#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.IO; using System.IO; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Interface { internal partial class MapOptionsForm : DelayedForm { // Variables private MapOptions options; // Properties public MapOptions Options { get { return options; } } // Constructor public MapOptionsForm(MapOptions options) { int index; // Initialize InitializeComponent(); // Keep settings this.options = options; // Go for all configurations for(int i = 0; i < General.Configs.Count; i++) { // Add config name to list index = config.Items.Add(General.Configs[i]); // Is this configuration currently selected? if(string.Compare(General.Configs[i].Filename, options.ConfigFile, true) == 0) { // Select this item config.SelectedIndex = index; } } // Set the level name levelname.Text = options.CurrentName; // Fill the resources list datalocations.EditResourceLocationList(options.Resources); } // OK clicked private void apply_Click(object sender, EventArgs e) { Configuration newcfg; WAD sourcewad; bool conflictingname; // Configuration selected? if(config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } // Level name empty? if(levelname.Text.Length == 0) { // Enter a level name! MessageBox.Show(this, "Please enter a level name for your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); levelname.Focus(); return; } // Level name changed and the map exists in a source wad? if((levelname.Text != options.CurrentName) && (General.Map != null) && (General.Map.FilePathName != "") && File.Exists(General.Map.FilePathName)) { // Open the source wad file to check for conflicting name sourcewad = new WAD(General.Map.FilePathName, true); conflictingname = (sourcewad.FindLumpIndex(levelname.Text) > -1); sourcewad.Dispose(); // Names conflict? if(conflictingname) { // Show warning! if(General.ShowWarningMessage("The map name \"" + levelname.Text + "\" is already in use by another map or data lump in the source WAD file. Saving your map with this name will cause conflicting data lumps in the WAD file. Do you want to continue?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } } // Configuration changed? if((options.ConfigFile != "") && (General.Configs[config.SelectedIndex].Filename != options.ConfigFile)) { // Load the new cfg file newcfg = General.LoadGameConfiguration(General.Configs[config.SelectedIndex].Filename); if(newcfg == null) return; // Check if the config uses a different IO interface if(newcfg.ReadSetting("formatinterface", "") != General.Map.Config.FormatInterface) { // Warn the user about IO interface change if(General.ShowWarningMessage("The game configuration you selected uses a different file format than your current map. Because your map was not designed for this format it may cause the map to work incorrectly in the game. Do you want to continue?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2) == DialogResult.No) { // Reset to old configuration for(int i = 0; i < config.Items.Count; i++) { // Is this configuration the old config? if(string.Compare(General.Configs[i].Filename, options.ConfigFile, true) == 0) { // Select this item config.SelectedIndex = i; } } return; } } } // Apply changes options.ClearResources(); options.ConfigFile = General.Configs[config.SelectedIndex].Filename; options.CurrentName = levelname.Text.Trim().ToUpper(); options.CopyResources(datalocations.GetResources()); // Hide window this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Just hide window this.DialogResult = DialogResult.Cancel; this.Close(); } // Game configuration chosen private void config_SelectedIndexChanged(object sender, EventArgs e) { ConfigurationInfo ci; // Anything selected? if(config.SelectedIndex > -1) { // Get the info ci = (ConfigurationInfo)config.SelectedItem; // No lump name in the name field? if(levelname.Text.Trim().Length == 0) { // Get default lump name from configuration levelname.Text = ci.DefaultLumpName; } // Show resources datalocations.FixedResourceLocationList(ci.Resources); } } // When keys are pressed in the level name field private void levelname_KeyPress(object sender, KeyPressEventArgs e) { string allowedchars = Lump.MAP_LUMP_NAME_CHARS + Lump.MAP_LUMP_NAME_CHARS.ToLowerInvariant() + "\b"; // Check if key is not allowed if(allowedchars.IndexOf(e.KeyChar) == -1) { // Cancel this e.Handled = true; } } } }