#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Interface { public partial class MainForm : Form { #region ================== Constants private const string STATUS_READY_TEXT = "Ready."; #endregion #region ================== Variables // Position/size private Point lastposition; private Size lastsize; // Mouse in display private bool mouseinside; #endregion #region ================== Properties public bool MouseInDisplay { get { return mouseinside; } } public Panel Display { get { return display; } } #endregion #region ================== Constructor / Disposer // Constructor public MainForm() { // Setup controls InitializeComponent(); // Keep last position and size lastposition = this.Location; lastsize = this.Size; } #endregion #region ================== Window // Window is loaded private void MainForm_Load(object sender, EventArgs e) { // Position window from configuration settings this.SuspendLayout(); this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X), General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y)); this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width), General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height)); this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized); this.ResumeLayout(true); // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window is moved private void MainForm_Move(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window was resized private void MainForm_ResizeEnd(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window is being closed private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { int windowstate; // Determine window state to save if(this.WindowState != FormWindowState.Minimized) windowstate = (int)this.WindowState; else windowstate = (int)FormWindowState.Normal; // Save settings to configuration General.Settings.WriteSetting("mainwindow.positionx", lastposition.X); General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y); General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width); General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height); General.Settings.WriteSetting("mainwindow.windowstate", windowstate); // Terminate the program General.Terminate(); } #endregion #region ================== Statusbar // This changes status text public void DisplayStatus(string status) { // Update status description if(statuslabel.Text != status) statuslabel.Text = status; // Refresh if needed statusbar.Invalidate(); this.Update(); } // This changes status text to Ready public void DisplayReady() { // Display ready status description DisplayStatus(STATUS_READY_TEXT); } #endregion #region ================== Display // This shows the splash screen on display public void ShowSplashDisplay() { // Change display to show splash logo display.BackColor = System.Drawing.SystemColors.AppWorkspace; display.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash2; //display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center; this.Update(); } // This clears the display public void ClearDisplay() { // Clear the display display.BackColor = Color.Black; display.BackgroundImage = null; //display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Tile; this.Update(); } // Display needs repainting private void display_Paint(object sender, PaintEventArgs e) { // Repaint on demand if(General.Map != null) redrawtimer.Enabled = true; } // Redraw requested private void redrawtimer_Tick(object sender, EventArgs e) { // Disable timer (only redraw once) redrawtimer.Enabled = false; // Redraw now if(General.Map != null) General.Map.Mode.RedrawDisplay(); } // Display size changes private void display_Resize(object sender, EventArgs e) { // Reset graphics to match changes if(General.Map != null) General.Map.Graphics.Reset(); // Make sure control is repainted display.Update(); // Redraw display if(General.Map != null) General.Map.Mode.RedrawDisplay(); } // Mouse click private void display_MouseClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseClick(e); } // Mouse doubleclick private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDoubleClick(e); } // Mouse down private void display_MouseDown(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDown(e); } // Mouse enters private void display_MouseEnter(object sender, EventArgs e) { mouseinside = true; if(General.Map != null) General.Map.Mode.MouseEnter(e); } // Mouse leaves private void display_MouseLeave(object sender, EventArgs e) { mouseinside = false; if(General.Map != null) General.Map.Mode.MouseLeave(e); } // Mouse moves private void display_MouseMove(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseMove(e); } // Mouse up private void display_MouseUp(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseUp(e); } #endregion #region ================== Menus // This updates all menus for the current status public void UpdateMenus() { // Update them all UpdateFileMenu(); } #endregion #region ================== File Menu // New map clicked private void itemnewmap_Click(object sender, EventArgs e) { if(General.AskSaveMap()) General.NewMap(); } // Open map clicked private void itemopenmap_Click(object sender, EventArgs e) { if(General.AskSaveMap()) General.OpenMap(); } // Close map clicked private void itemclosemap_Click(object sender, EventArgs e) { if(General.AskSaveMap()) General.CloseMap(); } // Exit clicked private void itemexit_Click(object sender, EventArgs e) { this.Close(); } // This sets up the file menu private void UpdateFileMenu() { // Enable/disable items itemclosemap.Enabled = (General.Map != null); itemsavemap.Enabled = (General.Map != null); itemsavemapas.Enabled = (General.Map != null); itemsavemapinto.Enabled = (General.Map != null); } #endregion #region ================== Help Menu // About clicked private void itemhelpabout_Click(object sender, EventArgs e) { AboutForm aboutform; // Show about dialog aboutform = new AboutForm(); aboutform.ShowDialog(this); } #endregion } }