#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Text; using CodeImp.DoomBuilder.Data; using System.Text.RegularExpressions; #endregion namespace CodeImp.DoomBuilder.Config { internal sealed class MatchingTextureSet : TextureSet, IFilledTextureSet, IComparable { #region ================== Variables // Never stored, only used at run-time private Regex regex; // Matching textures and flats private List textures; private List flats; #endregion #region ================== Properties public ICollection Textures { get { return textures; } } public ICollection Flats { get { if(General.Map.Config.MixTexturesFlats) return textures; return flats; } } //mxd #endregion #region ================== Constructor / Destructor // New texture set for quick matching public MatchingTextureSet(ICollection filters) { this.filters = new List(filters); // Setup Setup(); } // Texture set from defined set public MatchingTextureSet(DefinedTextureSet definedset) { // Copy the name this.name = definedset.Name; // Copy the filters this.filters = new List(definedset.Filters); // Setup Setup(); } #endregion #region ================== Methods // This sets up the object private void Setup() { // Make the regex string that handles all filters StringBuilder regexstr = new StringBuilder(""); foreach(string s in this.filters) { // Make sure filter is in uppercase string ss = s.ToUpperInvariant(); // Escape regex characters ss = ss.Replace("+", "\\+"); ss = ss.Replace("\\", "\\\\"); ss = ss.Replace("|", "\\|"); ss = ss.Replace("{", "\\{"); ss = ss.Replace("[", "\\["); ss = ss.Replace("(", "\\("); ss = ss.Replace(")", "\\)"); ss = ss.Replace("^", "\\^"); ss = ss.Replace("$", "\\$"); ss = ss.Replace(".", "\\."); ss = ss.Replace("#", "\\#"); ss = ss.Replace(" ", "\\ "); // Replace the ? with the regex code for single character ss = ss.Replace("?", "."); // Replace the * with the regex code for optional multiple characters ss = ss.Replace("*", ".*?"); // When a filter has already added, insert a conditional OR operator if(regexstr.Length > 0) regexstr.Append("|"); // Open group without backreferencing regexstr.Append("(?:"); // Must be start of string regexstr.Append("\\A"); // Add the filter regexstr.Append(ss); // Must be end of string regexstr.Append("\\Z"); // Close group regexstr.Append(")"); } // No filters added? Then make a never-matching regex if(this.filters.Count == 0) regexstr.Append("\\Z\\A"); // Make the regex regex = new Regex(regexstr.ToString(), RegexOptions.Compiled | RegexOptions.CultureInvariant); // Initialize collections textures = new List(); flats = new List(); } // This matches a name against the regex and adds a texture to // the list if it matches. Returns true when matched and added. internal bool AddTexture(ImageData image) { // Check against regex if(regex.IsMatch(image.Name.ToUpperInvariant())) { // Matches! Add it. textures.Add(image); return true; } else { // Doesn't match return false; } } // This matches a name against the regex and adds a flat to // the list if it matches. Returns true when matched and added. internal bool AddFlat(ImageData image) { // Check against regex if(regex.IsMatch(image.Name.ToUpperInvariant())) { // Matches! Add it. flats.Add(image); return true; } else { // Doesn't match return false; } } // This only checks if the given image is a match internal bool IsMatch(ImageData image) { return regex.IsMatch(image.Name.ToUpperInvariant()); } // This compares it for sorting public int CompareTo(MatchingTextureSet other) { return string.Compare(this.name, other.name); } #endregion } }