#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.IO; using CodeImp.DoomBuilder.IO; using SharpCompress.Archive; //mxd using SharpCompress.Common; //mxd using SharpCompress.Reader; //mxd #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class PK3Reader : PK3StructuredReader { #region ================== Variables private DirectoryFilesList files; private ArchiveType archiveType; //mxd private static Dictionary sevenZipEntries; //mxd #endregion #region ================== Constructor / Disposer // Constructor public PK3Reader(DataLocation dl) : base(dl) { General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'"); if(!File.Exists(location.location)) throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location); // Make list of all files List fileentries = new List(); //mxd IArchive archive = ArchiveFactory.Open(location.location); archiveType = archive.Type; if (archive.Type == ArchiveType.SevenZip) { //random access of 7z archives works TERRIBLY slow in SharpCompress sevenZipEntries = new Dictionary(StringComparer.Ordinal); IReader reader = archive.ExtractAllEntries(); while (reader.MoveToNextEntry()) { if (!reader.Entry.IsDirectory) { MemoryStream s = new MemoryStream(); reader.WriteEntryTo(s); sevenZipEntries.Add(reader.Entry.FilePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar), s.ToArray()); fileentries.Add(new DirectoryFileEntry(reader.Entry.FilePath)); } } //archive.Dispose(); //archive = null; } else { foreach (IEntry entry in archive.Entries) { if (!entry.IsDirectory) fileentries.Add(new DirectoryFileEntry(entry.FilePath)); } } archive.Dispose(); archive = null; // Make files list files = new DirectoryFilesList(fileentries); // Initialize without path (because we use paths relative to the PK3 file) Initialize(); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'"); //if(archive != null) archive.Dispose(); //mxd // Done base.Dispose(); } } #endregion #region ================== Textures // This finds and returns a patch stream public override Stream GetPatchData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetPatchData(pname); if(data != null) return data; } //mxd. Find in directories ZDoom expects them to be foreach(string location in PatchLocations) { string filename = FindFirstFile(location, pname, true); if((filename != null) && FileExists(filename)) return LoadFile(filename); } // Nothing found return null; } // This finds and returns a textue stream public override Stream GetTextureData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetTextureData(pname); if(data != null) return data; } // Find in patches directory string filename = FindFirstFile(TEXTURES_DIR, pname, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } // This finds and returns a colormap stream public override Stream GetColormapData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetColormapData(pname); if(data != null) return data; } // Find in patches directory string filename = FindFirstFile(COLORMAPS_DIR, pname, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } #endregion #region ================== Sprites // This finds and returns a sprite stream public override Stream GetSpriteData(string pname) { string pfilename = pname.Replace('\\', '^'); // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream sprite = wads[i].GetSpriteData(pname); if(sprite != null) return sprite; } // Find in sprites directory string filename = FindFirstFile(SPRITES_DIR, pfilename, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } // This checks if the given sprite exists public override bool GetSpriteExists(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); string pfilename = pname.Replace('\\', '^'); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { if(wads[i].GetSpriteExists(pname)) return true; } // Find in sprites directory string filename = FindFirstFile(SPRITES_DIR, pfilename, true); if((filename != null) && FileExists(filename)) { return true; } // Nothing found return false; } #endregion #region ================== Voxels (mxd) //mxd. This finds and returns a voxel stream or null if no voxel was found public override Stream GetVoxelData(string name) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream voxel = wads[i].GetVoxelData(name); if(voxel != null) return voxel; } string pfilename = name.Replace('\\', '^'); // Find in sprites directory string filename = FindFirstFile(VOXELS_DIR, pfilename, true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } // Nothing found return null; } #endregion #region ================== Methods // Return a short name for this data location public override string GetTitle() { return Path.GetFileName(location.location); } // This creates an image protected override ImageData CreateImage(string name, string filename, int imagetype) { switch(imagetype) { case ImageDataFormat.DOOMFLAT: return new PK3FileImage(this, name, filename, true); case ImageDataFormat.DOOMPICTURE: return new PK3FileImage(this, name, filename, false); case ImageDataFormat.DOOMCOLORMAP: return new ColormapImage(name); default: throw new ArgumentException("Invalid image format specified!"); } } // This returns true if the specified file exists internal override bool FileExists(string filename) { return files.FileExists(filename); } // This returns all files in a given directory protected override string[] GetAllFiles(string path, bool subfolders) { return files.GetAllFiles(path, subfolders).ToArray(); } // This returns all files in a given directory that have the given title protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders) { return files.GetAllFilesWithTitle(path, title, subfolders).ToArray(); } //mxd. This returns all files in a given directory which title starts with given title protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) { return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray(); } // This returns all files in a given directory that match the given extension protected override string[] GetFilesWithExt(string path, string extension, bool subfolders) { return files.GetAllFiles(path, extension, subfolders).ToArray(); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string beginswith, bool subfolders) { return files.GetFirstFile(beginswith, subfolders); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string path, string beginswith, bool subfolders) { return files.GetFirstFile(path, beginswith, subfolders); } // This finds the first file that has the specific name protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders) { string title = Path.GetFileNameWithoutExtension(beginswith); string ext = Path.GetExtension(beginswith); if(ext.Length > 1) ext = ext.Substring(1); else ext = ""; return files.GetFirstFile(path, title, subfolders, ext); } // This loads an entire file in memory and returns the stream // NOTE: Callers are responsible for disposing the stream! internal override MemoryStream LoadFile(string filename) { MemoryStream filedata = null; //mxd if (archiveType == ArchiveType.SevenZip) { //this works waaaaaay faster with 7z archive if (sevenZipEntries.ContainsKey(filename)) filedata = new MemoryStream(sevenZipEntries[filename]); } else { IArchive archive = ArchiveFactory.Open(location.location); foreach (var entry in archive.Entries) { if (!entry.IsDirectory) { // Is this the entry we are looking for? string entryname = entry.FilePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); if (string.Compare(entryname, filename, true) == 0) { filedata = new MemoryStream(); entry.WriteTo(filedata); break; } } } } // Nothing found? if (filedata == null){ //mxd General.ErrorLogger.Add(ErrorType.Error, "Cannot find the file " + filename + " in archive " + location.location + "."); return new MemoryStream(); } filedata.Position = 0; //mxd. rewind before use return filedata; } // This creates a temp file for the speciied file and return the absolute path to the temp file // NOTE: Callers are responsible for removing the temp file when done! protected override string CreateTempFile(string filename) { // Just copy the file string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad"); MemoryStream filedata = LoadFile(filename); File.WriteAllBytes(tempfile, filedata.ToArray()); filedata.Dispose(); return tempfile; } // Public version to load a file internal MemoryStream ExtractFile(string filename) { return LoadFile(filename); } #endregion } }