#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; using System.IO; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class TextureBrowserForm : DelayedForm { // Variables private string selectedname; private readonly ListViewGroup usedgroup; private readonly ListViewGroup availgroup; private TreeNode selectedset; //mxd private long selecttextureonfill; //mxd. Was string, which wasn't reliable whem dealing with long texture names private readonly bool usedgroupcollapsed; //mxd private readonly bool browseflats; //mxd // Properties public string SelectedName { get { return selectedname; } } // Constructor public TextureBrowserForm(string selecttexture, bool browseflats) { Cursor.Current = Cursors.WaitCursor; General.Interface.DisableProcessing(); //mxd TreeNode item; //mxd long longname = Lump.MakeLongName(selecttexture ?? ""); longname = (browseflats ? General.Map.Data.GetFullLongFlatName(longname) : General.Map.Data.GetFullLongTextureName(longname)); //mxd int count; //mxd selectedset = null; //mxd this.browseflats = browseflats; //mxd // Initialize InitializeComponent(); //mxd. Set title string imagetype = (browseflats ? "flats" : "textures"); this.Text = "Browse " + imagetype; // Setup texture browser ImageBrowserControl.ShowTexturesFromSubDirectories = General.Settings.ReadSetting("windows." + configname + ".showtexturesfromsubdirs", true); ImageBrowserControl.UseLongTextureNames = General.Map.Options.UseLongTextureNames; browser.BrowseFlats = browseflats; browser.ApplySettings(); // Update the used textures General.Map.Data.UpdateUsedTextures(); tvTextureSets.BeginUpdate(); //mxd //mxd. Texture longname to select when list is filled selecttextureonfill = longname; // Make groups usedgroup = browser.AddGroup("Used " + imagetype + ":"); availgroup = browser.AddGroup("Available " + imagetype + ":"); //mxd. Make "Used" group collapsible usedgroupcollapsed = General.Settings.ReadSetting("windows." + configname + ".usedgroupcollapsed", false); browser.SetGroupCollapsed(usedgroup, usedgroupcollapsed); //mxd. Fill texture sets list with normal texture sets foreach(IFilledTextureSet ts in General.Map.Data.TextureSets) { count = (browseflats ? ts.Flats.Count : ts.Textures.Count); if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0)) continue; item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]"); item.Name = ts.Name; item.Tag = ts; item.ImageIndex = 0; } //mxd. Add container-specific texture sets foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets) { count = (browseflats ? ts.Flats.Count : ts.Textures.Count); if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0)) continue; item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]"); item.Name = ts.Name; item.Tag = ts; item.ImageIndex = 2 + ts.Location.type; item.SelectedImageIndex = item.ImageIndex; CreateNodes(item); item.Expand(); } //mxd. Add "All" texture set count = (browseflats ? General.Map.Data.AllTextureSet.Flats.Count : General.Map.Data.AllTextureSet.Textures.Count); item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + count + "]"); item.Name = General.Map.Data.AllTextureSet.Name; item.Tag = General.Map.Data.AllTextureSet; item.ImageIndex = 1; item.SelectedImageIndex = item.ImageIndex; //mxd. Should we bother finding the correct texture set? if(General.Settings.LocateTextureGroup) { //mxd. Get the previously selected texture set string prevtextureset = General.Settings.ReadSetting("windows." + configname + ".textureset", ""); TreeNode match; // When texture set name is empty, select "All" texture set if(string.IsNullOrEmpty(prevtextureset)) { match = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1]; } else { match = FindNodeByName(tvTextureSets.Nodes, prevtextureset); } if(match != null) { IFilledTextureSet set = (match.Tag as IFilledTextureSet); foreach(ImageData img in (browseflats ? set.Flats : set.Textures)) { if(img.LongName == longname) { selectedset = match; break; } } } //mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets if(selectedset == null && selecttexture != "-") { foreach(TreeNode n in tvTextureSets.Nodes) { selectedset = FindTextureByLongName(n, longname); if(selectedset != null) break; } } //mxd. Texture still not found? Then just select the last used set if(selectedset == null && match != null) selectedset = match; } //mxd. Select the found set or "All", if none were found if(tvTextureSets.Nodes.Count > 0) { if(selectedset == null) selectedset = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1]; tvTextureSets.SelectedNodes.Clear(); tvTextureSets.SelectedNodes.Add(selectedset); selectedset.EnsureVisible(); } tvTextureSets.EndUpdate();//mxd //mxd. Set splitter position and state (doesn't work when layout is suspended) if(General.Settings.ReadSetting("windows." + configname + ".splittercollapsed", false)) splitter.IsCollapsed = true; //mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that... int splitterdistance = General.Settings.ReadSetting("windows." + configname + ".splitterdistance", int.MinValue); if(splitterdistance == int.MinValue) { splitterdistance = 210; if(MainForm.DPIScaler.Width != 1.0f) { splitterdistance = (int)Math.Round(splitterdistance * MainForm.DPIScaler.Width); } } splitter.SplitPosition = splitterdistance; } //mxd private static int SortImageData(ImageData img1, ImageData img2) { return String.Compare(img1.FilePathName, img2.FilePathName, StringComparison.Ordinal); } //mxd private TreeNode FindTextureByLongName(TreeNode node, long longname) { //first search in child nodes foreach(TreeNode n in node.Nodes) { TreeNode match = FindTextureByLongName(n, longname); if(match != null) return match; } //then - in current node IFilledTextureSet set = (node.Tag as IFilledTextureSet); foreach(ImageData img in (browseflats ? set.Flats : set.Textures)) if(img.LongName == longname) return node; return null; } //mxd private static TreeNode FindNodeByName(TreeNodeCollection nodes, string selectname) { foreach(TreeNode n in nodes) { if(n.Name == selectname) return n; TreeNode match = FindNodeByName(n.Nodes, selectname); if(match != null) return match; } return null; } //mxd private void CreateNodes(TreeNode root) { ResourceTextureSet set = root.Tag as ResourceTextureSet; if(set == null) { General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!"); return; } int imageIndex = set.Location.type + 5; char[] separator = { Path.AltDirectorySeparatorChar }; ImageData[] images; if(browseflats) { images = new ImageData[set.Flats.Count]; set.Flats.CopyTo(images, 0); } else { images = new ImageData[set.Textures.Count]; set.Textures.CopyTo(images, 0); } Array.Sort(images, SortImageData); foreach(ImageData image in images) { string[] parts = image.VirtualName.Split(separator, StringSplitOptions.RemoveEmptyEntries); TreeNode curNode = root; if(parts.Length == 1) continue; int localindex = (parts[0] == "[TEXTURES]" ? 8 : imageIndex); string category = set.Name; for(int i = 0; i < parts.Length - 1; i++) { category += (Path.DirectorySeparatorChar + parts[i]); //already got such category? if(curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category)) { curNode = curNode.Nodes[category]; } else //create a new one { TreeNode n = new TreeNode(parts[i]) { Name = category, ImageIndex = localindex, SelectedImageIndex = localindex }; curNode.Nodes.Add(n); curNode = n; ResourceTextureSet ts = new ResourceTextureSet(category, set.Location); ts.Level = i + 1; curNode.Tag = ts; } //add to current and parent nodes if(i == parts.Length - 2) { TreeNode cn = curNode; while(cn != root) { ResourceTextureSet curTs = cn.Tag as ResourceTextureSet; if(image.IsFlat) curTs.AddFlat(image); else curTs.AddTexture(image); cn = cn.Parent; } } } } if(root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0) { TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count]; root.Nodes[0].Nodes.CopyTo(children, 0); root.Nodes.Clear(); root.Nodes.AddRange(children); ((ResourceTextureSet)root.Tag).Level++; } foreach(TreeNode n in root.Nodes) SetItemsCount(n); } //mxd private void SetItemsCount(TreeNode node) { ResourceTextureSet ts = node.Tag as ResourceTextureSet; if(ts == null) throw new Exception("Expected IFilledTextureSet, but got null..."); if(node.Parent != null && General.Map.Config.MixTexturesFlats) { ts.MixTexturesAndFlats(); node.Text += " [" + ts.Textures.Count + "]"; } else { node.Text += " [" + (browseflats ? ts.Flats.Count : ts.Textures.Count) + "]"; } foreach(TreeNode child in node.Nodes) SetItemsCount(child); } // Selection changed private void browser_SelectedItemChanged() { apply.Enabled = (browser.SelectedItem != null); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Set selected name and close if(browser.SelectedItem != null) { ImageBrowserItem item = browser.SelectedItem as ImageBrowserItem; selectedname = item.TextureName; DialogResult = DialogResult.OK; } else { selectedname = ""; DialogResult = DialogResult.Cancel; } this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // No selection, close selectedname = ""; DialogResult = DialogResult.Cancel; this.Close(); } // Activated private void TextureBrowserForm_Activated(object sender, EventArgs e) { Cursor.Current = Cursors.Default; General.Interface.EnableProcessing(); //mxd } // Closing private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e) { // Save window settings General.Settings.WriteSetting("windows." + configname + ".splitterdistance", splitter.SplitPosition); //mxd General.Settings.WriteSetting("windows." + configname + ".splittercollapsed", splitter.IsCollapsed); //mxd General.Settings.WriteSetting("windows." + configname + ".usedgroupcollapsed", browser.IsGroupCollapsed(usedgroup)); //mxd //mxd. Save last selected texture set if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0) General.Settings.WriteSetting("windows." + configname + ".textureset", tvTextureSets.SelectedNodes[0].Name); //mxd. Save ImageBrowserControl settings General.Settings.WriteSetting("windows." + configname + ".showtexturesfromsubdirs", ImageBrowserControl.ShowTexturesFromSubDirectories); if(General.Map.Config.UseLongTextureNames) General.Map.Options.UseLongTextureNames = ImageBrowserControl.UseLongTextureNames; // Clean up browser.CleanUp(); } // Static method to browse for texture or flat // Returns null when cancelled. public static string Browse(IWin32Window parent, string select, bool browseFlats) { TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats); if(browser.ShowDialog(parent) == DialogResult.OK) return browser.SelectedName; // Return result // Cancelled return select; } // Item double clicked private void browser_SelectedItemDoubleClicked() { if(apply.Enabled) apply_Click(this, EventArgs.Empty); } // This fills the list of textures, depending on the selected texture set private void FillImagesList() { // Get the selected texture set IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet); // Start adding browser.BeginAdding(set.Level, false); //mxd. Pass current folder level if(browseflats) { // Add all available flats foreach(ImageData img in set.Flats) browser.Add(img, img, availgroup); // Add all used flats foreach(ImageData img in set.Flats) if(img.UsedInMap) browser.Add(img, img, usedgroup); } else { // Add all available textures and mark the images for temporary loading foreach(ImageData img in set.Textures) browser.Add(img, img, availgroup); // Add all used textures and mark the images for permanent loading foreach(ImageData img in set.Textures) if(img.UsedInMap) browser.Add(img, img, usedgroup); } // Done adding browser.EndAdding(); } // Help private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_imagesbrowser.html"); hlpevent.Handled = true; } private void TextureBrowserForm_Shown(object sender, EventArgs e) { if(selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea... FillImagesList(); // Select texture if(selecttextureonfill != 0) { browser.SelectItem(selecttextureonfill, (usedgroupcollapsed ? availgroup : usedgroup)); //mxd. availgroup/usedgroup switch. selecttextureonfill = 0; } //mxd. Focus the textbox. Calling this from TextureBrowserForm_Activated (like it's done in DB2) fails when the form is maximized. Again, I've no idea why... browser.FocusTextbox(); } //mxd private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e) { selectedset = e.Node; FillImagesList(); } //mxd private void tvTextureSets_KeyUp(object sender, KeyEventArgs e) { if(tvTextureSets.SelectedNodes.Count > 0 && tvTextureSets.SelectedNodes[0] != selectedset) { selectedset = tvTextureSets.SelectedNodes[0]; FillImagesList(); } } } }