#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Config { public struct MapLumpInfo { // Members public readonly string Name; public readonly bool Required; public readonly bool BlindCopy; public readonly bool NodeBuild; public readonly bool AllowEmpty; public readonly bool ScriptBuild; //mxd internal readonly ScriptConfiguration Script; // Construct from IDictionary internal MapLumpInfo(string name, Configuration cfg) { // Apply settings this.Name = name; this.Script = null; this.Required = cfg.ReadSetting("maplumpnames." + name + ".required", false); this.BlindCopy = cfg.ReadSetting("maplumpnames." + name + ".blindcopy", false); this.NodeBuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false); this.AllowEmpty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false); this.ScriptBuild = cfg.ReadSetting("maplumpnames." + name + ".scriptbuild", false); //mxd string scriptconfig = (this.ScriptBuild ? string.Empty : cfg.ReadSetting("maplumpnames." + name + ".script", "")); //mxd. Setting Script when "scriptbuild" is true can result in unexpected behaviour... // Find script configuration if(scriptconfig.Length > 0) { if(General.ScriptConfigs.ContainsKey(scriptconfig.ToLowerInvariant())) { this.Script = General.ScriptConfigs[scriptconfig.ToLowerInvariant()]; } else { General.ErrorLogger.Add(ErrorType.Warning, "Map lump \"" + name + "\" in the current game configuration specifies an unknown script configuration \"" + scriptconfig + "\". Using plain text instead."); this.Script = new ScriptConfiguration(); } } } } }