLocation if(rlinfo.Contains("type") && (rlinfo["type"] is int)) res.type = (int)rlinfo["type"]; if(rlinfo.Contains("location") && (rlinfo["location"] is string)) res.location = (string)rlinfo["location"]; if(rlinfo.Contains("textures") && (rlinfo["textures"] is int)) res.textures = General.Int2Bool((int)rlinfo["textures"]); if(rlinfo.Contains("flats") && (rlinfo["flats"] is int)) res.flats = General.Int2Bool((int)rlinfo["flats"]); // Add resource Add(res); } } } #endregion #region ================== Methods // This merges two lists together public static DataLocationList Combined(DataLocationList a, DataLocationList b) { DataLocationList result = new DataLocationList(); result.AddRange(a); result.AddRange(b); return result; } // This writes the list to configuration public void WriteToConfig(Configuration cfg, string path) { IDictionary resinfo, rlinfo; // Fill structure resinfo = new ListDictionary(); for(int i = 0; i < this.Count; i++) { // Create structure for resource rlinfo = new ListDictionary(); rlinfo.Add("type", this[i].type); rlinfo.Add("location", this[i].location); rlinfo.Add("textures", General.Bool2Int(this[i].textures)); rlinfo.Add("flats", General.Bool2Int(this[i].flats)); // Add structure resinfo.Add("resource" + i.ToString(CultureInfo.InvariantCulture), rlinfo); } // Write to config cfg.WriteSetting(path, resinfo); } #endregion } }