#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; using System.Windows.Forms; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.IO { internal class UniversalStreamWriter { #region ================== Constants // Name of the UDMF configuration file private const string UDMF_CONFIG_NAME = "UDMF.cfg"; #endregion #region ================== Variables private Configuration config; private bool remembercustomtypes; #endregion #region ================== Properties public bool RememberCustomTypes { get { return remembercustomtypes; } set { remembercustomtypes = value; } } #endregion #region ================== Constructor / Disposer // Constructor public UniversalStreamWriter() { // Make configurations config = new Configuration(); // Find a resource named UDMF.cfg string[] resnames = General.ThisAssembly.GetManifestResourceNames(); foreach(string rn in resnames) { // Found it? if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase)) { // Get a stream from the resource Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn); StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII); // Load configuration from stream config.InputConfiguration(udmfcfgreader.ReadToEnd()); // Now we add the linedef flags, activations and thing flags // to this list, so that these don't show up in the custom // fields list either. We use true as dummy value (it has no meaning) // Add linedef flags foreach(KeyValuePair flag in General.Map.Config.LinedefFlags) config.WriteSetting("managedfields.linedef." + flag.Key, true); // Add linedef activations foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates) config.WriteSetting("managedfields.linedef." + activate.Key, true); // Add thing flags foreach(KeyValuePair flag in General.Map.Config.ThingFlags) config.WriteSetting("managedfields.thing." + flag.Key, true); // Done udmfcfgreader.Dispose(); udmfcfg.Dispose(); break; } } } #endregion #region ================== Writing // This writes the structures to a stream // writenamespace may be null to omit writing the namespace to the stream public void Write(MapSet map, Stream stream, string writenamespace) { Write(map.Vertices, map.Linedefs, map.Sidedefs, map.Sectors, map.Things, stream, writenamespace); } // This writes the structures to a stream // NOTE: writenamespace may be null to omit writing the namespace to the stream. // NOTE: The given structures must be complete, with the exception of the sidedefs. // If there are missing sidedefs, their reference will be removed from the linedefs. public void Write(ICollection vertices, ICollection linedefs, ICollection sidedefs, ICollection sectors, ICollection things, Stream stream, string writenamespace) { UniversalParser textmap = new UniversalParser(); // Begin with fields that must be at the top if(writenamespace != null) textmap.Root.Add("namespace", writenamespace); Dictionary vertexids = new Dictionary(); Dictionary sidedefids = new Dictionary(); Dictionary sectorids = new Dictionary(); // Index the elements in the data structures foreach(Vertex v in vertices) vertexids.Add(v, vertexids.Count); foreach(Sidedef sd in sidedefs) sidedefids.Add(sd, sidedefids.Count); foreach(Sector s in sectors) sectorids.Add(s, sectorids.Count); // If we write the custom field types again, then forget // all previous field types (this gets rid of unused field types) if(remembercustomtypes) General.Map.Options.ForgetUniversalFieldTypes(); // Write the data structures to textmap WriteVertices(vertices, textmap); WriteLinedefs(linedefs, textmap, sidedefids, vertexids); WriteSidedefs(sidedefs, textmap, sectorids); WriteSectors(sectors, textmap); WriteThings(things, textmap); // Get the textmap as string string textmapstr = textmap.OutputConfiguration(); // Write to stream StreamWriter writer = new StreamWriter(stream, Encoding.ASCII); writer.Write(textmapstr); writer.Flush(); } // This adds vertices private void WriteVertices(ICollection vertices, UniversalParser textmap) { // Go for all vertices foreach(Vertex v in vertices) { // Make collection UniversalCollection coll = new UniversalCollection(); coll.Add("x", v.Position.x); coll.Add("y", v.Position.y); // Add custom fields