#region === Copyright (c) 2010 Pascal van der Heiden === using System.Collections.Generic; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal class WallPolygon : List { // The color that the wall should have public int color; // Constructors public WallPolygon() { } public WallPolygon(int capacity) : base(capacity) { } // This copies all the wall properties public void CopyProperties(WallPolygon target) { target.color = this.color; } } }