misc { 0 { title = "None"; prefix = ""; } title = "Misc"; 165 { title = "Misc That Doesn't Seem to Work"; prefix = "DR"; } 182 { title = "Misc Break Screen"; prefix = "G1"; } 205 { title = "Misc Area Only in Retail Version"; prefix = "DR"; } 218 { title = "Misc Clear NonBlock Quest?"; prefix = "W1"; } 666 { title = "Misc Push Wall (may not work right)"; prefix = "SR"; } } door { title = "Door"; 1 { title = "Door Open Wait Close (also monsters)"; prefix = "DR"; } 2 { title = "Door Open Stay"; prefix = "W1"; } 3 { title = "Door Close Stay"; prefix = "W1"; } 4 { title = "Door Open Wait Close"; prefix = "W1"; } 16 { title = "Door Close Wait Open"; prefix = "W1"; } 26 { title = "Door Open Blue ID Badge, Wait 4, Close"; prefix = "DR"; } 27 { title = "Door Open Pass Card, Wait 4, Close"; prefix = "DR"; } 28 { title = "Door Open Gold ID Card, Wait 4, Close"; prefix = "DR"; } 29 { title = "Door Open Wait Close"; prefix = "S1"; } 31 { title = "Door Open Stay"; prefix = "D1"; } 32 { title = "Door Open Blue ID Badge, Stay Open"; prefix = "D1"; } 33 { title = "Door Open Gold ID Card, Stay Open"; prefix = "D1"; } 34 { title = "Door Open Pass Card, Stay Open"; prefix = "D1"; } 40 { title = "Door Open Split, floor down, ceiling up"; prefix = "S1"; } 42 { title = "Door Close Stay"; prefix = "SR"; } 46 { title = "Door Open Stay"; prefix = "GR"; } 50 { title = "Door Close Stay"; prefix = "S1"; } 61 { title = "Door Open Stay"; prefix = "SR"; } 63 { title = "Door Open Wait Close"; prefix = "SR"; } 75 { title = "Door Close Stay"; prefix = "WR"; } 76 { title = "Door Close Stay Open"; prefix = "WR"; } 86 { title = "Door Open Stay"; prefix = "WR"; } 90 { title = "Door Open Wait Close"; prefix = "WR"; } 99 { title = "Door Open Blue ID Badge Fast, Stay Open"; prefix = "SR"; } 103 { title = "Door Open Stay"; prefix = "S1"; } 105 { title = "Door Open Wait Close (fast)"; prefix = "WR"; } 106 { title = "Door Open Stay (fast)"; prefix = "WR"; } 107 { title = "Door Close Stay (fast)"; prefix = "WR"; } 108 { title = "Door Open Wait Close (fast)"; prefix = "W1"; } 109 { title = "Door Open Stay (fast)"; prefix = "W1"; } 110 { title = "Door Close (fast)"; prefix = "W1"; } 111 { title = "Door Open Wait Close (fast)"; prefix = "S1"; } 112 { title = "Door Open Stay (fast)"; prefix = "S1"; } 113 { title = "Door Close Stay (fast)"; prefix = "S1"; } 114 { title = "Door Open Wait Close (fast)"; prefix = "SR"; } 115 { title = "Door Open Stay (fast)"; prefix = "SR"; } 116 { title = "Door Close Stay (fast)"; prefix = "SR"; } 117 { title = "Door Open Wait Close (fast)"; prefix = "DR"; } 118 { title = "Door Open Stay (fast)"; prefix = "D1"; } 133 { title = "Door Open Blue ID Badge Fast, Stay Open"; prefix = "S1"; } 134 { title = "Door Open Gold ID Card Fast, Stay Open"; prefix = "SR"; } 135 { title = "Door Open Gold ID Card Fast, Stay Open"; prefix = "S1"; } 136 { title = "Door Open Pass Card Fast, Stay Open"; prefix = "SR"; } 137 { title = "Door Open Pass Card Fast, Stay Open"; prefix = "S1"; } 144 { title = "Door Open