gen_sectortypes
{
    allsounds
    {
        0 = "sounds in sector are normal";
        1024 = "sounds in sector are suppressed";
    }
    
    movementsounds
    {
        0 = "floor/ceiling normal";
        2048 = "floor/ceiling silent";
    }
}

gen_sectortypes_udmf
{
    allsounds
    {
        0 = "sounds in sector are normal";
        8192 = "sounds in sector are suppressed";
    }
    
    movementsounds
    {
        0 = "floor/ceiling normal";
        16384 = "floor/ceiling silent";
    }
}