#region ================== Namespaces using System; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.GZBuilder.Tools; using CodeImp.DoomBuilder.Properties; #endregion namespace CodeImp.DoomBuilder.GZBuilder.Controls { public partial class PairedFieldsControl : UserControl { #region ================== Events public event EventHandler OnValuesChanged; #endregion #region ================== Variables private float defaultValue; private string field1; private string field2; private bool allowValueLinking; private bool linkValues; private bool blockUpdate; private int bResetOffsetX; #endregion #region ================== Properties public string Label { get { return label.Text; } set { label.Text = value; } } public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } } public string Field1 { get { return field1; } set { field1 = value; } } public string Field2 { get { return field2; } set { field2 = value; } } public bool AllowDecimal { get { return value1.AllowDecimal; } set { value1.AllowDecimal = value; value2.AllowDecimal = value; } } public int ButtonStep { get { return value1.ButtonStep; } set { value1.ButtonStep = value; value2.ButtonStep = value; } } public float ButtonStepFloat { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } } public bool AllowValueLinking { get { return allowValueLinking; } set { allowValueLinking = value; updateButtons(); } } public bool LinkValues { get { return linkValues; } set { linkValues = value; updateButtons(); } } #endregion #region ================== Constructor public PairedFieldsControl() { InitializeComponent(); bResetOffsetX = this.Width - bReset.Left; } #endregion #region ================== Methods public void SetValuesFrom(UniFields fields, bool first) { blockUpdate = true; string newValue1; string newValue2; if(AllowDecimal) { float val1 = UDMFTools.GetFloat(fields, field1, defaultValue); newValue1 = (val1 == Math.Round(val1) ? val1.ToString("0.0") : val1.ToString()); float val2 = UDMFTools.GetFloat(fields, field2, defaultValue); newValue2 = (val2 == Math.Round(val2) ? val2.ToString("0.0") : val2.ToString()); } else { newValue1 = UDMFTools.GetFloat(fields, field1, defaultValue).ToString(); newValue2 = UDMFTools.GetFloat(fields, field2, defaultValue).ToString(); } if(first) { value1.Text = newValue1; value2.Text = newValue2; } else { value1.Text = ((!string.IsNullOrEmpty(value1.Text) && value1.Text != newValue1) ? "" : newValue1); value2.Text = ((!string.IsNullOrEmpty(value2.Text) && value2.Text != newValue2) ? "" : newValue2); } checkValues(); blockUpdate = false; } public void ApplyTo(UniFields fields, int min, int max, float oldValue1, float oldValue2) { if(value1.Text != "") UDMFTools.SetFloat(fields, field1, General.Clamp(value1.GetResultFloat(defaultValue), min, max), defaultValue); else UDMFTools.SetFloat(fields, field1, oldValue1, defaultValue); if(value2.Text != "") UDMFTools.SetFloat(fields, field2, General.Clamp(value2.GetResultFloat(defaultValue), min, max), defaultValue); else UDMFTools.SetFloat(fields, field2, oldValue2, defaultValue); } private void checkValues() { bool changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text) || value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue; label.Enabled = changed; bReset.Visible = changed; if(!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void updateButtons() { bLink.Visible = allowValueLinking; if(!allowValueLinking) { bReset.Left = bLink.Left; } else { bReset.Left = this.Width - bResetOffsetX; bLink.Image = (linkValues ? Resources.Link : Resources.Unlink); } } #endregion #region ================== Events private void bLink_Click(object sender, EventArgs e) { linkValues = !linkValues; bLink.Image = (linkValues ? Resources.Link : Resources.Unlink); } private void bReset_Click(object sender, EventArgs e) { string newValue = value1.AllowDecimal ? String.Format("{0:0.0}", defaultValue) : defaultValue.ToString(); value1.Text = newValue; value2.Text = newValue; checkValues(); } private void value1_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; if(linkValues) { blockUpdate = true; value2.Text = value1.Text; blockUpdate = false; } checkValues(); } private void value2_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; if(linkValues) { blockUpdate = true; value1.Text = value2.Text; blockUpdate = false; } checkValues(); } #endregion } }