#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using CodeImp.DoomBuilder.Data; #endregion namespace CodeImp.DoomBuilder.Config { internal sealed class ResourceTextureSet : TextureSet, IFilledTextureSet { #region ================== Constants #endregion #region ================== Variables // Matching textures and flats private Dictionary textures; private Dictionary flats; private DataLocation location; #endregion #region ================== Properties public ICollection Textures { get { return textures.Values; } } public ICollection Flats { get { return flats.Values; } } public DataLocation Location { get { return location; } } #endregion #region ================== Constructor / Destructor // New texture set constructor public ResourceTextureSet(string name, DataLocation location) { this.name = name; this.location = location; this.textures = new Dictionary(); this.flats = new Dictionary(); } #endregion #region ================== Methods // Add a texture internal void AddTexture(ImageData image) { if(textures.ContainsKey(image.LongName)) General.ErrorLogger.Add(ErrorType.Warning, "Texture \"" + image.Name + "\" is double defined in resource \"" + this.Location.location + "\"."); textures[image.LongName] = image; } // Add a flat internal void AddFlat(ImageData image) { if(flats.ContainsKey(image.LongName)) General.ErrorLogger.Add(ErrorType.Warning, "Flat \"" + image.Name + "\" is double defined in resource \"" + this.Location.location + "\"."); flats[image.LongName] = image; } // Check if this set has a texture internal bool TextureExists(ImageData image) { return textures.ContainsKey(image.LongName); } // Check if this set has a flat internal bool FlatExists(ImageData image) { return flats.ContainsKey(image.LongName); } // Mix the textures and flats internal void MixTexturesAndFlats() { // Make a copy of the flats only Dictionary flatsonly = new Dictionary(flats); // Add textures to flats foreach(KeyValuePair t in textures) { if(!flats.ContainsKey(t.Key)) flats.Add(t.Key, t.Value); } // Add flats to textures foreach(KeyValuePair f in flatsonly) { if(!textures.ContainsKey(f.Key)) textures.Add(f.Key, f.Value); } } #endregion } }