#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver { #region ================== Constants #endregion #region ================== Variables protected BaseVisualMode mode; protected long setuponloadedtexture; // This is only used to see if this object has already received a change // in a multiselection. The Changed property on the BaseVisualSector is // used to indicate a rebuild is needed. protected bool changed; #endregion #region ================== Properties new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } } public bool Changed { get { return changed; } set { changed = value; } } #endregion #region ================== Constructor / Destructor // Constructor public BaseVisualGeometrySector(BaseVisualMode mode, VisualSector vs) : base(vs) { this.mode = mode; } #endregion #region ================== Methods // This changes the height protected abstract void ChangeHeight(int amount); #endregion #region ================== Events // Unused public abstract bool Setup(); public virtual void OnSelectBegin(){ } public virtual void OnEditBegin() { } public virtual void OnMouseMove(MouseEventArgs e) { } public virtual void OnChangeTextureOffset(int horizontal, int vertical) { } public virtual void OnTextureAlign(bool alignx, bool aligny) { } public virtual void OnToggleUpperUnpegged() { } public virtual void OnToggleLowerUnpegged() { } public virtual void OnResetTextureOffset() { } public virtual void OnCopyTextureOffsets() { } public virtual void OnPasteTextureOffsets() { } public virtual void OnInsert() { } public virtual void OnDelete() { } protected virtual void SetTexture(string texturename) { } public virtual void ApplyUpperUnpegged(bool set) { } public virtual void ApplyLowerUnpegged(bool set) { } // Select or deselect public virtual void OnSelectEnd() { if(this.selected) { this.selected = false; mode.RemoveSelectedObject(this); } else { this.selected = true; mode.AddSelectedObject(this); } } // Processing public virtual void OnProcess(double deltatime) { // If the texture was not loaded, but is loaded now, then re-setup geometry if(setuponloadedtexture != 0) { ImageData t = General.Map.Data.GetFlatImage(setuponloadedtexture); if(t != null) { if(t.IsImageLoaded) { setuponloadedtexture = 0; Setup(); } } } } // Flood-fill textures public virtual void OnTextureFloodfill() { if(BuilderPlug.Me.CopiedFlat != null) { string oldtexture = GetTextureName(); long oldtexturelong = Lump.MakeLongName(oldtexture); string newtexture = BuilderPlug.Me.CopiedFlat; if(newtexture != oldtexture) { // Get the texture ImageData newtextureimage = General.Map.Data.GetFlatImage(newtexture); if(newtextureimage != null) { bool fillceilings = (this is VisualCeiling); if(fillceilings) { mode.CreateUndo("Flood-fill ceilings with " + newtexture); mode.SetActionResult("Flood-filled ceilings with " + newtexture + "."); } else { mode.CreateUndo("Flood-fill floors with " + newtexture); mode.SetActionResult("Flood-filled floors with " + newtexture + "."); } mode.Renderer.SetCrosshairBusy(true); General.Interface.RedrawDisplay(); if(mode.IsSingleSelection) { // Clear all marks, this will align everything it can General.Map.Map.ClearMarkedSectors(false); } else { // Limit the alignment to selection only General.Map.Map.ClearMarkedSectors(true); List sectors = mode.GetSelectedSectors(); foreach(Sector s in sectors) s.Marked = false; } // Do the fill Tools.FloodfillFlats(this.Sector.Sector, fillceilings, oldtexturelong, newtextureimage, false); // Get the changed sectors List changes = General.Map.Map.GetMarkedSectors(true); foreach(Sector s in changes) { // Update the visual sector if(mode.VisualSectorExists(s)) { BaseVisualSector vs = (mode.GetVisualSector(s) as BaseVisualSector); if(fillceilings) vs.Ceiling.Setup(); else vs.Floor.Setup(); } } General.Map.Data.UpdateUsedTextures(); mode.Renderer.SetCrosshairBusy(false); mode.ShowTargetInfo(); } } } } // Copy properties public virtual void OnCopyProperties() { BuilderPlug.Me.CopiedSectorProps = new SectorProperties(Sector.Sector); mode.SetActionResult("Copied sector properties."); } // Paste properties public virtual void OnPasteProperties() { if(BuilderPlug.Me.CopiedSectorProps != null) { mode.CreateUndo("Paste sector properties"); mode.SetActionResult("Pasted sector properties."); BuilderPlug.Me.CopiedSectorProps.Apply(Sector.Sector); Sector.UpdateSectorGeometry(true); mode.ShowTargetInfo(); } } // Select texture public virtual void OnSelectTexture() { if(General.Interface.IsActiveWindow) { string oldtexture = GetTextureName(); string newtexture = General.Interface.BrowseFlat(General.Interface, oldtexture); if(newtexture != oldtexture) { mode.ApplySelectTexture(newtexture, true); } } } // Apply Texture public virtual void ApplyTexture(string texture) { mode.CreateUndo("Change flat " + texture); SetTexture(texture); } // Copy texture public virtual void OnCopyTexture() { BuilderPlug.Me.CopiedFlat = GetTextureName(); if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedTexture = GetTextureName(); mode.SetActionResult("Copied flat " + GetTextureName() + "."); } public virtual void OnPasteTexture() { } // Return texture name public virtual string GetTextureName() { return ""; } // Edit button released public virtual void OnEditEnd() { if(General.Interface.IsActiveWindow) { List sectors = mode.GetSelectedSectors(); DialogResult result = General.Interface.ShowEditSectors(sectors); if(result == DialogResult.OK) { // Rebuild sector foreach(Sector s in sectors) { VisualSector vs = mode.GetVisualSector(s); if(vs != null) (vs as BaseVisualSector).UpdateSectorGeometry(true); } } } } // Sector height change public virtual void OnChangeTargetHeight(int amount) { changed = true; ChangeHeight(amount); // Rebuild sector Sector.UpdateSectorGeometry(true); } // Sector brightness change public virtual void OnChangeTargetBrightness(bool up) { mode.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.FixedIndex); if(up) Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(Sector.Sector.Brightness); else Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(Sector.Sector.Brightness); mode.SetActionResult("Changed sector brightness to " + Sector.Sector.Brightness + "."); Sector.Sector.UpdateCache(); // Rebuild sector Sector.UpdateSectorGeometry(false); } #endregion } }