#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.VisualModes { public class VisualSector : IRenderResource, IDisposable { #region ================== Constants #endregion #region ================== Variables // Geometry private readonly List fixedgeometry; private readonly List allgeometry; private readonly Dictionary> sidedefgeometry; private VertexBuffer geobuffer; private bool updategeo; // Original sector private readonly Sector sector; // Disposing private bool isdisposed; #endregion #region ================== Properties internal List FixedGeometry { get { return fixedgeometry; } } internal List AllGeometry { get { return allgeometry; } } internal VertexBuffer GeometryBuffer { get { return geobuffer; } } internal bool NeedsUpdateGeo { get { return updategeo; } set { updategeo |= value; } } public bool IsDisposed { get { return isdisposed; } } public Sector Sector { get { return sector; } } #endregion #region ================== Constructor / Disposer // Constructor public VisualSector(Sector s) { // Initialize this.sector = s; allgeometry = new List(); fixedgeometry = new List(); sidedefgeometry = new Dictionary>(); this.sector.UpdateFogColor(); //mxd // Register as resource General.Map.Graphics.RegisterResource(this); } // Disposer public virtual void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up if(geobuffer != null) geobuffer.Dispose(); geobuffer = null; // Unregister resource General.Map.Graphics.UnregisterResource(this); // Done isdisposed = true; } } #endregion #region ================== Methods // This is called before a device is reset // (when resized or display adapter was changed) public virtual void UnloadResource() { // Trash geometry buffer if(geobuffer != null) geobuffer.Dispose(); geobuffer = null; updategeo = true; } // This is called resets when the device is reset // (when resized or display adapter was changed) public virtual void ReloadResource() { // Make new geometry //Update(); } //mxd. Added to allow to properly update visual geometry from plugins public virtual void UpdateSectorData() { } public virtual void UpdateSectorGeometry(bool includeneighbours) { } // This updates the visual sector public void Update(RenderDevice graphics) { int numverts = 0; int v = 0; // Trash geometry buffer if(geobuffer != null) geobuffer.Dispose(); geobuffer = null; // Count the number of vertices there are foreach(VisualGeometry g in allgeometry) if(g.Vertices != null) numverts += g.Vertices.Length; // Any vertics? if(numverts > 0) { // Make a new buffer geobuffer = new VertexBuffer(WorldVertex.Stride * numverts); // Fill the buffer foreach(VisualGeometry g in allgeometry) { if((g.Vertices != null) && (g.Vertices.Length > 0)) { graphics.SetBufferSubdata(geobuffer, v * WorldVertex.Stride, g.Vertices); g.VertexOffset = v; v += g.Vertices.Length; } } } this.sector.UpdateFogColor(); //mxd // Done updategeo = false; } /// /// This adds geometry for this sector. If the geometry inherits from VisualSidedef then it /// will be added to the SidedefGeometry, otherwise it will be added as FixedGeometry. /// public void AddGeometry(VisualGeometry geo) { updategeo = true; allgeometry.Add(geo); if(geo.Sidedef != null) { if(!sidedefgeometry.ContainsKey(geo.Sidedef)) sidedefgeometry[geo.Sidedef] = new List(3); sidedefgeometry[geo.Sidedef].Add(geo); } else { fixedgeometry.Add(geo); } } /// /// This removes all geometry. /// public void ClearGeometry() { allgeometry.Clear(); fixedgeometry.Clear(); sidedefgeometry.Clear(); updategeo = true; } // This gets the geometry list for the specified sidedef public List GetSidedefGeometry(Sidedef sd) { if(sidedefgeometry.ContainsKey(sd)) return sidedefgeometry[sd]; return new List(); } #endregion } }