#region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultUnknownThing : ErrorResult { #region ================== Variables private readonly Thing thing; #endregion #region ================== Properties public override int Buttons { get { return 2; } } public override string Button1Text { get { return "Edit Thing..."; } } public override string Button2Text { get { return "Delete Thing"; } } #endregion #region ================== Constructor / Destructor public ResultUnknownThing(Thing t) { // Initialize thing = t; viewobjects.Add(t); hidden = t.IgnoredErrorChecks.Contains(this.GetType()); //mxd description = "This thing has unknown type (it's not defined in DECORATE or current game configuration)."; } #endregion #region ================== Methods // This sets if this result is displayed in ErrorCheckForm (mxd) internal override void Hide(bool hide) { hidden = hide; Type t = this.GetType(); if(hide) thing.IgnoredErrorChecks.Add(t); else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t); } // This must return the string that is displayed in the listbox public override string ToString() { return "Thing " + thing.Index + " has unknown type (" + thing.Type + ")."; } // Rendering public override void RenderOverlaySelection(IRenderer2D renderer) { renderer.RenderThing(thing, General.Colors.Selection, General.Settings.ActiveThingsAlpha); } // This edits the thing public override bool Button1Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Edit unknown thing"); if(General.Interface.ShowEditThings(new List { thing }) == DialogResult.OK) { General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); return true; } return false; } // This removes the thing public override bool Button2Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete unknown thing"); thing.Dispose(); General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); return true; } #endregion } }