#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.GZBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Things Mode", SwitchAction = "thingsmode", // Action name used to switch to this mode ButtonImage = "ThingsMode.png", // Image resource name for the button ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true, SafeStartMode = true)] public class ThingsMode : BaseClassicMode { #region ================== Constants #endregion #region ================== Variables // Highlighted item private Thing highlighted; private Association[] association = new Association[Thing.NUM_ARGS]; private Association highlightasso = new Association(); // Interface private bool editpressed; private bool thinginserted; private bool awaitingMouseClick; //mxd #endregion #region ================== Properties public override object HighlightedObject { get { return highlighted; } } #endregion #region ================== Constructor / Disposer #endregion #region ================== Methods public override void OnHelp() { General.ShowHelp("e_things.html"); } // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Editing.ChangeMode(new ThingsMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Things); // Add toolbar buttons General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd // Convert geometry selection to linedefs selection General.Map.Map.ConvertSelection(SelectionType.Linedefs); General.Map.Map.SelectionType = SelectionType.Things; } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Remove toolbar buttons General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd // Going to EditSelectionMode? if(General.Editing.NewMode is EditSelectionMode) { // Not pasting anything? EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode); if(!editmode.Pasting) { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } } } // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); // Render lines and vertices if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) { BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f); } //mxd if(General.Settings.GZShowEventLines) { List lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings); foreach(Line3D l in lines) { renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine); } } renderer.Finish(); } // Selecting? if(selecting) { // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); } } renderer.Present(); } // This highlights a new item protected void Highlight(Thing t) { bool completeredraw = false; LinedefActionInfo action = null; // Often we can get away by simply undrawing the previous // highlight and drawing the new highlight. But if associations // are or were drawn we need to redraw the entire display. // Previous association highlights something? if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true; // Set highlight association if(t != null) highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag); else highlightasso.Set(new Vector2D(), 0, 0); // New association highlights something? if((t != null) && (t.Tag > 0)) completeredraw = true; if(t != null) { // Check if we can find the linedefs action if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action)) action = General.Map.Config.LinedefActions[t.Action]; } // Determine linedef associations for(int i = 0; i < Thing.NUM_ARGS; i++) { // Previous association highlights something? if((association[i].type == UniversalType.SectorTag) || (association[i].type == UniversalType.LinedefTag) || (association[i].type == UniversalType.ThingTag)) completeredraw = true; // Make new association if(action != null) association[i].Set(t.Position, t.Args[i], action.Args[i].Type); else association[i].Set(new Vector2D(), 0, 0); // New association highlights something? if((association[i].type == UniversalType.SectorTag) || (association[i].type == UniversalType.LinedefTag) || (association[i].type == UniversalType.ThingTag)) completeredraw = true; } // If we're changing associations, then we // need to redraw the entire display if(completeredraw) { // Set new highlight and redraw completely highlighted = t; General.Interface.RedrawDisplay(); } else { // Update display if(renderer.StartThings(false)) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f); // Set new highlight highlighted = t; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f); // Done renderer.Finish(); renderer.Present(); } } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.Interface.ShowThingInfo(highlighted); else General.Interface.HideInfo(); } // Selection protected override void OnSelectBegin() { //mxd. Yep, it's kinda hackish... if(awaitingMouseClick) { awaitingMouseClick = false; ThingPointAtCursor(); return; } // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Update display if(renderer.StartThings(false)) { // Redraw highlight to show selection renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f); renderer.Finish(); renderer.Present(); } } base.OnSelectBegin(); } // End selection protected override void OnSelectEnd() { // Not ending from a multi-selection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { //mxd. Flip selection highlighted.Selected = !highlighted.Selected; // Update display if(renderer.StartThings(false)) { // Render highlighted item renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f); renderer.Finish(); renderer.Present(); } //mxd } else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0) { General.Map.Map.ClearSelectedThings(); General.Interface.RedrawDisplay(); } } base.OnSelectEnd(); } // Start editing protected override void OnEditBegin() { thinginserted = false; // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Edit pressed in this mode editpressed = true; // Highlighted item not selected? if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0))) { // Make this the only selection