#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using System.Drawing; using CodeImp.DoomBuilder.Actions; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Floor Align Mode", SwitchAction = "flooralignmode", ButtonImage = "FloorAlign.png", ButtonOrder = int.MinValue + 210, ButtonGroup = "000_editing", Volatile = true)] public class FloorAlignMode : FlatAlignMode { #region ================== Constants #endregion #region ================== Variables private ViewMode prevviewmode; #endregion #region ================== Properties public override string XScaleName { get { return "xscalefloor"; } } public override string YScaleName { get { return "yscalefloor"; } } public override string XOffsetName { get { return "xpanningfloor"; } } public override string YOffsetName { get { return "ypanningfloor"; } } public override string RotationName { get { return "rotationfloor"; } } public override string UndoDescription { get { return "Floor Alignment"; } } #endregion #region ================== Constructor / Disposer // Constructor public FloorAlignMode() { } #endregion #region ================== Methods // Get the texture data to align protected override ImageData GetTexture(Sector editsector) { return General.Map.Data.GetFlatImage(editsector.LongFloorTexture); } #endregion #region ================== Events // Mode engages public override void OnEngage() { prevviewmode = General.Map.Renderer2D.ViewMode; base.OnEngage(); General.Actions.InvokeAction("builder_viewmodefloors"); } // Mode disengages public override void OnDisengage() { switch(prevviewmode) { case ViewMode.Normal: General.Actions.InvokeAction("builder_viewmodenormal"); break; case ViewMode.FloorTextures: General.Actions.InvokeAction("builder_viewmodefloors"); break; case ViewMode.CeilingTextures: General.Actions.InvokeAction("builder_viewmodeceilings"); break; case ViewMode.Brightness: General.Actions.InvokeAction("builder_viewmodebrightness"); break; } base.OnDisengage(); } #endregion } }