#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Text; using System.IO; #endregion namespace CodeImp.DoomBuilder.IO { internal class WAD : IDisposable { #region ================== Constants // WAD types private const string TYPE_IWAD = "IWAD"; private const string TYPE_PWAD = "PWAD"; // Encoder public static readonly Encoding ENCODING = Encoding.ASCII; //mxd. Official IWAD MD5 hashes private static readonly HashSet IWAD_HASHES = new HashSet { ////// DOOM IWADS ////// "d9153ced9fd5b898b36cc5844e35b520", // DOOM2 1.666g MD5 "30e3c2d0350b67bfbf47271970b74b2f", // DOOM2 1.666 MD5 "ea74a47a791fdef2e9f2ea8b8a9da13b", // DOOM2 1.7 MD5 "d7a07e5d3f4625074312bc299d7ed33f", // DOOM2 1.7a MD5 "c236745bb01d89bbb866c8fed81b6f8c", // DOOM2 1.8 MD5 "25e1459ca71d321525f84628f45ca8cd", // DOOM2 1.9 MD5 "3cb02349b3df649c86290907eed64e7b", // DOOM2 French MD5 "c3bea40570c23e511a7ed3ebcd9865f7", // BFG DOOM2 MD5 "981b03e6d1dc033301aa3095acc437ce", // DOOM 1.1 MD5 "792fd1fea023d61210857089a7c1e351", // DOOM 1.2 MD5 "464e3723a7e7f97039ac9fd057096adb", // DOOM 1.6b MD5 "54978d12de87f162b9bcc011676cb3c0", // DOOM 1.666 MD5 "11e1cd216801ea2657723abc86ecb01f", // DOOM 1.8 MD5 "1cd63c5ddff1bf8ce844237f580e9cf3", // DOOM 1.9 MD5 "fb35c4a5a9fd49ec29ab6e900572c524", // BFG DOOM MD5 "c4fe9fd920207691a9f493668e0a2083", // ULTIMATE DOOM MD5 "75c8cf89566741fa9d22447604053bd7", // PLUTONIA MD5 "3493be7e1e2588bc9c8b31eab2587a04", // PLUTONIA RARE MD5 "4e158d9953c79ccf97bd0663244cc6b6", // TNT MD5 "1d39e405bf6ee3df69a8d2646c8d5c49", // TNT Fixed MD5 "be626c12b7c9d94b1dfb9c327566b4ff", // PSN TNT MD5 ////// HERETIC IWADS ////// "3117e399cdb4298eaa3941625f4b2923", // HERETIC 1.0 MD5 "1e4cb4ef075ad344dd63971637307e04", // HERETIC 1.2 MD5 "66d686b1ed6d35ff103f15dbd30e0341", // HERETIC 1.3 MD5 ////// HEXEN IWADS ////// "c88a2bb3d783e2ad7b599a8e301e099e", // HEXEN Beta MD5 "b2543a03521365261d0a0f74d5dd90f0", // HEXEN 1.0 MD5 "abb033caf81e26f12a2103e1fa25453f", // HEXEN 1.1 MD5 "1077432e2690d390c256ac908b5f4efa", // HEXEN DK 1.0 MD5 "78d5898e99e220e4de64edaa0e479593", // HEXEN DK 1.1 MD5 ////// STRIFE IWADS ////// "8f2d3a6a289f5d2f2f9c1eec02b47299", // STRIFE 1.0 MD5 "2fed2031a5b03892106e0f117f17901f", // STRIFE 1.2 MD5 }; #endregion #region ================== Structs (mxd) private struct LumpCopyData { public byte[] Data; public byte[] FixedName; public int Index; } #endregion #region ================== Variables // File objects private string filename; private FileStream file; private BinaryReader reader; private BinaryWriter writer; // Header private int numlumps; private int lumpsoffset; private bool isiwad; //mxd private bool isofficialiwad; //mxd // Lumps private List lumps; // Status private bool isreadonly; private bool isdisposed; #endregion #region ================== Properties public string Filename { get { return filename; } } public Encoding Encoding { get { return ENCODING; } } public bool IsReadOnly { get { return isreadonly; } } public bool IsDisposed { get { return isdisposed; } } public bool IsIWAD { get { return isiwad; } set { isiwad = value; } } //mxd public bool IsOfficialIWAD { get { return isofficialiwad; } } //mxd public List Lumps { get { return lumps; } } #endregion #region ================== Constructor / Disposer // Constructor to open or create a WAD file public WAD(string pathfilename) { // Initialize this.isreadonly = false; this.Open(pathfilename); } // Constructor to open or create a WAD file public WAD(string pathfilename, bool openreadonly) { // Initialize this.isreadonly = openreadonly; this.Open(pathfilename); } // Destructor /*~WAD() { // Make sure everything is disposed this.Dispose(); }*/ // Disposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Only possible when not read-only if(!isreadonly) { // Flush writing changes if(writer != null) writer.Flush(); if(file != null) file.Flush(); } // Clean up if(lumps != null) foreach(Lump l in lumps) l.Dispose(); if(writer != null) writer.Close(); if(reader != null) reader.Close(); if(file != null) file.Dispose(); // Done isdisposed = true; GC.SuppressFinalize(this); //mxd } } #endregion #region ================== IO // Open a WAD file private void Open(string pathfilename) { FileAccess access; FileShare share; // Keep filename filename = pathfilename; //mxd CheckHash(); // Determine if opening for read only if(isreadonly) { // Read only access = FileAccess.Read; share = FileShare.ReadWrite; } else { // Private access access = FileAccess.ReadWrite; share = FileShare.Read; } // Open the file stream file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share); // Create file handling tools reader = new BinaryReader(file, ENCODING); if(!isreadonly) writer = new BinaryWriter(file, ENCODING); // Is the WAD file zero length? if(file.Length < 4) { // Create the headers in file CreateHeaders(); } else { // Read information from file ReadHeaders(); } } // This creates new file headers private void CreateHeaders() { // Default settings isiwad = false; //mxd isofficialiwad = false; //mxd lumpsoffset = 12; // New lumps array lumps = new List(numlumps); // Write the headers if(!isreadonly) WriteHeaders(); } // This reads the WAD header and lumps table private void ReadHeaders() { // Make sure the write is finished writing if(!isreadonly) writer.Flush(); // Seek to beginning file.Seek(0, SeekOrigin.Begin); // Read WAD type isiwad = (ENCODING.GetString(reader.ReadBytes(4)) == TYPE_IWAD); //mxd // Number of lumps numlumps = reader.ReadInt32(); if(numlumps < 0) throw new IOException("Invalid number of lumps in wad file."); // Lumps table offset lumpsoffset = reader.ReadInt32(); if(lumpsoffset < 0) throw new IOException("Invalid lumps offset in wad file."); // Seek to the lumps table file.Seek(lumpsoffset, SeekOrigin.Begin); // Dispose old lumps and create new list if(lumps != null) foreach(Lump l in lumps) l.Dispose(); lumps = new List(numlumps); // Go for all lumps for(int i = 0; i < numlumps; i++) { // Read lump information int offset = reader.ReadInt32(); int length = reader.ReadInt32(); byte[] fixedname = reader.ReadBytes(8); // Create the lump lumps.Add(new Lump(file, this, fixedname, offset, length)); } } // This writes the WAD header and lumps table public void WriteHeaders() { // [ZZ] don't allow any edit actions on readonly archive if (isreadonly) return; // Seek to beginning file.Seek(0, SeekOrigin.Begin); // Write WAD type writer.Write(ENCODING.GetBytes(isiwad ? TYPE_IWAD : TYPE_PWAD)); // Number of lumps writer.Write(numlumps); // Lumps table offset writer.Write(lumpsoffset); // Seek to the lumps table file.Seek(lumpsoffset, SeekOrigin.Begin); // Go for all lumps for(int i = 0; i < lumps.Count; i++) { // Write lump information writer.Write(lumps[i].Offset); writer.Write(lumps[i].Length); writer.Write(lumps[i].FixedName); } } //mxd private void CheckHash() { // Open the file stream FileStream fs = File.Open(filename, FileMode.OpenOrCreate, FileAccess.Read, FileShare.ReadWrite); // Empty file can't be official iwad if(fs.Length > 4) { BinaryReader r = new BinaryReader(fs, ENCODING); // Read WAD type if(ENCODING.GetString(r.ReadBytes(4)) == TYPE_IWAD) { // Rewind r.BaseStream.Position = 0; isofficialiwad = IWAD_HASHES.Contains(MD5Hash.Get(r.BaseStream)); if(!isreadonly && isofficialiwad) isreadonly = true; } // Close the reader r.Close(); } else { // Close the file fs.Dispose(); } } //mxd. This rebuilds the WAD file, removing all "dead" entries // Tech info: WAD.Remove() doesn't remove lump data, so MapManager.TemporaryMapFile slowly gets bigger // with every map save/test, which leads to lumpsoffset overflowing when TemporaryMapFile size reaches // int.MaxValue bytes in size (that's ~2Gb). internal void Compress() { // No can't do... if(isreadonly) return; // Gather existing data int totaldatalength = 0; List copydata = new List(lumps.Count); for(int i = 0; i < lumps.Count; i++) { // Copy lump... LumpCopyData lcd = new LumpCopyData(); Lump l = lumps[i]; lcd.FixedName = l.FixedName; lcd.Index = i; lcd.Data = l.Stream.ReadAllBytes(); // Store data copydata.Add(lcd); // Track total length totaldatalength += l.Length; // Dispose lump l.Dispose(); } // Compression required? if(totaldatalength >= lumpsoffset + 12) return; // Set new file length file.SetLength(totaldatalength + lumps.Count * 16); // Reset lumpsoffset lumpsoffset = 12; // Reset lumps collection lumps = new List(copydata.Count); numlumps = copydata.Count; // Recreate all lumps foreach(LumpCopyData lcd in copydata) { Lump l = new Lump(file, this, lcd.FixedName, lumpsoffset, lcd.Data.Length); l.Stream.Write(lcd.Data, 0, lcd.Data.Length); l.Stream.Seek(0, SeekOrigin.Begin); lumps.Insert(lcd.Index, l); lumpsoffset += lcd.Data.Length; } // Write new headers WriteHeaders(); } // This flushes writing changes /*public void Flush() { // Only possible when not read-only if(!isreadonly) { // Flush