General.Map.Map.ClearSelectedThings(); highlighted.Selected = true; General.Interface.RedrawDisplay(); } // Update display if(renderer.StartThings(false)) { // Redraw highlight to show selection renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f); renderer.Finish(); renderer.Present(); } } else { // Mouse in window? if(mouseinside && !selecting) //mxd. We don't want to insert a thing when multiselecting { // Edit pressed in this mode editpressed = true; thinginserted = true; // Insert a new item and select it for dragging General.Map.UndoRedo.CreateUndo("Insert thing"); Thing t = InsertThing(mousemappos); if (t == null) { General.Map.UndoRedo.WithdrawUndo(); } else { General.Map.Map.ClearSelectedThings(); t.Selected = true; Highlight(t); General.Interface.RedrawDisplay(); } } } base.OnEditBegin(); } // Done editing protected override void OnEditEnd() { // Edit pressed in this mode? if(editpressed) { // Anything selected? ICollection selected = General.Map.Map.GetSelectedThings(true); if(selected.Count > 0) { if(General.Interface.IsActiveWindow) { // Edit only when preferred if(!thinginserted || BuilderPlug.Me.EditNewThing) { // Show thing edit dialog General.Interface.ShowEditThings(selected); // When a single thing was selected, deselect it now if(selected.Count == 1) General.Map.Map.ClearSelectedThings(); // Update things filter General.Map.ThingsFilter.Update(); // Update entire display General.Interface.RedrawDisplay(); } } } } editpressed = false; base.OnEditEnd(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); //mxd if(selectpressed && !editpressed && !selecting) { // Check if moved enough pixels for multiselect Vector2D delta = mousedownpos - mousepos; if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) || (Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) { // Start multiselecting StartMultiSelection(); } } else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select { // Find the nearest thing within highlight range Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale); if(t != null) { if(t != highlighted) { //toggle selected state if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect) t.Selected = true; else if (General.Interface.CtrlState) t.Selected = false; else t.Selected = !t.Selected; highlighted = t; // Update entire display General.Interface.RedrawDisplay(); } } else if(highlighted != null) { highlighted = null; Highlight(null); // Update entire display General.Interface.RedrawDisplay(); } } else if(e.Button == MouseButtons.None) // Not holding any buttons? { // Find the nearest thing within highlight range Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale); // Highlight if not the same if(t != highlighted) Highlight(t); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } //mxd protected override void OnPaintSelectBegin() { highlighted = null; base.OnPaintSelectBegin(); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Actions.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Select only this sector for dragging General.Map.Map.ClearSelectedThings(); highlighted.Selected = true; } // Start dragging the selection if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos)); } } } //mxd. Check if any selected thing is outside of map boundary private bool canDrag() { ICollection selectedthings = General.Map.Map.GetSelectedThings(true); int unaffectedCount = 0; foreach(Thing t in selectedthings) { // Make sure the vertex is inside the map boundary if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary || t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary) { t.Selected = false; unaffectedCount++; } } if(unaffectedCount == selectedthings.Count) { General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!"); General.Interface.RedrawDisplay(); return false; } if(unaffectedCount > 0) General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!"); return true; } // This is called wheh selection ends protected override void OnEndMultiSelection() { bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f)); if(selectionvolume) { //mxd if(marqueSelectionMode == MarqueSelectionMode.SELECT) { // Go for all vertices foreach(Thing t in General.Map.ThingsFilter.VisibleThings) t.Selected = selectionrect.Contains(t.Position.x, t.Position.y); } else if(marqueSelectionMode == MarqueSelectionMode.ADD) { // Go for all vertices foreach(Thing t in General.Map.ThingsFilter.VisibleThings) t.Selected |= selectionrect.Contains(t.Position.x, t.Position.y); } else if(marqueSelectionMode == MarqueSelectionMode.SUBTRACT) { // Go for all vertices foreach(Thing t in General.Map.ThingsFilter.VisibleThings) if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false; } else { //should be Intersect // Go for all vertices foreach(Thing t in General.Map.ThingsFilter.VisibleThings) if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false; } } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } // When copying public override bool OnCopyBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } return base.OnCopyBegin(); } #endregion #region ================== Actions // This copies the properties [BeginAction("classiccopyproperties")] public void CopyProperties() { // Determine source things ICollection sel = null; if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true); else if(highlighted != null) { sel = new List(); sel.Add(highlighted); } if(sel != null) { // Copy properties from first source thing BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0)); General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties."); } } // This pastes the properties [BeginAction("classicpasteproperties")] public void PasteProperties() { if(BuilderPlug.Me.CopiedThingProps != null) { // Determine target things ICollection sel = null; if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true); else