Sliding (special texture)"; prefix = "DR"; } 151 { title = "Door Open Gold Key Fast, Stay Open"; prefix = "SR"; } 152 { title = "Door Open Brass Key Fast, Stay Open"; prefix = "SR"; } 153 { title = "Door Open Silver Key Fast, Stay Open"; prefix = "SR"; } 156 { title = "Door Open Brass Key, Stay Open"; prefix = "D1"; } 157 { title = "Door Open Silver Key, Stay Open"; prefix = "D1"; } 158 { title = "Door Open Gold Key, Stay Open"; prefix = "D1"; } 159 { title = "Door Open Gold Key, Wait 4, Close"; prefix = "DR"; } 160 { title = "Door Open Silver Key, Wait 4, Close"; prefix = "DR"; } 161 { title = "Door Open Brass Key, Wait, Close"; prefix = "DR"; } 162 { title = "Door Open Brass Key Fast, Stay Open"; prefix = "S1"; } 163 { title = "Door Open Silver Key Fast, Stay Open"; prefix = "S1"; } 164 { title = "Door Open Gold Key Fast, Stay Open"; prefix = "S1"; } 166 { title = "Door Open Severed Hand, Wait 4, Close"; prefix = "DR"; } 167 { title = "Door Open Severed Hand Fast, Stay Open"; prefix = "S1"; } 168 { title = "Door Open Severed Hand Fast, Stay Open"; prefix = "SR"; } 169 { title = "Door Open Front Base Key, Wait, Close"; prefix = "DR"; } 170 { title = "Door Open Govs Key, Wait, Close"; prefix = "DR"; } 171 { title = "Door Open Prison Key & Stay"; prefix = "S1"; } 172 { title = "Door Open Power 1 Key, Wait, Close"; prefix = "SR"; } 173 { title = "Door Open Power 2 Key, Wait, Close"; prefix = "SR"; } 174 { title = "Door Open Split, floor down, ceiling up"; prefix = "W1"; } 176 { title = "Door Open Power 3 Key, Wait, Close"; prefix = "SR"; } 188 { title = "Door Open if Piston destroyed/DM"; prefix = "W1"; } 189 { title = "Door Open Split Oracle Key"; prefix = "S1"; } 190 { title = "Door Open Order Key, Wait 4, Close"; prefix = "DR"; } 191 { title = "Door Open Military ID, Wait, Close"; prefix = "SR"; } 192 { title = "Door Open WareHouse Key, Wait, Close"; prefix = "SR"; } 194 { title = "Door Open Give QT1, Freed Prisoners"; prefix = "S1"; } 197 { title = "Door Close Fast Sigil B"; prefix = "W1"; } 200 { title = "Door Open Sigil A"; prefix = "W1"; } 207 { title = "Door Open Sliding (special texture)"; prefix = "SR"; } 213 { title = "Door Open Chalice, Wait 4, Close"; prefix = "DR"; } 216 { title = "Door Open Quest, Wait 4, Close?"; prefix = "WR"; } 217 { title = "Door Open Core Key, Wait 4, Close"; prefix = "DR"; } 221 { title = "Door Open Mauler Key, Wait 4, Close"; prefix = "DR"; } 222 { title = "Door Open Factory Key, Wait, Close"; prefix = "SR"; } 223 { title = "Door Open Mine Key, Wait, Close"; prefix = "SR"; } 224 { title = "Door Open Chapel Key, Wait, Close"; prefix = "DR"; } 225 { title = "Door Open Catabomb Key, Wait, Close"; prefix = "DR"; } 227 { title = "Door Close Quest"; prefix = "W1"; } 229 { title = "Door Open Sliding SigilE (special texture)"; prefix = "SR"; } 230 { title = "Door Open Quest? WRONG"; prefix = "W1"; } 232 { title = "Door Open Oracle Pass, Wait 4, Close"; prefix = "DR"; } 233 { title = "Door Open Split, Blackbird Message"; prefix = "S1"; } 234 { title = "Door Open Quest/DM"; prefix = "SR"; } 235 { title = "Door Open Split Sigil E"; prefix = "S1"; } } floor { title = "Floor"; 5 { title = "Floor Raise to Lowest Ceiling"; prefix = "W1"; } 9 { title = "Floor Raise Donut (changes texture)"; prefix = "S1"; } 14 { title = "Floor Raise by 32 (changes texture)"; prefix = "S1"; } 15 { title = "Floor Raise by 24 (changes texture)"; prefix = "S1"; } 18 { title = "Floor Raise to Next Higher Floor"; prefix = "S1"; } 19 { title = "Floor Lower to Highest Floor"; prefix = "W1"; } 20 { title = "Floor Raise to Next Higher Floor (changes texture)"; prefix = "S1"; } 22 { title = "Floor Raise to Next Higher Floor (changes texture)"; prefix = "W1"; } 23 { title = "Floor Lower to Lowest Floor"; prefix = "S1"; } 24 { title = "Floor Raise to Lowest Ceiling"; prefix = "G1"; } 30 { title = "Floor Raise by Shortest Lower Texture"; prefix = "W1"; } 36 { title = "Floor Lower to 8 above Highest Floor"; prefix = "W1"; } 37 { title = "Floor Lower to Lowest Floor (changes texture)"; prefix = "W1"; } 38 { title = "Floor Lower to Lowest Floor"; prefix = "W1"; } 45 { title = "Floor Lower to Highest Floor"; prefix = "SR"; } 47 { title = "Floor Raise to Next Higher Floor (changes texture)"; prefix = "G1"; } 53 { title = "Floor Start Moving Up and Down"; prefix = "W1"; } 54 { title = "Floor Stop Moving"; prefix = "W1"; } 55 { title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; prefix = "S1"; } 56 { title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; prefix = "W1"; } 58 { title = "Floor Raise by 24"; prefix = "W1"; } 59 { title = "Floor Raise by 24 (changes texture)"; prefix = "W1"; } 60 { title = "Floor Lower to Lowest Floor"; prefix = "SR"; } 64 { title = "Floor Raise to Lowest Ceiling"; prefix = "SR"; } 65 { title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; prefix = "SR"; } 66 { title = "Floor Raise by 24 (changes texture)"; prefix = "SR"; } 67 { title = "Floor Raise by 32 (changes texture)"; prefix = "SR"; } 68 { title = "Floor Raise to Next Higher Floor (changes texture)"; prefix = "SR"; } 69 { title = "Floor Raise to Next Higher Floor"; prefix = "SR"; } 70 { title = "Floor Lower to 8 above Highest Floor"; prefix = "SR"; } 71 { title = "Floor Lower to 8 above Highest Floor"; prefix = "S1"; } 82 { title = "Floor Lower to Lowest Floor"; prefix = "WR"; } 83 { title = "Floor Lower to Highest Floor"; prefix = "WR"; } 84 { title = "Floor Lower to Lowest Floor (changes texture)"; prefix = "WR"; } 87 { title = "Floor Start Moving Up and Down"; prefix = "WR"; } 89 { title = "Floor Stop Moving"; prefix = "WR"; } 91 { title = "Floor Raise to Lowest Ceiling"; prefix = "WR"; } 92 { title = "Floor Raise by 24"; prefix = "WR"; } 93 { title = "Floor Raise by 24 (changes texture)"; prefix = "WR"; } 94 { title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; prefix = "WR"; } 95 { title = "Floor Raise to Next Higher Floor (changes texture)"; prefix = "WR"; } 96 { title = "Floor Raise by Shortest Lower Texture"; prefix = "WR"; } 98 { title = "Floor Lower to 8 above Highest Floor"; prefix = "WR"; } 101 { title = "Floor Raise to Lowest Ceiling"; prefix = "S1"; } 102 { title = "Floor Lower to Highest Floor"; prefix = "S1"; } 119 { title = "Floor Raise to Next Higher Floor"; prefix = "W1"; } 128 { title = "Floor Raise to Next Higher Floor"; prefix = "WR"; } 129 { title = "Floor Raise to Next Higher Floor (fast)"; prefix = "WR"; } 130 { title = "Floor Raise to Next Higher Floor (fast)"; prefix = "W1"; } 131 { title = "Floor Raise to Next Higher Floor (fast)"; prefix = "S1"; } 132 { title = "Floor Raise to Next Higher Floor (fast)"; prefix = "SR"; } 140 { title = "Floor Raise by 512"; prefix = "S1"; } 180 { title = "Floor Raise 512 match adjacent text/type"; prefix = "G1"; } 181 { title = "Floor Raise 512 match adjacent text/type"; prefix = "S1"; } 183 { title = "Floor Raise High Lower Ceiling Low Adj Instant"; prefix = "W1"; } 193 { title = "Floor Lower Quest/DM"; prefix = "W1"; } 212 { title = "Floor Lower to nearest Comm Unit?"; prefix = "S1"; } 214 { title = "Floor Lower for 30 sec, raise back up"; prefix = "SR"; } 219 { title = "Floor Lower Red Crystal"; prefix = "S1"; } 220 { title = "Floor Lower Blue Crystal"; prefix = "S1"; } 226 { title = "Floor Lower to low adj, give Stat Bonus"; prefix = "S1"; } } crusher { title = "Crusher"; 6 { title = "Crusher Start with Fast Damage"; prefix = "W1"; } 25 { title = "Crusher Start with Slow Damage"; prefix = "W1"; } 57 { title = "Crusher Stop"; prefix = "W1"; } 73 { title = "Crusher Start with Slow Damage"; prefix = "WR"; } 74 { title = "Crusher Stop"; prefix = "WR"; } 77 { title = "Crusher Start with Fast Damage"; prefix = "WR"; } 141 { title = "Crusher Start with Slow Damage (silent)"; prefix = "W1"; } } stairs { title = "Stairs"; 7 { title = "Stairs Raise by 8"; prefix = "S1"; } 8 { title = "Stairs Raise by 8"; prefix = "W1"; } 127 { title = "Stairs Raise by 16 (fast)"; prefix = "S1"; } 146 { title = "Stairs Lower"; prefix = "S1"; } 178 { title = "Stairs Lower"; prefix = "W1"; } 209 { title = "Stairs Lower Chalice"; prefix = "S1"; } } lift { title = "Lift"; 10 { title = "Lift Lower Wait Raise"; prefix = "W1"; } 21 { title = "Lift Lower Wait Raise"; prefix = "S1"; } 62 { title = "Lift Lower Wait Raise"; prefix = "SR"; } 88 { title = "Lift Lower Wait Raise"; prefix = "WR"; } 120 { title = "Lift Lower Wait Raise (fast)"; prefix = "WR"; } 121 { title = "Lift Lower Wait Raise (fast)"; prefix = "W1"; } 122 { title = "Lift Lower Wait Raise (fast)"; prefix = "S1"; } 123 { title = "Lift Lower Wait Raise (fast)"; prefix = "SR"; } 154 { title = "Lift Lower Gold Key, Wait, Raise"; prefix = "SR"; } 155 { title = "Lift Raise, Wait, Lower"; prefix = "SR"; } 177 { title = "Lift Lower Power 3 Key, Wait, Up"; prefix = "SR"; } 184 { title = "Lift Raise, Wait, Lower"; prefix = "WR"; } } exit { title = "Exit"; 11 { title = "Exit Level (tag = map to go to)"; prefix = "S1"; } 51 { title = "Exit Level (secret exit)"; prefix = "S1"; } 52 { title = "Exit Level (go to next map)"; prefix = "W1"; } 124 { title = "Exit Level (secret exit)"; prefix = "W1"; } 145 { title = "Exit Teleport to New Map Thing, tag=map&spot"; prefix = "WR"; } 186 { title = "Exit Teleport to New Map Thing 1-Way, tag=map&spot"; prefix = "WR"; } } light { title = "Light"; 12 { title = "Light Change to Brightest Adjacent"; prefix = "W1"; } 13 { title = "Light Change to Brightest"; prefix = "W1"; } 17 { title = "Light Start Blinking"; prefix = "W1"; } 35 { title = "Light Change to Darkest"; prefix = "W1"; } 79 { title = "Light Change to Darkest"; prefix = "WR"; } 80 { title = "Light Change to Brightest Adjacent"; prefix = "WR"; } 81 { title = "Light Change to Brightest"; prefix = "WR"; } 104 { title = "Light Change to Darkest Adjacent"; prefix = "W1"; } 138 { title = "Light Change to Brightest"; prefix = "SR"; } 139 { title = "Light Change to Darkest"; prefix = "SR"; } } ceiling { title = "Ceiling"; 41 { title = "Ceiling Lower to Floor"; prefix = "S1"; } 43 { title = "Ceiling Lower to Floor"; prefix = "SR"; } 44 { title = "Ceiling Lower to 8 above Floor"; prefix = "W1"; } 49 { title = "Ceiling Lower to 8 above Floor"; prefix = "S1"; } 72 { title = "Ceiling Lower to 8 above Floor"; prefix = "WR"; } 179 { title = "Ceiling Lower to floor"; prefix = "W1"; } 199 { title = "Ceiling Crush Quest Factory, give Stats"; prefix = "S1"; } } scroll { title = "Scroll"; 48 { title = "Scroll Texture Left"; prefix = ""; } 142 { title = "Scroll Texture Up"; prefix = ""; } 143 { title = "Scroll Texture Down Fast"; prefix = ""; } 149 { title = "Scroll Texture Right"; prefix = ""; } } teleport { title = "Teleport"; 97 { title = "Teleport"; prefix = "WR"; } 39 { title = "Teleport"; prefix = "W1"; } 125 { title = "Teleport (monsters only)"; prefix = "W1"; } 126 { title = "Teleport (monsters only)"; prefix = "WR"; } 185 { title = "Teleport Target Silent"; prefix = "WR"; } 195 { title = "Teleport Silent, Change Zombie"; prefix = "MR"; } 231 { title = "Teleport Target InSou"; prefix = "WR"; } } forcefield { title = "ForceField"; 147 { title = "ForceField Remove Around Tagged Sector"; prefix = "S1"; } 148 { title = "ForceField (remove with 147)"; prefix = ""; } 187 { title = "ForceField Clear CrystalDestroyed/DM"; prefix = "W1"; } } sound { title = "Sound"; 150 { title = "Sound Alarm Claxon"; prefix = "WR"; } 175 { title = "Sound Alarm below 16"; prefix = "W1"; } 198 { title = "Sound Alarm without Guard Uniform"; prefix = "WR"; } 201 { title = "Sound Play Sound?"; prefix = "SR"; } 202 { title = "Sound Activate Comm Unit+tag=VOC#"; prefix = "W1"; } 203 { title = "Sound Play Music+tag=mus#"; prefix = "WR"; } 204 { title = "Sound Play Music+tag=mus#"; prefix = "W1"; } 206 { title = "Sound Alarm Chalice"; prefix = "W1"; } 208 { title = "Sound Trigger Alarm Comm?"; prefix = "W1"; } 210 { title = "Sound Activate Comm Unit+tag=????"; prefix = "W1"; } 211 { title = "Sound Play Sound?"; prefix = "S1"; } 215 { title = "Sound Play Quest Sound?"; prefix = "W1"; } 228 { title = "Sound Play Entity Voice"; prefix = "W1"; } }