#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Config; using System.Drawing; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Edit Selection Mode", SwitchAction = "editselectionmode", ButtonImage = "Selection3.png", ButtonOrder = 1, ButtonGroup = "002_modify", Volatile = true, UseByDefault = true, Optional = false)] public class EditSelectionMode : BaseClassicMode { #region ================== Enums private enum ModifyMode { None, Dragging, Resizing, Rotating } private enum Grip { None, Main, SizeN, SizeS, SizeE, SizeW, RotateLT, RotateRT, RotateRB, RotateLB } #endregion #region ================== Constants private const float GRIP_SIZE = 9.0f; private const float ZERO_SIZE_ADDITION = 20.0f; private const byte RECTANGLE_ALPHA = 60; private const byte EXTENSION_LINE_ALPHA = 150; private readonly Cursor[] RESIZE_CURSORS = { Cursors.SizeNS, Cursors.SizeNWSE, Cursors.SizeWE, Cursors.SizeNESW }; #endregion #region ================== Variables // Modes private bool modealreadyswitching; private bool pasting; private PasteOptions pasteoptions; // Docker private EditSelectionPanel panel; private Docker docker; // Highlighted vertex private MapElement highlighted; private Vector2D highlightedpos; // Selection private ICollection selectedvertices; private ICollection selectedthings; private List fixedrotationthingtypes; //mxd private ICollection selectedlines; private List vertexpos; private List thingpos; private List thingangle; private ICollection unselectedvertices; private ICollection unselectedlines; // Modification private float rotation; private Vector2D offset; private Vector2D size; private Vector2D baseoffset; private Vector2D basesize; private bool linesflipped; // Modifying Modes private ModifyMode mode; private Vector2D dragoffset; private Vector2D resizefilter; private Vector2D resizevector; private Vector2D edgevector; private Line2D resizeaxis; private int stickcorner; private float rotategripangle; private bool autopanning; // Rectangle components private Vector2D[] originalcorners; // lefttop, righttop, rightbottom, leftbottom private Vector2D[] corners; private FlatVertex[] cornerverts; private RectangleF[] resizegrips; // top, right, bottom, left private RectangleF[] rotategrips; // lefttop, righttop, rightbottom, leftbottom private Line2D extensionline; // Options private bool snaptogrid; // SHIFT to toggle private bool snaptonearest; // CTRL to enable #endregion #region ================== Properties public override object HighlightedObject { get { return highlighted; } } public bool Pasting { get { return pasting; } set { pasting = value; } } public PasteOptions PasteOptions { get { return pasteoptions; } set { pasteoptions = value.Copy(); } } #endregion #region ================== Constructor / Disposer // Constructor public EditSelectionMode() { // Initialize mode = ModifyMode.None; } //mxd. Another constructor public EditSelectionMode(bool pasting) { // Initialize this.pasting = pasting; this.mode = ModifyMode.None; } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // The following functions set different properties and update public void SetAbsPosX(float posx) { offset.x = posx; UpdateAllChanges(); } public void SetAbsPosY(float posy) { offset.y = posy; UpdateAllChanges(); } public void SetRelPosX(float posx) { offset.x = posx + baseoffset.x; UpdateAllChanges(); } public void SetRelPosY(float posy) { offset.y = posy + baseoffset.y; UpdateAllChanges(); } public void SetAbsSizeX(float sizex) { size.x = sizex; UpdateAllChanges(); } public void SetAbsSizeY(float sizey) { size.y = sizey; UpdateAllChanges(); } public void SetRelSizeX(float sizex) { size.x = basesize.x * (sizex / 100.0f); UpdateAllChanges(); } public void SetRelSizeY(float sizey) { size.y = basesize.y * (sizey / 100.0f); UpdateAllChanges(); } public void SetAbsRotation(float absrot) { rotation = absrot; UpdateAllChanges(); } // This updates all after changes were made private void UpdateAllChanges() { UpdateGeometry(); UpdateRectangleComponents(); General.Map.Map.Update(); General.Interface.RedrawDisplay(); } // This returns the position of the highlighted item /*private Vector2D GetHighlightedPosition() { if(highlighted is Vertex) return (highlighted as Vertex).Position; else if(highlighted is Thing) return (highlighted as Thing).Position; else throw new Exception("Highlighted element type is not supported."); }*/ // This highlights a new vertex protected void Highlight(MapElement h) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) { if(highlighted is Vertex) { if(renderer.StartPlotter(false)) { renderer.PlotVertex((highlighted as Vertex), renderer.DetermineVertexColor((highlighted as Vertex))); renderer.Finish(); } } else { if(renderer.StartThings(false)) { renderer.RenderThing((highlighted as Thing), renderer.DetermineThingColor((highlighted as Thing)), 1.0f); renderer.Finish(); } } } // Set new highlight