if(highlighted != null) { sel = new List(); sel.Add(highlighted); } if(sel != null) { // Apply properties to selection General.Map.UndoRedo.CreateUndo("Paste thing properties"); foreach(Thing t in sel) { BuilderPlug.Me.CopiedThingProps.Apply(t); t.UpdateConfiguration(); } General.Interface.DisplayStatus(StatusType.Action, "Pasted thing properties."); // Update and redraw General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); General.Interface.RefreshInfo(); General.Interface.RedrawDisplay(); } } } // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Clear selection General.Map.Map.ClearAllSelected(); // Redraw General.Interface.RedrawDisplay(); } // This creates a new thing at the mouse position [BeginAction("insertitem", BaseAction = true)] public virtual void InsertThing() { // Mouse in window? if(mouseinside) { // Insert new thing General.Map.UndoRedo.CreateUndo("Insert thing"); Thing t = InsertThing(mousemappos); if (t == null) { General.Map.UndoRedo.WithdrawUndo(); return; } // Edit the thing? if(BuilderPlug.Me.EditNewThing) { // Redraw screen General.Interface.RedrawDisplay(); List things = new List(1); things.Add(t); General.Interface.ShowEditThings(things); } General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing."); // Update things filter General.Map.ThingsFilter.Update(); // Redraw screen General.Interface.RedrawDisplay(); } } // This creates a new thing private Thing InsertThing(Vector2D pos) { if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary || pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary) { General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries."); return null; } // Create thing Thing t = General.Map.Map.CreateThing(); if(t != null) { General.Settings.ApplyDefaultThingSettings(t); t.Move(pos); t.UpdateConfiguration(); // Update things filter so that it includes this thing General.Map.ThingsFilter.Update(); // Snap to grid enabled? if(General.Interface.SnapToGrid) { // Snap to grid t.SnapToGrid(); } else { // Snap to map format accuracy t.SnapToAccuracy(); } } return t; } [BeginAction("deleteitem", BaseAction = true)] public void DeleteItem() { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things"); General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Delete thing"); General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing."); } // Dispose selected things foreach(Thing t in selected) t.Dispose(); // Update cache values General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen General.Interface.RedrawDisplay(); } } //mxd [BeginAction("thingaligntowall")] public void AlignThingsToWall() { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } List toAlign = new List(); foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t); if(toAlign.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!"); return; } // Make undo if(toAlign.Count > 1) { General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things"); General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Align thing"); General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing."); } //align things int thingsCount = General.Map.Map.Things.Count; foreach(Thing t in toAlign) { List excludedLines = new List(); bool aligned = false; do{ Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines); aligned = Tools.TryAlignThingToLine(t, l); if(!aligned) { excludedLines.Add(l); if(excludedLines.Count == thingsCount) { ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type); General.ErrorLogger.Add(ErrorType.Warning, "Unable to align Thing ¹" + t.Index + " (" + tti.Title + ") to any linedef in a map!"); aligned = true; } } } while(!aligned); } // Update cache values General.Map.IsChanged = true; // Redraw screen General.Interface.RedrawDisplay(); } [BeginAction("thinglookatcursor")] public void ThingPointAtCursor() { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } //check mouse position if(!mousemappos.IsFinite()) { awaitingMouseClick = true; General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!"); return; } awaitingMouseClick = false; // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things"); General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Rotate thing"); General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing."); } //change angle if(General.Interface.CtrlState) { //point away foreach(Thing t in selected) { ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type); if(info == null || info.Category == null || info.Category.Arrow == 0) continue; t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI); } } else { //point at foreach(Thing t in selected) { ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type); if(info == null || info.Category == null || info.Category.Arrow == 0) continue; t.Rotate(Vector2D.GetAngle(mousemappos, t.Position)); } } // Update cache values General.Map.IsChanged = true; // Redraw screen General.Interface.RedrawDisplay(); } //mxd [BeginAction("thingsselectinsectors")] public void SelectThingsInSelectedSectors() { General.Map.Map.ConvertSelection(SelectionType.Sectors); if(General.Map.Map.SelectedSectorsCount == 0) { General.Interface.DisplayStatus(StatusType.Warning, "No Sectors are Selected!"); General.Map.Map.ConvertSelection(SelectionType.Linedefs); return; } int selectedCount = 0; ICollection sectors = General.Map.Map.GetSelectedSectors(true); foreach(Thing t in General.Map.Map.Things) { t.DetermineSector(); if(!t.Selected && t.Sector != null && sectors.Contains(t.Sector)) { t.Selected = true; selectedCount++; } } General.Interface.DisplayStatus(StatusType.Info, "Selected " + selectedCount + (selectedCount == 1 ? " Thing" : " Things")); General.Map.Map.ConvertSelection(SelectionType.Linedefs); // Redraw screen General.Interface.RedrawDisplay(); } #endregion } }