using CodeImp.DoomBuilder.Rendering; namespace CodeImp.DoomBuilder.GZBuilder.Data { public sealed class DynamicLightData { public GZGeneral.LightData Type; //holds DynamicLightType public Color3 Color; public int PrimaryRadius; public int SecondaryRadius; public int Interval; public Vector3f Offset; public bool DontLightSelf; public DynamicLightData(GZGeneral.LightData type) { Type = type; Color = new Color3(); Offset = new Vector3f(); } } }