#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; using System.Drawing; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Rendering; using System.Drawing.Imaging; #endregion namespace CodeImp.DoomBuilder.IO { internal unsafe class DoomPictureReader { #region ================== Constants #endregion #region ================== Variables // Palette to use private Playpal palette; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public DoomPictureReader(Playpal palette) { // Initialize this.palette = palette; } #endregion #region ================== Methods // This creates a Bitmap from the given data // Returns null on failure public Bitmap ReadAsBitmap(Stream stream) { BitmapData bitmapdata; PixelColor* pixeldata; PixelColor* targetdata; int width, height, x, y; Bitmap bmp; // Read pixel data pixeldata = ReadAsPixelData(stream, out width, out height, out x, out y); if(pixeldata != null) { // Create bitmap and lock pixels bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb); bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer(); // Copy the pixels General.CopyMemory((void*)targetdata, (void*)pixeldata, new UIntPtr((uint)(width * height * sizeof(PixelColor)))); // Done bmp.UnlockBits(bitmapdata); return bmp; } else { // Failed loading picture return null; } } // This draws the picture to the given pixel color data // Throws exception on failure public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y) { PixelColor* pixeldata; int width, height, ox, oy, tx, ty; // Read pixel data pixeldata = ReadAsPixelData(stream, out width, out height, out ox, out oy); if(pixeldata != null) { // Go for all source pixels // We don't care about the original image offset, so reuse ox/oy for(ox = 0; ox < width; ox++) { for(oy = 0; oy < height; oy++) { // Copy this pixel? if(pixeldata[oy * width + ox].a > 0.5f) { // Calculate target pixel and copy when within bounds tx = x + ox; ty = y + oy; if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight)) target[ty * targetwidth + tx] = pixeldata[oy * width + ox]; } } } } } // This creates pixel color data from the given data // Returns null on failure public PixelColor* ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety) { BinaryReader reader = new BinaryReader(stream); PixelColor* pixeldata = null; uint datalength = 0; int y, count, p; int[] columns; int dataoffset; // Initialize width = 0; height = 0; offsetx = 0; offsety = 0; dataoffset = (int)stream.Position; // Need at least 4 bytes if((stream.Length - stream.Position) < 4) return null; #if !DEBUG try { #endif // Read size and offset width = reader.ReadInt16(); height = reader.ReadInt16(); offsetx = reader.ReadInt16(); offsety = reader.ReadInt16(); // Read the column addresses columns = new int[width]; for(int x = 0; x < width; x++) columns[x] = reader.ReadInt32(); // Allocate memory datalength = (uint)(sizeof(PixelColor) * width * height); pixeldata = (PixelColor*)General.VirtualAlloc(IntPtr.Zero, new UIntPtr(datalength), General.MEM_COMMIT, General.PAGE_READWRITE); General.ZeroMemory(new IntPtr(pixeldata), (int)datalength); // Go for all columns for(int x = 0; x < width; x++) { // Seek to column start stream.Seek(dataoffset + columns[x], SeekOrigin.Begin); // Read first post start y = reader.ReadByte(); // Continue while not end of column reached while(y < 255) { // Read number of pixels in post count = reader.ReadByte(); // Skip unused pixel stream.Seek(1, SeekOrigin.Current); // Draw post for(int yo = 0; yo < count; yo++) { // Read pixel color index p = reader.ReadByte(); // Draw pixel pixeldata[(y + yo) * width + x] = palette[p]; } // Skip unused pixel stream.Seek(1, SeekOrigin.Current); // Read next post start y = reader.ReadByte(); } } // Return pointer return pixeldata; #if !DEBUG } catch(Exception) { // Free memory if allocated if(datalength > 0) General.VirtualFree((void*)pixeldata, new UIntPtr(datalength), General.MEM_RELEASE); // Return nothing return null; } #endif } #endregion } }