#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Globalization; using System.Windows.Forms; using System.Reflection; using System.Diagnostics; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Editing { /// /// Provides basic user input interface functionality for a Doom Builder editing mode. /// public abstract class EditMode { #region ================== Constants public const int DRAG_START_MOVE_PIXELS = 5; #endregion #region ================== Variables // Attributes private EditModeAttribute attributes; // Disposing protected bool isdisposed = false; #endregion #region ================== Properties public bool IsDisposed { get { return isdisposed; } } public EditModeAttribute Attributes { get { return attributes; } } // Unless overriden, this returns the name of this mode // for checking the appropriate button on the toolbar. public virtual string EditModeButtonName { get { return GetType().Name; } } // Override this to provide a highlighted object, if applicable public virtual object HighlightedObject { get { return null; } } #endregion #region ================== Constructor / Disposer /// /// Provides basic user input interface functionality for a Doom Builder editing mode. /// public EditMode() { // Fetch attributes object[] attrs = this.GetType().GetCustomAttributes(true); foreach(object a in attrs) { if(a is EditModeAttribute) { attributes = (EditModeAttribute)a; break; } } // No attributes found? if(attributes == null) throw new Exception("Editing mode \"" + this.GetType().Name + "\" is missing EditMode attributes!"); // We have no destructor GC.SuppressFinalize(this); } // Disposer public virtual void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done isdisposed = true; } } #endregion #region ================== Static Methods // This creates an instance of a specific mode public static EditMode Create(Type modetype, object[] args) { try { // Create new mode return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false, BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]); } // Catch errors catch(TargetInvocationException e) { // Throw the actual exception Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString()); Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":"); Debug.WriteLine(e.InnerException.Message); Debug.WriteLine(e.InnerException.StackTrace); throw e.InnerException; } } #endregion #region ================== Events // // Order in which events occur for the old and new modes: // // - Constructor of new mode is called // - Disengage of old mode is called // ----- Mode switches ----- // - Engage of new mode is called // - Dispose of old mode is called // // Mode engages public virtual void OnEngage() { // Bind any methods General.Actions.BindMethods(this); } // Mode disengages public virtual void OnDisengage() { // Unbind any methods General.Actions.UnbindMethods(this); } // Called when the user presses F1 for Help public virtual void OnHelp() { } // This forces the mode to cancel and return to the "parent" mode public virtual void OnCancel() { } public virtual void OnAccept() { } // Called before copying. Return false when copying should be cancelled. // The edit mode should mark all vertices, lines and sectors // that need to be copied. public virtual bool OnCopyBegin() { return false; } // Called when the marked geometry has been copied. public virtual void OnCopyEnd() { } // Called before pasting. Override this and return true to indicate that paste is allowed to contiue. public virtual bool OnPasteBegin(PasteOptions options) { return false; } // Called after new geometry has been pasted in. The new geometry is marked. public virtual void OnPasteEnd(PasteOptions options) { } // Called when undo/redo is used // Return false to cancel undo action public virtual bool OnUndoBegin() { return true; } public virtual bool OnRedoBegin() { return true; } public virtual void OnUndoEnd() { } public virtual void OnRedoEnd() { } // Interface events public virtual void OnMouseClick(MouseEventArgs e) { } public virtual void OnMouseDoubleClick(MouseEventArgs e) { } public virtual void OnMouseDown(MouseEventArgs e) { } public virtual void OnMouseEnter(EventArgs e) { } public virtual void OnMouseLeave(EventArgs e) { } public virtual void OnMouseMove(MouseEventArgs e) { } public virtual void OnMouseUp(MouseEventArgs e) { } public virtual void OnKeyDown(KeyEventArgs e) { } public virtual void OnKeyUp(KeyEventArgs e) { } public virtual void OnMouseInput(Vector2D delta) { } // Rendering events public virtual void OnRedrawDisplay() { } public virtual void OnPresentDisplay() { } // Processing events public virtual void OnProcess(float deltatime) { } // Generic events public virtual void OnReloadResources() { } public virtual void OnMapSetChangeBegin() { } public virtual void OnMapSetChangeEnd() { } //mxd. map testing events public virtual bool OnMapTestBegin() { return true; } //called before test map is launched. Returns false if map launch is impossible public virtual void OnMapTestEnd() { } //called after game engine is closed #endregion } }