#region ================== Namespaces using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows.Forms; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [FindReplace("Sector Flat (Ceiling)", BrowseButton = true)] internal class FindSectorCeilingFlat : FindSectorFlat { #region ================== Methods // This is called to perform a search (and replace) // Returns a list of items to show in the results list // replacewith is null when not replacing public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection) { List objs = new List(); // Interpret the replacement if(replace && (string.IsNullOrEmpty(replacewith) || replacewith.Length > General.Map.Config.MaxTextureNameLength)) { MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error); return objs.ToArray(); } // Interpret the find bool isregex = (value.IndexOf('*') != -1 || value.IndexOf('?') != -1); //mxd MatchingTextureSet set = new MatchingTextureSet(new Collection { value.Trim() }); //mxd // Where to search? ICollection list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors; // Go for all sectors foreach(Sector s in list) { // Ceiling flat matches? if(set.IsMatch(s.CeilTexture)) { // Replace and add to list if(replace) s.SetCeilTexture(replacewith); objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (ceiling)" + (isregex ? " - " + s.CeilTexture : null))); } } // When replacing, make sure we keep track of used textures if(replace) { General.Map.Data.UpdateUsedTextures(); General.Map.Map.Update(); //mxd. And don't forget to update the view itself General.Map.IsChanged = true; } return objs.ToArray(); } #endregion } }