#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Drawing; using System.ComponentModel; using CodeImp.DoomBuilder.Map; using SlimDX.Direct3D; using SlimDX.Direct3D9; using SlimDX; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.Rendering { public interface IRenderer2D { // Properties float OffsetX { get; } float OffsetY { get; } float Scale { get; } // Color methods PixelColor DetermineLinedefColor(Linedef l); PixelColor DetermineThingColor(Thing t); int DetermineVertexColor(Vertex v); // Rendering management methods bool Start(bool clearstructs, bool clearthings); void Finish(); void SetThingsRenderOrder(bool front); // Drawing methods void RenderLine(Vector2D start, Vector2D end, PixelColor c); void RenderLinedef(Linedef l, PixelColor c); void RenderLinedefSet(ICollection linedefs); void RenderSector(Sector s); void RenderSector(Sector s, PixelColor c); void RenderThing(Thing t, PixelColor c); void RenderThingSet(ICollection things); void RenderVertex(Vertex v, int colorindex); void RenderVerticesSet(ICollection vertices); } }