writing changes if(writer != null) writer.Flush(); if(file != null) file.Flush(); } }*/ #endregion #region ================== Lumps // This creates a new lump in the WAD file public Lump Insert(string name, int position, int datalength) { return Insert(name, position, datalength, true); } //mxd public Lump Insert(string name, int position, int datalength, bool writeheaders) { // [ZZ] don't allow any edit actions on readonly archive if (isreadonly) return null; // We will be adding a lump numlumps++; // Extend the file file.SetLength(file.Length + datalength + 16); // Create the lump Lump lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength); lumps.Insert(position, lump); // Advance lumps table offset lumpsoffset += datalength; // Write the new headers if(writeheaders) WriteHeaders(); // Return the new lump return lump; } // This removes a lump from the WAD file by index public void RemoveAt(int index) { // [ZZ] don't allow any edit actions on readonly archive if (isreadonly) return; // Remove from list Lump l = lumps[index]; lumps.RemoveAt(index); l.Dispose(); numlumps--; // Write the new headers WriteHeaders(); } // This removes a lump from the WAD file public void Remove(Lump lump) { // [ZZ] don't allow any edit actions on readonly archive if (isreadonly) return; // Remove from list lumps.Remove(lump); lump.Dispose(); numlumps--; // Write the new headers WriteHeaders(); } // This finds a lump by name, returns null when not found public Lump FindLump(string name) { int index = FindLumpIndex(name); return (index == -1 ? null : lumps[index]); } // This finds a lump by name, returns null when not found public Lump FindLump(string name, int start) { int index = FindLumpIndex(name, start); return (index == -1 ? null : lumps[index]); } // This finds a lump by name, returns null when not found public Lump FindLump(string name, int start, int end) { int index = FindLumpIndex(name, start, end); return (index == -1 ? null : lumps[index]); } // This finds a lump by name, returns -1 when not found public int FindLumpIndex(string name) { // Do search return FindLumpIndex(name, 0, lumps.Count - 1); } // This finds a lump by name, returns -1 when not found public int FindLumpIndex(string name, int start) { // Do search return FindLumpIndex(name, start, lumps.Count - 1); } // This finds a lump by name, returns -1 when not found public int FindLumpIndex(string name, int start, int end) { if(name.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away! long longname = Lump.MakeLongName(name); // Fix start/end when they exceed safe bounds start = Math.Max(start, 0); end = General.Clamp(end, 0, lumps.Count - 1); // Loop through the lumps for(int i = start; i < end + 1; i++) { // Check if the lump name matches if(lumps[i].LongName == longname) { // Found the lump! return i; } } // Nothing found return -1; } //mxd. Same as above, but searches in reversed order // This finds a lump by name, returns null when not found public Lump FindLastLump(string name) { int index = FindLastLumpIndex(name); return (index == -1 ? null : lumps[index]); } // This finds a lump by name, returns null when not found public Lump FindLastLump(string name, int start) { int index = FindLastLumpIndex(name, start); return (index == -1 ? null : lumps[index]); } // This finds a lump by name, returns null when not found public Lump FindLastLump(string name, int start, int end) { int index = FindLastLumpIndex(name, start, end); return (index == -1 ? null : lumps[index]); } // This finds a lump by name, returns -1 when not found public int FindLastLumpIndex(string name) { // Do search return FindLastLumpIndex(name, 0, lumps.Count - 1); } // This finds a lump by name, returns -1 when not found public int FindLastLumpIndex(string name, int start) { // Do search return FindLastLumpIndex(name, start, lumps.Count - 1); } // This finds a lump by name, returns -1 when not found public int FindLastLumpIndex(string name, int start, int end) { if(name.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away! long longname = Lump.MakeLongName(name); // Fix start/end when they exceed safe bounds start = Math.Max(start, 0); end = General.Clamp(end, 0, lumps.Count - 1); // Loop through the lumps in backwards order for(int i = end; i > start - 1; i--) { // Check if the lump name matches if(lumps[i].LongName == longname) { // Found the lump! return i; } } // Nothing found return -1; } #endregion } }