#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; using CodeImp.DoomBuilder.IO; using ICSharpCode.SharpZipLib.Zip; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class PK3Reader : PK3StructuredReader { #region ================== Variables private DirectoryFilesList files; #endregion #region ================== Constructor / Disposer // Constructor public PK3Reader(DataLocation dl) : base(dl) { General.WriteLogLine("Opening PK3 resource '" + location.location + "'"); // Open the zip file ZipInputStream zipstream = OpenPK3File(); // Make list of all files List fileentries = new List(); ZipEntry entry = zipstream.GetNextEntry(); while(entry != null) { if(entry.IsFile) fileentries.Add(new DirectoryFileEntry(entry.Name)); // Next entry = zipstream.GetNextEntry(); } // Make files list files = new DirectoryFilesList(fileentries); // Done with the zip file zipstream.Close(); zipstream.Dispose(); // Initialize without path (because we use paths relative to the PK3 file) Initialize(); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing PK3 resource '" + location.location + "'"); // Done base.Dispose(); } } #endregion #region ================== Management // This opens the zip file for reading private ZipInputStream OpenPK3File() { FileStream filestream = File.Open(location.location, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); filestream.Seek(0, SeekOrigin.Begin); return new ZipInputStream(filestream); } #endregion #region ================== Textures // This finds and returns a patch stream public override Stream GetPatchData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetPatchData(pname); if(data != null) return data; } // Find in patches directory string filename = FindFirstFile(PATCHES_DIR, pname, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } // This finds and returns a textue stream public override Stream GetTextureData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetTextureData(pname); if(data != null) return data; } // Find in patches directory string filename = FindFirstFile(TEXTURES_DIR, pname, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } // This finds and returns a colormap stream public override Stream GetColormapData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetColormapData(pname); if(data != null) return data; } // Find in patches directory string filename = FindFirstFile(COLORMAPS_DIR, pname, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } #endregion #region ================== Sprites // This finds and returns a sprite stream public override Stream GetSpriteData(string pname) { string pfilename = pname.Replace('\\', '^'); // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream sprite = wads[i].GetSpriteData(pname); if(sprite != null) return sprite; } // Find in sprites directory string filename = FindFirstFile(SPRITES_DIR, pfilename, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } // This checks if the given sprite exists public override bool GetSpriteExists(string pname) { string pfilename = pname.Replace('\\', '^'); // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { if(wads[i].GetSpriteExists(pname)) return true; } // Find in sprites directory string filename = FindFirstFile(SPRITES_DIR, pfilename, true); if((filename != null) && FileExists(filename)) { return true; } // Nothing found return false; } #endregion #region ================== Methods // Return a short name for this data location public override string GetTitle() { return Path.GetFileName(location.location); } // This creates an image protected override ImageData CreateImage(string name, string filename, int imagetype) { switch(imagetype) { case ImageDataFormat.DOOMFLAT: return new PK3FileImage(this, name, filename, true); case ImageDataFormat.DOOMPICTURE: return new PK3FileImage(this, name, filename, false); case ImageDataFormat.DOOMCOLORMAP: return new ColormapImage(name); default: throw new ArgumentException("Invalid image format specified!"); return null; } } // This returns true if the specified file exists protected override bool FileExists(string filename) { return files.FileExists(filename); } // This returns all files in a given directory protected override string[] GetAllFiles(string path, bool subfolders) { return files.GetAllFiles(path, subfolders).ToArray(); } // This returns all files in a given directory that match the given extension protected override string[] GetFilesWithExt(string path, string extension, bool subfolders) { return files.GetAllFiles(path, extension, subfolders).ToArray(); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string beginswith, bool subfolders) { return files.GetFirstFile(beginswith, subfolders); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string path, string beginswith, bool subfolders) { return files.GetFirstFile(path, beginswith, subfolders); } // This finds the first file that has the specific name protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders) { string title = Path.GetFileNameWithoutExtension(beginswith); string ext = Path.GetExtension(beginswith); if(ext.Length > 1) ext = ext.Substring(1); else ext = ""; return files.GetFirstFile(path, title, subfolders, ext); } // This loads an entire file in memory and returns the stream // NOTE: Callers are responsible for disposing the stream! protected override MemoryStream LoadFile(string filename) { MemoryStream filedata = null; byte[] copybuffer = new byte[4096]; // Open the zip file ZipInputStream zipstream = OpenPK3File(); ZipEntry entry = zipstream.GetNextEntry(); while(entry != null) { if(entry.IsFile) { string entryname = entry.Name.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); // Is this the entry we are looking for? if(string.Compare(entryname, filename, true) == 0) { int expectedsize = (int)entry.Size; if(expectedsize < 1) expectedsize = 1024; filedata = new MemoryStream(expectedsize); int readsize = zipstream.Read(copybuffer, 0, copybuffer.Length); while(readsize > 0) { filedata.Write(copybuffer, 0, readsize); readsize = zipstream.Read(copybuffer, 0, copybuffer.Length); } break; } } // Next entry = zipstream.GetNextEntry(); } // Done with the zip file zipstream.Close(); zipstream.Dispose(); // Nothing found? if(filedata == null) { throw new FileNotFoundException("Cannot find the file " + filename + " in PK3 file " + location.location + "."); } else { return filedata; } } // This creates a temp file for the speciied file and return the absolute path to the temp file // NOTE: Callers are responsible for removing the temp file when done! protected override string CreateTempFile(string filename) { // Just copy the file string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad"); MemoryStream filedata = LoadFile(filename); File.WriteAllBytes(tempfile, filedata.ToArray()); filedata.Dispose(); return tempfile; } // Public version to load a file internal MemoryStream ExtractFile(string filename) { return LoadFile(filename); } #endregion } }