#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Reflection; using System.Drawing; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Rendering { internal sealed class ColorCollection { #region ================== Constants #endregion #region ================== Variables // Colors private Dictionary colors; #endregion #region ================== Properties public ColorSetting Background { get { return colors["background"]; } } public ColorSetting Vertices { get { return colors["vertices"]; } } public ColorSetting Linedefs { get { return colors["linedefs"]; } } public ColorSetting Actions { get { return colors["actions"]; } } public ColorSetting Sounds { get { return colors["sounds"]; } } public ColorSetting Highlight { get { return colors["highlight"]; } } public ColorSetting Selection { get { return colors["selection"]; } } public ColorSetting Association { get { return colors["association"]; } } public ColorSetting Grid { get { return colors["grid"]; } } public ColorSetting Grid64 { get { return colors["grid64"]; } } public ColorSetting Crosshair3D { get { return colors["crosshair3d"]; } } public ColorSetting Highlight3D { get { return colors["highlight3d"]; } } public ColorSetting Selection3D { get { return colors["selection3d"]; } } public ColorSetting ScriptBackground { get { return colors["scriptbackground"]; } } public ColorSetting LineNumbers { get { return colors["linenumbers"]; } } public ColorSetting PlainText { get { return colors["plaintext"]; } } public ColorSetting Comments { get { return colors["coments"]; } } public ColorSetting Keywords { get { return colors["keywords"]; } } public ColorSetting Literals { get { return colors["literals"]; } } public ColorSetting Constants { get { return colors["constants"]; } } #endregion #region ================== Constructor / Disposer // Constructor for settings from configuration public ColorCollection(Configuration cfg) { IDictionary cs; // Initialize colors = new Dictionary(); // Read all colors from config cs = cfg.ReadSetting("colors", new Hashtable()); foreach(DictionaryEntry c in cs) { // Add color if(c.Value is int) colors.Add(c.Key.ToString(), new ColorSetting(c.Key.ToString(), PixelColor.FromInt((int)c.Value))); } // We have no destructor GC.SuppressFinalize(this); } // Copy constructor public ColorCollection(ColorCollection collection) { // Initialize colors = new Dictionary(); // Go for all elements in the original collection foreach(KeyValuePair c in collection.colors) { // Copy colors.Add(c.Key, new ColorSetting(c.Key, c.Value.PixelColor)); } // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This applies colors to this collection public void Apply(ColorCollection collection) { // Go for all elements in the original collection foreach(KeyValuePair c in collection.colors) { // Add or update colors[c.Key] = new ColorSetting(c.Key, c.Value.PixelColor); } } // This saves colors to configuration public void SaveColors(Configuration cfg) { // Go for all elements in the original collection foreach(KeyValuePair c in colors) { // Write to configuration cfg.WriteSetting("colors." + c.Key, c.Value.PixelColor.ToInt()); } } #endregion } }