highlighted = h; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) { if(highlighted is Vertex) { if(renderer.StartPlotter(false)) { renderer.PlotVertex((highlighted as Vertex), ColorCollection.HIGHLIGHT); renderer.Finish(); } } else { if(renderer.StartThings(false)) { renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, 1.0f); renderer.Finish(); } } } // Done renderer.Present(); } // This updates the selection private void Update() { // Not in any modifying mode? if(mode == ModifyMode.None) { // Check what grip the mouse is over // and change cursor accordingly Grip mousegrip = CheckMouseGrip(); switch(mousegrip) { case Grip.Main: // Find the nearest vertex within highlight range Vertex v = MapSet.NearestVertex(selectedvertices, mousemappos); // Find the nearest thing within range Thing t = MapSet.NearestThing(selectedthings, mousemappos); // Highlight the one that is closer if((v != null) && (t != null)) { if(v.DistanceToSq(mousemappos) < t.DistanceToSq(mousemappos)) { if(v != highlighted) Highlight(v); } else { if(t != highlighted) Highlight(t); } } else if(v != null) { if(v != highlighted) Highlight(v); } else { if(t != highlighted) Highlight(t); } General.Interface.SetCursor(Cursors.Hand); break; case Grip.RotateLB: case Grip.RotateLT: case Grip.RotateRB: case Grip.RotateRT: Highlight(null); General.Interface.SetCursor(Cursors.Cross); break; case Grip.SizeE: case Grip.SizeS: case Grip.SizeW: case Grip.SizeN: // Pick the best matching cursor depending on rotation and side float resizeangle = rotation; if((mousegrip == Grip.SizeE) || (mousegrip == Grip.SizeW)) resizeangle += Angle2D.PIHALF; resizeangle = Angle2D.Normalized(resizeangle); if(resizeangle > Angle2D.PI) resizeangle -= Angle2D.PI; resizeangle = Math.Abs(resizeangle + Angle2D.PI / 8.000001f); int cursorindex = (int)Math.Floor((resizeangle / Angle2D.PI) * 4.0f) % 4; General.Interface.SetCursor(RESIZE_CURSORS[cursorindex]); Highlight(null); break; default: Highlight(null); General.Interface.SetCursor(Cursors.Default); break; } } else { Vector2D snappedmappos = mousemappos; bool dosnaptogrid = snaptogrid; // Options snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; // Change to crosshair cursor so we can clearly see around the mouse cursor General.Interface.SetCursor(Cursors.Cross); // Check what modifying mode we are in switch(mode) { // Dragging case ModifyMode.Dragging: // Change offset without snapping offset = mousemappos - dragoffset; // Calculate transformed position of highlighted vertex Vector2D transformedpos = TransformedPoint(highlightedpos); // Snap to nearest vertex? if(snaptonearest && (highlighted != null)) { float vrange = BuilderPlug.Me.StitchRange / renderer.Scale; // Try the nearest vertex Vertex nv = MapSet.NearestVertexSquareRange(unselectedvertices, transformedpos, vrange); if(nv != null) { // Change offset to snap to target offset += nv.Position - transformedpos; dosnaptogrid = false; } else { // Find the nearest unselected line within range Linedef nl = MapSet.NearestLinedefRange(unselectedlines, transformedpos, BuilderPlug.Me.StitchRange / renderer.Scale); if(nl != null) { // Snap to grid? if(dosnaptogrid) { // Get grid intersection coordinates List coords = nl.GetGridIntersections(); // Find nearest grid intersection float found_distance = float.MaxValue; Vector2D found_pos = new Vector2D(float.NaN, float.NaN); foreach(Vector2D v in coords) { Vector2D dist = transformedpos - v; if(dist.GetLengthSq() < found_distance) { // Found a better match found_distance = dist.GetLengthSq(); found_pos = v; // Do not snap to grid anymore dosnaptogrid = false; } } // Found something? if(!float.IsNaN(found_pos.x)) { // Change offset to snap to target offset += found_pos - transformedpos; } } else { // Change offset to snap onto the line offset += nl.NearestOnLine(transformedpos) - transformedpos; } } } } // Snap to grid? if(dosnaptogrid && (highlighted != null)) { // Change offset to align to grid offset += General.Map.Grid.SnappedToGrid(transformedpos) - transformedpos; } // Update UpdateGeometry(); UpdateRectangleComponents(); General.Interface.RedrawDisplay(); break; // Resizing case ModifyMode.Resizing: // Snap to nearest vertex? if(snaptonearest) { float vrange = BuilderPlug.Me.StitchRange / renderer.Scale; // Try the nearest vertex Vertex nv = MapSet.NearestVertexSquareRange(unselectedvertices, snappedmappos, vrange); if(nv != null) { snappedmappos = nv.Position; dosnaptogrid = false; } } // Snap to grid? if(dosnaptogrid) { // Aligned to grid snappedmappos = General.Map.Grid.SnappedToGrid(snappedmappos); } // Keep corner position Vector2D oldcorner = corners[stickcorner]; // Change size with the scale from the ruler float scale = resizeaxis.GetNearestOnLine(snappedmappos); size = (basesize * resizefilter) * scale + size * (1.0f - resizefilter); // Adjust corner position Vector2D newcorner = TransformedPoint(originalcorners[stickcorner]); offset -= newcorner - oldcorner; // Show the extension line so that the user knows what it is aligning to Vector2D sizefiltered = (size * resizefilter); float sizelength = sizefiltered.x + sizefiltered.y; Line2D edgeline = new Line2D(resizeaxis.v1 + resizevector * sizelength, resizeaxis.v1 + resizevector * sizelength - edgevector); float nearestonedge = edgeline.GetNearestOnLine(snappedmappos); if(nearestonedge > 0.5f) extensionline = new Line2D(edgeline.v1, snappedmappos); else extensionline = new Line2D(edgeline.v2, snappedmappos); // Update UpdateGeometry(); UpdateRectangleComponents(); General.Interface.RedrawDisplay(); break; // Rotating case ModifyMode.Rotating: // Get angle from mouse to center Vector2D center = offset + size * 0.5f; Vector2D delta = snappedmappos - center; rotation = delta.GetAngle() - rotategripangle; // Snap rotation to grip? if(dosnaptogrid) { // We make 8 vectors that the rotation can snap to float founddistance = float.MaxValue; float foundrotation = rotation; for(int i = 0; i < 8; i++) { // Make the vectors float angle = i * Angle2D.PI * 0.25f; Vector2D gridvec = Vector2D.FromAngle(angle); Vector3D rotvec = Vector2D.FromAngle(rotation); // Check distance float dist = 2.0f - Vector2D.DotProduct(gridvec, rotvec); if(dist < founddistance) { foundrotation = angle; founddistance = dist; } } // Keep rotation rotation = foundrotation; } // Update UpdateGeometry(); UpdateRectangleComponents(); General.Interface.RedrawDisplay(); break; } } } // This checks and returns the grip the mouse pointer is in private Grip CheckMouseGrip() { if(PointInRectF(resizegrips[0], mousemappos)) return Grip.SizeN; else if(PointInRectF(resizegrips[2], mousemappos)) return Grip.SizeS; else if(PointInRectF(resizegrips[1], mousemappos)) return Grip.SizeE; else if(PointInRectF(resizegrips[3], mousemappos)) return Grip.SizeW; else if(PointInRectF(rotategrips[0], mousemappos)) return Grip.RotateLT; else if(PointInRectF(rotategrips[1], mousemappos)) return Grip.RotateRT; else if(PointInRectF(rotategrips[2], mousemappos)) return Grip.RotateRB; else if(PointInRectF(rotategrips[3], mousemappos)) return Grip.RotateLB; else if(Tools.PointInPolygon(corners, mousemappos)) return Grip.Main; else return Grip.None; } // This applies the current rotation and resize to a point private Vector2D TransformedPoint(Vector2D p) { // Resize p = (p - baseoffset) * (size / basesize) + baseoffset; // Rotate Vector2D center = baseoffset + size * 0.5f; Vector2D po = p - center; p = po.GetRotated(rotation); p += center; // Translate p += offset - baseoffset; return p; } // This applies the current rotation and resize to a point private Vector2D TransformedPointNoScale(Vector2D p) { // Rotate Vector2D center = baseoffset + size * 0.5f; Vector2D po = p - center; p = po.GetRotated(rotation); p += center; // Translate p += offset - baseoffset; return p; } // This applies the current rotation and resize to a point private Vector2D TransformedPointNoRotate(Vector2D p) { // Resize p = (p - baseoffset) * (size / basesize) + baseoffset; // Translate p += offset - baseoffset; return p; } // This applies the current rotation and resize to a point private Vector2D TransformedPointNoRotateNoScale(Vector2D p) { // Translate p += offset - baseoffset; return p; } // This checks if a point is in a rect private static bool PointInRectF(RectangleF rect, Vector2D point) { return !(point.x < rect.Left || point.x > rect.Right || point.y < rect.Top || point.y > rect.Bottom); //mxd } // This updates the values in the panel private void UpdatePanel() { Vector2D relsize = (size / basesize) * 100.0f; if(panel != null) panel.ShowCurrentValues(offset, offset - baseoffset, size, relsize, rotation); } // This moves all things and vertices to match the current transformation private void UpdateGeometry() { float[] newthingangle = thingangle.ToArray(); int index; // Flip things horizontally if(size.x < 0.0f) { for(index = 0; index < newthingangle.Length; index++) { // Check quadrant if((newthingangle[index] >= 0f) && (newthingangle[index] < Angle2D.PIHALF)) newthingangle[index] = newthingangle[index] - (newthingangle[index] * 2); else if((newthingangle[index] >= Angle2D.PIHALF) && (newthingangle[index] <= Angle2D.PI)) newthingangle[index] = newthingangle[index] + (Angle2D.PI - newthingangle[index]) * 2; else if((newthingangle[index] >= Angle2D.PI) && (newthingangle[index] <= Angle2D.PI + Angle2D.PIHALF)) newthingangle[index] = newthingangle[index] - (newthingangle[index] - Angle2D.PI) * 2; else newthingangle[index] = newthingangle[index] + (Angle2D.PI2 - newthingangle[index]) * 2; } } // Flip things vertically if(size.y < 0.0f) { for(index = 0; index < newthingangle.Length; index++) { // Check quadrant if((newthingangle[index] >= 0f) && (newthingangle[index] < Angle2D.PIHALF)) newthingangle[index] = newthingangle[index] + (Angle2D.PI - newthingangle[index] * 2); else if((newthingangle[index] >= Angle2D.PIHALF) && (newthingangle[index] <= Angle2D.PI)) newthingangle[index] = newthingangle[index] - (newthingangle[index] - Angle2D.PIHALF) * 2; else if((newthingangle[index] >= Angle2D.PI) && (newthingangle[index] <= Angle2D.PI + Angle2D.PIHALF)) newthingangle[index] = newthingangle[index] + (Angle2D.PI - (newthingangle[index] - Angle2D.PI) * 2); else newthingangle[index] = newthingangle[index] - (newthingangle[index] - (Angle2D.PI + Angle2D.PIHALF)) * 2; } } // We use optimized versions of the TransformedPoint depending on what needs to be done. // This is mainly done because 0.0 rotation and 1.0 scale may still give slight inaccuracies. bool norotate = Math.Abs(rotation) < 0.0001f; bool noscale = Math.Abs(size.x - basesize.x) + Math.Abs(size.y - basesize.y) < 0.0001f; if(norotate && noscale) { index = 0; foreach(Vertex v in selectedvertices) { v.Move(TransformedPointNoRotateNoScale(vertexpos[index++])); } index = 0; foreach(Thing t in selectedthings) { t.Move(TransformedPointNoRotateNoScale(thingpos[index++])); } } else if(norotate) { index = 0; foreach(Vertex v in selectedvertices) { v.Move(TransformedPointNoRotate(vertexpos[index++])); } index = 0; foreach(Thing t in selectedthings) { t.Move(TransformedPointNoRotate(thingpos[index++])); } } else if(noscale) { index = 0; foreach(Vertex v in selectedvertices) { v.Move(TransformedPointNoScale(vertexpos[index++])); } index = 0; foreach(Thing t in selectedthings) { newthingangle[index] = Angle2D.Normalized(newthingangle[index] + rotation); t.Move(TransformedPointNoScale(thingpos[index++])); } } else { index = 0; foreach(Vertex v in selectedvertices) { v.Move(TransformedPoint(vertexpos[index++])); } index = 0; foreach(Thing t in selectedthings) { newthingangle[index] = Angle2D.Normalized(newthingangle[index] + rotation); t.Move(TransformedPoint(thingpos[index++])); } } // This checks if the lines should be flipped bool shouldbeflipped = (size.x < 0.0f) ^ (size.y < 0.0f); if(shouldbeflipped != linesflipped) FlipLinedefs(); // Apply new thing rotations index = 0; foreach(Thing t in selectedthings) { if(!fixedrotationthingtypes.Contains(t.Type)) //mxd. Polyobject Anchors, I hate you! t.Rotate(Angle2D.Normalized(newthingangle[index++])); } UpdatePanel(); General.Map.Map.Update(true, false); } // This updates the selection rectangle components private void UpdateRectangleComponents() { float gripsize = GRIP_SIZE / renderer.Scale; PixelColor rectcolor = General.Colors.Highlight.WithAlpha(RECTANGLE_ALPHA); // Original (untransformed) corners originalcorners = new Vector2D[4]; originalcorners[0] = new Vector2D(baseoffset.x, baseoffset.y); originalcorners[1] = new Vector2D(baseoffset.x + basesize.x, baseoffset.y); originalcorners[2] = new Vector2D(baseoffset.x + basesize.x, baseoffset.y + basesize.y); originalcorners[3] = new Vector2D(baseoffset.x, baseoffset.y + basesize.y); // Corners corners = new Vector2D[4]; for(int i = 0; i < 4; i++) corners[i] = TransformedPoint(originalcorners[i]); // Vertices cornerverts = new FlatVertex[6]; for(int i = 0; i < 6; i++) { cornerverts[i] = new FlatVertex(); cornerverts[i].z = 1.0f; cornerverts[i].c = rectcolor.ToInt(); } cornerverts[0].x = corners[0].x; cornerverts[0].y = corners[0].y; cornerverts[1].x = corners[1].x; cornerverts[1].y = corners[1].y; cornerverts[2].x = corners[2].x; cornerverts[2].y = corners[2].y; cornerverts[3].x = corners[0].x; cornerverts[3].y = corners[0].y; cornerverts[4].x = corners[2].x; cornerverts[4].y = corners[2].y; cornerverts[5].x = corners[3].x; cornerverts[5].y = corners[3].y; // Middle points between corners Vector2D middle01 = corners[0] + (corners[1] - corners[0]) * 0.5f; Vector2D middle12 = corners[1] + (corners[2] - corners[1]) * 0.5f; Vector2D middle23 = corners[2] + (corners[3] - corners[2]) * 0.5f; Vector2D middle30 = corners[3] + (corners[0] - corners[3]) * 0.5f; // Resize grips resizegrips = new RectangleF[4]; resizegrips[0] = new RectangleF(middle01.x - gripsize * 0.5f, middle01.y - gripsize * 0.5f, gripsize, gripsize); resizegrips[1] = new RectangleF(middle12.x - gripsize * 0.5f, middle12.y - gripsize * 0.5f, gripsize, gripsize); resizegrips[2] = new RectangleF(middle23.x - gripsize * 0.5f, middle23.y - gripsize * 0.5f, gripsize, gripsize); resizegrips[3] = new RectangleF(middle30.x - gripsize * 0.5f, middle30.y - gripsize * 0.5f, gripsize, gripsize); // Rotate grips rotategrips = new RectangleF[4]; rotategrips[0] = new RectangleF(corners[0].x - gripsize * 0.5f, corners[0].y - gripsize * 0.5f, gripsize, gripsize); rotategrips[1] = new RectangleF(corners[1].x - gripsize * 0.5f, corners[1].y - gripsize * 0.5f, gripsize, gripsize); rotategrips[2] = new RectangleF(corners[2].x - gripsize * 0.5f, corners[2].y - gripsize * 0.5f, gripsize, gripsize); rotategrips[3] = new RectangleF(corners[3].x - gripsize * 0.5f, corners[3].y - gripsize * 0.5f, gripsize, gripsize); } // This flips all linedefs in the selection (used for mirroring) private void FlipLinedefs() { // Flip linedefs foreach(Linedef ld in selectedlines) ld.FlipVertices(); // Done linesflipped = !linesflipped; } #endregion #region ================== Events public override void OnHelp() { General.ShowHelp("e_editselection.html"); } // Mode engages public override void OnEngage() { base.OnEngage(); bool autodrag = (pasting && mouseinside && BuilderPlug.Me.AutoDragOnPaste); snaptonearest = General.Interface.AutoMerge; //mxd // Add toolbar buttons General.Interface.AddButton(BuilderPlug.Me.MenusForm.FlipSelectionH); General.Interface.AddButton(BuilderPlug.Me.MenusForm.FlipSelectionV); // Add docker panel = new EditSelectionPanel(this); docker = new Docker("editselection", "Edit Selection", panel); General.Interface.AddDocker(docker); General.Interface.SelectDocker(docker); // We don't want to record this for undoing while we move the geometry around. // This will be set back to normal when we're done. General.Map.UndoRedo.IgnorePropChanges = true; // Convert geometry selection General.Map.Map.ClearAllMarks(false); General.Map.Map.MarkSelectedVertices(true, true); General.Map.Map.MarkSelectedThings(true, true); General.Map.Map.MarkSelectedLinedefs(true, true); General.Map.Map.MarkSelectedSectors(true, true); ICollection verts = General.Map.Map.GetVerticesFromLinesMarks(true); foreach(Vertex v in verts) v.Marked = true; ICollection sects = General.Map.Map.GetSelectedSectors(true); foreach(Sector s in sects) { foreach(Sidedef sd in s.Sidedefs) { sd.Line.Marked = true; sd.Line.Start.Marked = true; sd.Line.End.Marked = true; } } selectedvertices = General.Map.Map.GetMarkedVertices(true); selectedthings = General.Map.Map.GetMarkedThings(true); unselectedvertices = General.Map.Map.GetMarkedVertices(false); // Make sure everything is selected so that it turns up red foreach(Vertex v in selectedvertices) v.Selected = true; ICollection markedlines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false); foreach(Linedef l in markedlines) l.Selected = true; selectedlines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false); unselectedlines = General.Map.Map.LinedefsFromMarkedVertices(true, false, false); // Array to keep original coordinates vertexpos = new List(selectedvertices.Count); thingpos = new List(selectedthings.Count); thingangle = new List(selectedthings.Count); fixedrotationthingtypes = new List(); //mxd // A selection must be made! if((selectedvertices.Count > 0) || (selectedthings.Count > 0)) { // Initialize offset and size offset.x = float.MaxValue; offset.y = float.MaxValue; Vector2D right; right.x = float.MinValue; right.y = float.MinValue; foreach(Vertex v in selectedvertices) { // Find left-top and right-bottom if(v.Position.x < offset.x) offset.x = v.Position.x; if(v.Position.y < offset.y) offset.y = v.Position.y; if(v.Position.x > right.x) right.x = v.Position.x; if(v.Position.y > right.y) right.y = v.Position.y; // Keep original coordinates vertexpos.Add(v.Position); } foreach(Thing t in selectedthings) { // Find left-top and right-bottom if((t.Position.x - t.Size) < offset.x) offset.x = t.Position.x - t.Size; if((t.Position.y - t.Size) < offset.y) offset.y = t.Position.y - t.Size; if((t.Position.x + t.Size) > right.x) right.x = t.Position.x + t.Size; if((t.Position.y + t.Size) > right.y) right.y = t.Position.y + t.Size; //mxd if (!fixedrotationthingtypes.Contains(t.Type)) { ThingTypeInfo tti = General.Map.Data.GetThingInfoEx(t.Type); if (tti != null && tti.FixedRotation) fixedrotationthingtypes.Add(t.Type); } // Keep original coordinates thingpos.Add(t.Position); thingangle.Add(t.Angle); } // Calculate size size = right - offset; // If the width of a dimension is zero, add a little if(Math.Abs(size.x) < 1.0f) { size.x += ZERO_SIZE_ADDITION; offset.x -= ZERO_SIZE_ADDITION / 2; } if(Math.Abs(size.y) < 1.0f) { size.y += ZERO_SIZE_ADDITION; offset.y -= ZERO_SIZE_ADDITION / 2; } basesize = size; baseoffset = offset; // When pasting, we want to move the geometry so it is visible if(pasting) { // Mouse in screen? if(mouseinside) { offset = mousemappos - size / 2; } else { Vector2D viewmappos = new Vector2D(renderer.OffsetX, renderer.OffsetY); offset = viewmappos - size / 2; } if(General.Interface.SnapToGrid) //mxd offset = General.Map.Grid.SnappedToGrid(offset); UpdateGeometry(); General.Map.Data.UpdateUsedTextures(); if(!autodrag) General.Map.Map.Update(); } // Set presentation if(selectedthings.Count > 0) renderer.SetPresentation(Presentation.Things); else renderer.SetPresentation(Presentation.Standard); // Update panel.ShowOriginalValues(baseoffset, basesize); UpdateRectangleComponents(); UpdatePanel(); Update(); // When pasting and mouse is in screen, drag selection immediately if(autodrag) OnSelectBegin(); } else { General.Interface.MessageBeep(MessageBeepType.Default); General.Interface.DisplayStatus(StatusType.Info, "A selection is required for this action."); // Cancel now General.Editing.CancelMode(); } } // Cancel mode public override void OnCancel() { base.OnCancel(); // Paste operation? if(pasting) { // Resume normal undo/redo recording General.Map.UndoRedo.IgnorePropChanges = false; General.Map.Map.BeginAddRemove(); //mxd // Remove the geometry foreach(Vertex v in selectedvertices) v.Dispose(); foreach(Thing t in selectedthings) t.Dispose(); General.Map.Map.EndAddRemove(); //mxd // Withdraw the undo if(General.Map.UndoRedo.NextUndo != null) General.Map.UndoRedo.WithdrawUndo(); } else { // Reset geometry in original position int index = 0; foreach(Vertex v in selectedvertices) v.Move(vertexpos[index++]); index = 0; foreach(Thing t in selectedthings) { t.Rotate(thingangle[index]); t.Move(thingpos[index++]); } // Resume normal undo/redo recording General.Map.UndoRedo.IgnorePropChanges = false; } General.Map.Map.Update(true, true); // Return to previous stable mode General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } // When accepted public override void OnAccept() { base.OnAccept(); // Anything to do? if((selectedthings.Count > 0) || (selectedvertices.Count > 0)) { Vector2D tl = new Vector2D(General.Map.Config.RightBoundary, General.Map.Config.BottomBoundary); Vector2D br = new Vector2D(General.Map.Config.LeftBoundary, General.Map.Config.RightBoundary); foreach (Vertex v in selectedvertices) { if (v.Position.x < tl.x) tl.x = (int)v.Position.x; if (v.Position.x > br.x) br.x = (int)v.Position.x; if (v.Position.y > tl.y) tl.y = (int)v.Position.y; if (v.Position.y < br.y) br.y = (int)v.Position.y; } foreach (Thing t in selectedthings) { if (t.Position.x < tl.x) tl.x = (int)t.Position.x; if (t.Position.x > br.x) br.x = (int)t.Position.x; if (t.Position.y > tl.y) tl.y = (int)t.Position.y; if (t.Position.y < br.y) br.y = (int)t.Position.y; } // Check if the selection is outside the map boundaries if (tl.x < General.Map.Config.LeftBoundary || br.x > General.Map.Config.RightBoundary || tl.y > General.Map.Config.TopBoundary || br.y < General.Map.Config.BottomBoundary) { General.Interface.DisplayStatus(StatusType.Warning, "Error: selection out of map boundaries."); // If we're in the process of switching to another mode, reset to selection // to its old position if (modealreadyswitching) { // Reset geometry in original position int index = 0; foreach (Vertex v in selectedvertices) v.Move(vertexpos[index++]); index = 0; foreach (Thing t in selectedthings) { t.Rotate(thingangle[index]); t.Move(thingpos[index++]); } // Resume normal undo/redo recording General.Map.UndoRedo.IgnorePropChanges = false; General.Map.Map.Update(true, true); } return; } Cursor.Current = Cursors.AppStarting; if(!pasting) { // Reset geometry in original position to create an undo if(linesflipped) FlipLinedefs(); // Flip linedefs back if they were flipped int index = 0; foreach(Vertex v in selectedvertices) v.Move(vertexpos[index++]); index = 0; foreach(Thing t in selectedthings) { t.Rotate(thingangle[index]); t.Move(thingpos[index++]); } General.Map.Map.Update(true, true); // Make undo General.Map.UndoRedo.CreateUndo("Edit selection"); } // Resume normal undo/redo recording General.Map.UndoRedo.IgnorePropChanges = false; // Mark selected geometry General.Map.Map.ClearAllMarks(false); General.Map.Map.MarkAllSelectedGeometry(true, true, true, true, false); // Move geometry to new position UpdateGeometry(); General.Map.Map.Update(true, true); // When pasting, we want to join with the parent sector // where the sidedefs are referencing a virtual sector if(pasting) { Sector parent = null; Sector vsector = null; General.Settings.FindDefaultDrawSettings(); // Go for all sidedes in the new geometry List newsides = General.Map.Map.GetMarkedSidedefs(true); foreach (Sidedef s in newsides) { // Connected to a virtual sector? if(s.Marked && s.Sector.Fields.ContainsKey(MapSet.VirtualSectorField)) { bool joined = false; // Keep reference to virtual sector vsector = s.Sector; // Not virtual on both sides? // Pascal 3-1-08: I can't remember why I have this check here, but it causes problems when // pasting a single linedef that refers to the same sector on both sides (the line then // loses both its sidedefs because it doesn't join any sector) //if((s.Other != null) && !s.Other.Sector.Fields.ContainsKey(MapSet.VirtualSectorField)) { // Find out in which sector this was pasted Vector2D testpoint = s.Line.GetSidePoint(!s.IsFront); Linedef nl = MapSet.NearestLinedef(General.Map.Map.GetMarkedLinedefs(false), testpoint); if(nl != null) { Sidedef joinsidedef = (nl.SideOfLine(testpoint) <= 0 ? nl.Front : nl.Back); // Join? if(joinsidedef != null) { // Join! s.SetSector(joinsidedef.Sector); s.Marked = false; joined = true; // If we have no parent sector yet, then this is it! if(parent == null) parent = joinsidedef.Sector; } } } // Not joined any sector? if(!joined) { Linedef l = s.Line; // Remove the sidedef s.Dispose(); // Correct the linedef if((l.Front == null) && (l.Back != null)) { l.FlipVertices(); l.FlipSidedefs(); } // Correct the sided flags l.ApplySidedFlags(); } } } // Do we have a virtual and parent sector? if((vsector != null) && (parent != null)) { // Adjust the floor and ceiling heights of all new sectors if(pasteoptions.AdjustHeights) { ICollection newsectors = General.Map.Map.GetMarkedSectors(true); foreach(Sector s in newsectors) { s.CeilHeight += parent.CeilHeight - vsector.CeilHeight; s.FloorHeight += parent.FloorHeight - vsector.FloorHeight; } } } // Remove any virtual sectors General.Map.Map.RemoveVirtualSectors(); } // Stitch geometry if(snaptonearest) General.Map.Map.StitchGeometry(); // Make corrections for backward linedefs MapSet.FlipBackwardLinedefs(General.Map.Map.Linedefs); // Snap to map format accuracy General.Map.Map.SnapAllToAccuracy(); // Update cached values General.Map.Data.UpdateUsedTextures(); General.Map.Map.Update(); General.Map.ThingsFilter.Update(); // Make normal selection General.Map.Map.ClearAllSelected(); foreach(Vertex v in selectedvertices) if(!v.IsDisposed) v.Selected = true; foreach(Linedef l in selectedlines) { if(!l.IsDisposed) { l.Start.Selected = true; l.End.Selected = true; } } foreach(Thing t in selectedthings) if(!t.IsDisposed) t.Selected = true; General.Map.Map.SelectionType = SelectionType.Vertices | SelectionType.Things; // Done selectedvertices = new List(); selectedthings = new List(); selectedlines = new List(); Cursor.Current = Cursors.Default; General.Map.IsChanged = true; } if(!modealreadyswitching) { // Return to previous stable mode General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Remove toolbar buttons General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.FlipSelectionH); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.FlipSelectionV); // Remove docker General.Interface.RemoveDocker(docker); panel.Dispose(); panel = null; // When not cancelled manually, we assume it is accepted if(!cancelled) { modealreadyswitching = true; //this.OnAccept(); // BAD! Any other plugins won't know this mode was accepted General.Editing.AcceptMode(); } // Update General.Map.ThingsFilter.Update(); General.Interface.RedrawDisplay(); // Hide highlight info General.Interface.HideInfo(); General.Interface.SetCursor(Cursors.Default); } // This redraws the display public override void OnRedrawDisplay() { UpdateRectangleComponents(); renderer.RedrawSurface(); // Render lines if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); if(highlighted is Vertex) renderer.PlotVertex((highlighted as Vertex), ColorCollection.HIGHLIGHT); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); if(highlighted is Thing) renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, 1.0f); renderer.Finish(); } // Render selection if(renderer.StartOverlay(true)) { // Rectangle PixelColor rectcolor = General.Colors.Highlight.WithAlpha(RECTANGLE_ALPHA); renderer.RenderGeometry(cornerverts, null, true); renderer.RenderLine(corners[0], corners[1], 4, rectcolor, true); renderer.RenderLine(corners[1], corners[2], 4, rectcolor, true); renderer.RenderLine(corners[2], corners[3], 4, rectcolor, true); renderer.RenderLine(corners[3], corners[0], 4, rectcolor, true); // Extension line if(extensionline.GetLengthSq() > 0.0f) renderer.RenderLine(extensionline.v1, extensionline.v2, 1, General.Colors.Indication.WithAlpha(EXTENSION_LINE_ALPHA), true); // Grips for(int i = 0; i < 4; i++) { renderer.RenderRectangleFilled(resizegrips[i], General.Colors.Background, true); renderer.RenderRectangle(resizegrips[i], 2, General.Colors.Highlight, true); renderer.RenderRectangleFilled(rotategrips[i], General.Colors.Background, true); renderer.RenderRectangle(rotategrips[i], 2, General.Colors.Indication, true); } renderer.Finish(); } renderer.Present(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if(panning) return; //mxd. Skip all this jass while panning Update(); } // Mouse leaves the display public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Reset cursor General.Interface.SetCursor(Cursors.Default); } // When edit button is pressed protected override void OnEditBegin() { base.OnEditBegin(); OnSelectBegin(); } // When edit button is released protected override void OnEditEnd() { base.OnEditEnd(); OnSelectEnd(); } // When select button is pressed protected override void OnSelectBegin() { base.OnSelectBegin(); if(mode != ModifyMode.None) return; // Used in many cases: Vector2D center = offset + size * 0.5f; Vector2D delta; // Check what grip the mouse is over switch(CheckMouseGrip()) { // Drag main rectangle case Grip.Main: // Find the original position of the highlighted element if(highlighted is Vertex) { int index = 0; foreach(Vertex v in selectedvertices) { if(v == highlighted) highlightedpos = vertexpos[index]; index++; } } else if(highlighted is Thing) { int index = 0; foreach(Thing t in selectedthings) { if(t == highlighted) highlightedpos = thingpos[index]; index++; } } dragoffset = mousemappos - offset; mode = ModifyMode.Dragging; EnableAutoPanning(); autopanning = true; break; // Resize case Grip.SizeN: // The resize vector is a unit vector in the direction of the resize. // We multiply this with the sign of the current size, because the // corners may be reversed when the selection is flipped. resizevector = corners[1] - corners[2]; resizevector = resizevector.GetNormal() * Math.Sign(size.y); // The edgevector is a vector with length and direction of the edge perpendicular to the resizevector edgevector = corners[1] - corners[0]; // Make the resize axis. This is a line with the length and direction // of basesize used to calculate the resize percentage. resizeaxis = new Line2D(corners[2], corners[2] + resizevector * basesize.y); // Original axis filter resizefilter = new Vector2D(0.0f, 1.0f); // This is the corner that must stay in the same position stickcorner = 2; Highlight(null); mode = ModifyMode.Resizing; EnableAutoPanning(); autopanning = true; break; // Resize case Grip.SizeE: // See description above resizevector = corners[1] - corners[0]; resizevector = resizevector.GetNormal() * Math.Sign(size.x); edgevector = corners[1] - corners[2]; resizeaxis = new Line2D(corners[0], corners[0] + resizevector * basesize.x); resizefilter = new Vector2D(1.0f, 0.0f); stickcorner = 0; Highlight(null); mode = ModifyMode.Resizing; EnableAutoPanning(); autopanning = true; break; // Resize case Grip.SizeS: // See description above resizevector = corners[2] - corners[1]; resizevector = resizevector.GetNormal() * Math.Sign(size.y); edgevector = corners[2] - corners[3]; resizeaxis = new Line2D(corners[1], corners[1] + resizevector * basesize.y); resizefilter = new Vector2D(0.0f, 1.0f); stickcorner = 0; Highlight(null); mode = ModifyMode.Resizing; EnableAutoPanning(); autopanning = true; break; // Resize case Grip.SizeW: // See description above resizevector = corners[0] - corners[1]; resizevector = resizevector.GetNormal() * Math.Sign(size.x); edgevector = corners[0] - corners[3]; resizeaxis = new Line2D(corners[1], corners[1] + resizevector * basesize.x); resizefilter = new Vector2D(1.0f, 0.0f); stickcorner = 1; Highlight(null); mode = ModifyMode.Resizing; EnableAutoPanning(); autopanning = true; break; // Rotate case Grip.RotateLB: delta = corners[3] - center; rotategripangle = delta.GetAngle() - rotation; Highlight(null); mode = ModifyMode.Rotating; EnableAutoPanning(); autopanning = true; break; // Rotate case Grip.RotateLT: delta = corners[0] - center; rotategripangle = delta.GetAngle() - rotation; Highlight(null); mode = ModifyMode.Rotating; EnableAutoPanning(); autopanning = true; break; // Rotate case Grip.RotateRB: delta = corners[2] - center; rotategripangle = delta.GetAngle() - rotation; Highlight(null); mode = ModifyMode.Rotating; EnableAutoPanning(); autopanning = true; break; // Rotate case Grip.RotateRT: delta = corners[1] - center; rotategripangle = delta.GetAngle() - rotation; Highlight(null); mode = ModifyMode.Rotating; EnableAutoPanning(); autopanning = true; break; // Outside the selection? default: // Accept and be done with it General.Editing.AcceptMode(); break; } } // When selected button is released protected override void OnSelectEnd() { base.OnSelectEnd(); // Remove extension line extensionline = new Line2D(); if(autopanning) { DisableAutoPanning(); autopanning = false; } // No modifying mode mode = ModifyMode.None; // Redraw General.Map.Map.Update(); General.Interface.RedrawDisplay(); } // When a key is released public override void OnKeyUp(KeyEventArgs e) { base.OnKeyUp(e); if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) || (snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update(); } // When a key is pressed public override void OnKeyDown(KeyEventArgs e) { base.OnKeyDown(e); if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) || (snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update(); } #endregion #region ================== Actions // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Accept changes General.Editing.AcceptMode(); General.Map.Map.ClearAllSelected(); General.Interface.RedrawDisplay(); } // Flip vertically [BeginAction("flipselectionv")] public void FlipVertically() { // Flip the selection offset.y += size.y; size.y = -size.y; // Update UpdateGeometry(); UpdateRectangleComponents(); General.Map.Map.Update(); General.Interface.RedrawDisplay(); } // Flip horizontally [BeginAction("flipselectionh")] public void FlipHorizontally() { // Flip the selection offset.x += size.x; size.x = -size.x; // Update UpdateGeometry(); UpdateRectangleComponents(); General.Map.Map.Update(); General.Interface.RedrawDisplay(); } #endregion } }