AddCustomFields(v, "vertex", coll); // Store textmap.Root.Add("vertex", coll); } } // This adds linedefs private void WriteLinedefs(ICollection linedefs, UniversalParser textmap, IDictionary sidedefids, IDictionary vertexids) { // Go for all linedefs foreach(Linedef l in linedefs) { // Make collection UniversalCollection coll = new UniversalCollection(); if(l.Tag != 0) coll.Add("id", l.Tag); coll.Add("v1", vertexids[l.Start]); coll.Add("v2", vertexids[l.End]); // Sidedef references if((l.Front != null) && sidedefids.ContainsKey(l.Front)) coll.Add("sidefront", sidedefids[l.Front]); else coll.Add("sidefront", -1); if((l.Back != null) && sidedefids.ContainsKey(l.Back)) coll.Add("sideback", sidedefids[l.Back]); else coll.Add("sideback", -1); // Special if(l.Action != 0) coll.Add("special", l.Action); if(l.Args[0] != 0) coll.Add("arg0", l.Args[0]); if(l.Args[1] != 0) coll.Add("arg1", l.Args[1]); if(l.Args[2] != 0) coll.Add("arg2", l.Args[2]); if(l.Args[3] != 0) coll.Add("arg3", l.Args[3]); if(l.Args[4] != 0) coll.Add("arg4", l.Args[4]); // Flags foreach(KeyValuePair flag in l.Flags) if(flag.Value) coll.Add(flag.Key, flag.Value); // Add custom fields AddCustomFields(l, "linedef", coll); // Store textmap.Root.Add("linedef", coll); } } // This adds sidedefs private void WriteSidedefs(ICollection sidedefs, UniversalParser textmap, IDictionary sectorids) { // Go for all sidedefs foreach(Sidedef s in sidedefs) { int sectorid = (s.Sector != null) ? sectorids[s.Sector] : -1; // Make collection UniversalCollection coll = new UniversalCollection(); if(s.OffsetX != 0) coll.Add("offsetx", s.OffsetX); if(s.OffsetY != 0) coll.Add("offsety", s.OffsetY); if(s.LongHighTexture != MapSet.EmptyLongName) coll.Add("texturetop", s.HighTexture); if(s.LongLowTexture != MapSet.EmptyLongName) coll.Add("texturebottom", s.LowTexture); if(s.LongMiddleTexture != MapSet.EmptyLongName) coll.Add("texturemiddle", s.MiddleTexture); coll.Add("sector", sectorids[s.Sector]); // Add custom fields AddCustomFields(s, "sidedef", coll); // Store textmap.Root.Add("sidedef", coll); } } // This adds sectors private void WriteSectors(ICollection sectors, UniversalParser textmap) { // Go for all sectors foreach(Sector s in sectors) { // Make collection UniversalCollection coll = new UniversalCollection(); coll.Add("heightfloor", s.FloorHeight); coll.Add("heightceiling", s.CeilHeight); coll.Add("texturefloor", s.FloorTexture); coll.Add("textureceiling", s.CeilTexture); coll.Add("lightlevel", s.Brightness); if(s.Effect != 0) coll.Add("special", s.Effect); if(s.Tag != 0) coll.Add("id", s.Tag); // Add custom fields AddCustomFields(s, "sector", coll); // Store textmap.Root.Add("sector", coll); } } // This adds things private void WriteThings(ICollection things, UniversalParser textmap) { // Go for all things foreach(Thing t in things) { // Make collection UniversalCollection coll = new UniversalCollection(); if(t.Tag != 0) coll.Add("id", t.Tag); coll.Add("x", t.Position.x); coll.Add("y", t.Position.y); if(t.Position.z != 0.0f) coll.Add("height", (float)t.Position.z); coll.Add("angle", Angle2D.RealToDoom(t.Angle)); coll.Add("type", t.Type); if(t.Action != 0) coll.Add("special", t.Action); if(t.Args[0] != 0) coll.Add("arg0", t.Args[0]); if(t.Args[1] != 0) coll.Add("arg1", t.Args[1]); if(t.Args[2] != 0) coll.Add("arg2", t.Args[2]); if(t.Args[3] != 0) coll.Add("arg3", t.Args[3]); if(t.Args[4] != 0) coll.Add("arg4", t.Args[4]); // Flags foreach(KeyValuePair flag in t.Flags) if(flag.Value) coll.Add(flag.Key, flag.Value); // Add custom fields AddCustomFields(t, "thing", coll); // Store textmap.Root.Add("thing", coll); } } // This adds custom fields from a map element to a collection private void AddCustomFields(MapElement element, string elementname, UniversalCollection collection) { // Add custom fields foreach(KeyValuePair f in element.Fields) { // Not a managed field? if(!config.SettingExists("managedfields." + elementname + "." + f.Key)) { // Add type information to DBS file for map if(remembercustomtypes) General.Map.Options.SetUniversalFieldType(elementname, f.Key, f.Value.Type); // Store field collection.Add(f.Key, f.Value.Value); } } } #endregion } }