#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Drawing.Drawing2D; #endregion namespace CodeImp.DoomBuilder.Data { public class PreviewManager { #region ================== Constants // Image format private const PixelFormat IMAGE_FORMAT = PixelFormat.Format32bppArgb; // Dimensions of a single preview image public static readonly int[] PREVIEW_SIZES = new[] { 48, 64, 80, 96, 112, 128 }; #endregion #region ================== Variables // Dimensions of a single preview image private int maxpreviewwidth = 64; private int maxpreviewheight = 64; // Images private List images; // Processing private Queue imageque; // Disposing private bool isdisposed; #endregion #region ================== Properties // Constants public int MaxImageWidth { get { return maxpreviewwidth; } } public int MaxImageHeight { get { return maxpreviewheight; } } // Disposing internal bool IsDisposed { get { return isdisposed; } } // Loading internal bool IsLoading { get { return (imageque.Count > 0); } } #endregion #region ================== Constructor / Disposer // Constructor internal PreviewManager() { // Initialize images = new List(); imageque = new Queue(); maxpreviewwidth = PREVIEW_SIZES[General.Settings.PreviewImageSize]; maxpreviewheight = PREVIEW_SIZES[General.Settings.PreviewImageSize]; // We have no destructor GC.SuppressFinalize(this); } // Disposer internal void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up foreach(Bitmap b in images) b.Dispose(); images = null; // Done isdisposed = true; } } #endregion #region ================== Private Methods // This makes a preview for the given image and updates the image settings private void MakeImagePreview(ImageData img) { int imagewidth, imageheight; lock(img) { // Load image if needed if(!img.IsImageLoaded) img.LoadImage(); if(!img.LoadFailed) { imagewidth = img.Width; imageheight = img.Height; } else { Size size = img.GetBitmap().Size; //mxd imagewidth = size.Width; imageheight = size.Height; } // Determine preview size float scalex = (img.Width > maxpreviewwidth) ? (maxpreviewwidth / (float)imagewidth) : 1.0f; float scaley = (img.Height > maxpreviewheight) ? (maxpreviewheight / (float)imageheight) : 1.0f; float scale = Math.Min(scalex, scaley); int previewwidth = (int)(imagewidth * scale); int previewheight = (int)(imageheight * scale); if(previewwidth < 1) previewwidth = 1; if(previewheight < 1) previewheight = 1; // Make new image Bitmap preview = new Bitmap(previewwidth, previewheight, IMAGE_FORMAT); Graphics g = Graphics.FromImage(preview); g.PageUnit = GraphicsUnit.Pixel; //g.CompositingQuality = CompositingQuality.HighQuality; //mxd g.InterpolationMode = InterpolationMode.HighQualityBicubic; //g.SmoothingMode = SmoothingMode.HighQuality; //mxd g.PixelOffsetMode = PixelOffsetMode.None; //g.Clear(Color.Transparent); //mxd // Draw image onto atlas Rectangle atlasrect = new Rectangle(0, 0, previewwidth, previewheight); RectangleF imgrect = General.MakeZoomedRect(new Size(imagewidth, imageheight), atlasrect); if(imgrect.Width < 1.0f) { imgrect.X -= 0.5f - imgrect.Width * 0.5f; imgrect.Width = 1.0f; } if(imgrect.Height < 1.0f) { imgrect.Y -= 0.5f - imgrect.Height * 0.5f; imgrect.Height = 1.0f; } g.DrawImage(img.GetBitmap(), imgrect); g.Dispose(); // Unload image if no longer needed if(!img.IsReferenced) img.UnloadImage(); lock(images) { // Set numbers img.PreviewIndex = images.Count; img.PreviewState = ImageLoadState.Ready; // Add to previews list images.Add(preview); } } } #endregion #region ================== Public Methods // This draws a preview centered in a target internal void DrawPreview(int previewindex, Graphics target, Point targetpos) { Bitmap image; // Get the preview we need lock(images) { image = images[previewindex]; } // Adjust offset for the size of the preview image targetpos.X += (maxpreviewwidth - image.Width) >> 1; targetpos.Y += (maxpreviewheight - image.Height) >> 1; // Draw from atlas to target lock(image) { target.DrawImageUnscaled(image, targetpos.X, targetpos.Y); } } // This returns a copy of the preview internal Bitmap GetPreviewCopy(int previewindex) { Bitmap image; // Get the preview we need lock(images) { image = images[previewindex]; } // Make a copy lock(image) { return new Bitmap(image); } } // Background loading // Return true when we have more work to do, so that the // thread will not wait too long before calling again internal bool BackgroundLoad() { // Get next item ImageData image = null; lock(imageque) { // Fetch next image to process if(imageque.Count > 0) image = imageque.Dequeue(); } // Any image to process? if(image != null) { // Make image preview? if(!image.IsPreviewLoaded) MakeImagePreview(image); } return (image != null); } // This adds an image for preview creation internal void AddImage(ImageData image) { lock(imageque) { // Add to list image.PreviewState = ImageLoadState.Loading; imageque.Enqueue(image); } } #if DEBUG internal void DumpAtlases() { lock(images) { int index = 0; foreach(Bitmap a in images) { lock(a) { string file = Path.Combine(General.AppPath, "atlas" + index++ + ".png"); a.Save(file, ImageFormat.Png); } } } } #endif #endregion } }