using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; namespace CodeImp.DoomBuilder.Rendering { public struct PixelColor { #region ================== Variables // Members public byte b; public byte g; public byte r; public byte a; #endregion #region ================== Constructors // Constructor public PixelColor(byte a, byte r, byte g, byte b) { // Initialize this.a = a; this.r = r; this.g = g; this.b = b; } // Constructor public PixelColor(PixelColor p, byte a) { // Initialize this.a = a; this.r = p.r; this.g = p.g; this.b = p.b; } #endregion #region ================== Static Methods // Construct from color public static PixelColor FromColor(Color c) { return new PixelColor(c.A, c.R, c.G, c.B); } // Construct from int public static PixelColor FromInt(int c) { return FromColor(Color.FromArgb(c)); } #endregion #region ================== Methods // This blends two colors with respect to alpha public PixelColor Blend(PixelColor a, PixelColor b) { PixelColor c = new PixelColor(); float ba; ba = (float)a.a * 0.003921568627450980392156862745098f; c.r = (byte)((float)a.r * (1f - ba) + (float)b.r * ba); c.g = (byte)((float)a.g * (1f - ba) + (float)b.g * ba); c.b = (byte)((float)a.b * (1f - ba) + (float)b.b * ba); c.a = (byte)((float)a.a * (1f - ba) + ba); return c; } #endregion } }