#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { // This doesn't do jack shit. internal class NullVisualEventReceiver : IVisualEventReceiver { public NullVisualEventReceiver() { } public void OnSelectBegin() { } public void OnSelectEnd() { } public void OnEditBegin() { } public void OnEditEnd() { } public void OnMouseMove(MouseEventArgs e) { } public void OnChangeTargetHeight(int amount) { } public void OnChangeTargetBrightness(bool up) { } public void OnChangeTextureOffset(int horizontal, int vertical) { } public void OnResetTextureOffset() { } public void OnSelectTexture() { } public void OnCopyTexture() { } public void OnPasteTexture() { } public void OnCopyTextureOffsets() { } public void OnPasteTextureOffsets() { } public void OnCopyProperties() { } public void OnPasteProperties() { } public void OnTextureAlign(bool alignx, bool aligny) { } public void OnTextureFloodfill() { } public void OnToggleUpperUnpegged() { } public void OnToggleLowerUnpegged() { } public void OnProcess(double deltatime) { } public void OnInsert() { } public void OnDelete() { } public void ApplyTexture(string texture) { } public void ApplyUpperUnpegged(bool set) { } public void ApplyLowerUnpegged(bool set) { } public string GetTextureName() { return ""; } } }