using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; namespace CodeImp.DoomBuilder.Windows { public partial class ChangeMapForm : DelayedForm { private readonly MapOptions options; private readonly string filepathname; public MapOptions Options { get { return options; } } public ChangeMapForm(string filepathname, MapOptions options) { InitializeComponent(); this.options = options; this.filepathname = filepathname; } private void LoadSettings() { int scanindex, checkoffset; int lumpsfound, lumpsrequired = 0; string lumpname; WAD wadfile; // Busy Cursor.Current = Cursors.WaitCursor; // Check if the file exists if(!File.Exists(filepathname)) { // WAD file does not exist MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); this.DialogResult = DialogResult.Cancel; this.Close(); return; } try { // Open the WAD file wadfile = new WAD(filepathname, true); } catch(Exception) { // Unable to open WAD file (or its config) MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); this.DialogResult = DialogResult.Cancel; this.Close(); return; } // Make an array for the map names List mapnames = new List(); // Load this configuration Configuration cfg = General.LoadGameConfiguration(options.ConfigFile); // Get the map lump names IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable()); // Count how many required lumps we have to find foreach(DictionaryEntry ml in maplumpnames) { // Ignore the map header (it will not be found because the name is different) if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) { // Read lump setting and count it if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false)) lumpsrequired++; } } // Go for all the lumps in the wad for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) { // Make sure this lump is not part of the map if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) { // Reset check lumpsfound = 0; checkoffset = 1; // Continue while still within bounds and lumps are still recognized while(((scanindex + checkoffset) < wadfile.Lumps.Count) && maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) { // Count the lump when it is marked as required lumpname = wadfile.Lumps[scanindex + checkoffset].Name; if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false)) lumpsfound++; // Check the next lump checkoffset++; } // Map found? Then add it to the list if(lumpsfound >= lumpsrequired) mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name)); } } wadfile.Dispose(); // Clear the list and add the new map names mapslist.BeginUpdate(); mapslist.Items.Clear(); mapslist.Items.AddRange(mapnames.ToArray()); mapslist.Sort(); //select current map foreach(ListViewItem item in mapslist.Items) { // Was this item previously selected? if(item.Text == options.LevelName) { // Select it again item.Selected = true; break; } } mapslist.EndUpdate(); // Done Cursor.Current = Cursors.Default; } private void ChangeMapForm_Shown(object sender, EventArgs e){ LoadSettings(); } private void mapslist_DoubleClick(object sender, EventArgs e) { // Click OK if(mapslist.SelectedItems.Count > 0) apply.PerformClick(); } private void apply_Click(object sender, EventArgs e) { options.CurrentName = mapslist.SelectedItems[0].Text; options.PreviousName = string.Empty; // Hide window this.DialogResult = DialogResult.OK; this.Close(); } private void cancel_Click(object sender, EventArgs e) { // Just hide window this.DialogResult = DialogResult.Cancel; this.Close(); } } }