#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Data; using SlimDX; #endregion namespace CodeImp.DoomBuilder.Controls { /// /// Abstract control that provides a list of images. /// public abstract partial class ImageSelectorControl : UserControl { #region ================== Variables public event EventHandler OnValueChanged; //mxd private MouseButtons button; private ImageData image; //mxd private string previousimagename; //mxd protected bool multipletextures; //mxd protected bool usepreviews = true; //mxd #endregion #region ================== Properties public string TextureName { get { return name.Text; } set { name.Text = value; } } public bool UsePreviews { get { return usepreviews; } set { usepreviews = value; } } //mxd [Browsable(false)] public bool MultipleTextures { get { return multipletextures; } set { multipletextures = value; } } #endregion #region ================== Constructor / Destructor // Constructor public ImageSelectorControl() { // Initialize InitializeComponent(); } // Setup public virtual void Initialize() { // set the max length of texture names name.MaxLength = General.Map.Config.MaxTextureNameLength; if(General.Settings.CapitalizeTextureNames) this.name.CharacterCasing = CharacterCasing.Upper; //mxd labelSize.BackColor = Color.FromArgb(196, labelSize.BackColor); } #endregion #region ================== Events // When resized private void ImageSelectorControl_Resize(object sender, EventArgs e) { // Fixed size preview.Width = this.ClientSize.Width; preview.Height = this.ClientSize.Height - name.Height - 4; name.Width = this.ClientSize.Width; name.Top = this.ClientSize.Height - name.Height; togglefullname.Left = preview.Right - togglefullname.Width - 1; //mxd togglefullname.Top = preview.Bottom - togglefullname.Height - 1; //mxd } // Layout change private void ImageSelectorControl_Layout(object sender, LayoutEventArgs e) { ImageSelectorControl_Resize(sender, EventArgs.Empty); } // Image clicked private void preview_Click(object sender, EventArgs e) { imagebox.BackColor = SystemColors.Highlight; if(button == MouseButtons.Right) { name.Text = "-"; } else if(button == MouseButtons.Left) { name.Text = BrowseImage(name.Text); } } // Name text changed private void name_TextChanged(object sender, EventArgs e) { // Show it centered ShowPreview(FindImage(name.Text)); // Update tooltip (mxd) tooltip.SetToolTip(imagebox, name.Text); } // Mouse pressed private void preview_MouseDown(object sender, MouseEventArgs e) { button = e.Button; if((button == MouseButtons.Left) || ((button == MouseButtons.Right))) { imagebox.BackColor = AdjustedColor(SystemColors.Highlight, 0.2f); } } // Mouse leaves private void preview_MouseLeave(object sender, EventArgs e) { imagebox.BackColor = SystemColors.AppWorkspace; } // Mouse enters private void preview_MouseEnter(object sender, EventArgs e) { imagebox.BackColor = SystemColors.Highlight; } //mxd private void timer_Tick(object sender, EventArgs e) { Refresh(); } //mxd private void ImageSelectorControl_EnabledChanged(object sender, EventArgs e) { labelSize.Visible = !(!General.Settings.ShowTextureSizes || !this.Enabled || string.IsNullOrEmpty(labelSize.Text)); } //mxd private void togglefullname_Click(object sender, EventArgs e) { // Toggle between short and full name name.Text = (name.Text == image.ShortName ? image.Name : image.ShortName); // Update icon and tooltip UpdateToggleImageNameButton(image); } #endregion #region ================== Methods // This refreshes the control new public void Refresh() { if(General.Map == null) return; ShowPreview(FindImage(name.Text)); base.Refresh(); } // This redraws the image preview private void ShowPreview(Image image) { // Dispose old image imagebox.Image = null; if(image != null) { // Show it centered imagebox.Image = image; imagebox.Refresh(); } //mxd. Dispatch event if(OnValueChanged != null && previousimagename != name.Text) { previousimagename = name.Text; OnValueChanged(this, EventArgs.Empty); } } //mxd protected void DisplayImageSize(float width, float height) { labelSize.Text = (width > 0 && height > 0) ? width + "x" + height : string.Empty; ImageSelectorControl_EnabledChanged(this, EventArgs.Empty); } // This must determine and return the image to show protected abstract Image FindImage(string imagename); // This must show the image browser and return the selected texture name protected abstract string BrowseImage(string imagename); protected void UpdateToggleImageNameButton(ImageData image) { this.image = image; // Update visibility if(!General.Map.Config.UseLongTextureNames || image == null || !image.HasLongName) { togglefullname.Visible = false; return; } // Update icon and tooltip togglefullname.Visible = true; if (image.ShortName == name.Text) { togglefullname.Image = Properties.Resources.Expand; tooltip.SetToolTip(togglefullname, "Switch to full name"); } else { togglefullname.Image = Properties.Resources.Collapse; tooltip.SetToolTip(togglefullname, "Switch to short name"); } } // This determines the result value public string GetResult(string original) { // Anyting entered? if(name.Text.Trim().Length > 0) { // Return the new value return name.Text; } // Nothing given, keep original value return original; } // This brightens or darkens a color private static Color AdjustedColor(Color c, float amount) { Color4 cc = new Color4(c); // Adjust color cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f)); cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f)); cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f)); // Return result return Color.FromArgb(cc.ToArgb()); } // This clamps a value between 0 and 1 private static float Saturate(float v) { if(v < 0f) return 0f; if(v > 1f) return 1f; return v; } #endregion } }