#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public abstract class BaseClassicMode : ClassicMode { #region ================== Constants protected const int MULTISELECT_START_MOVE_PIXELS = 2; //mxd #endregion #region ================== Variables protected bool paintselectpressed; //mxd protected bool marqueSelectionIncludesThings; //mxd #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public BaseClassicMode() { // Initialize // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done base.Dispose(); } } #endregion #region ================== Methods // This occurs when the user presses Copy. All selected geometry must be marked for copying! public override bool OnCopyBegin() { General.Map.Map.MarkAllSelectedGeometry(true, false, true, true, false); // Return true when anything is selected so that the copy continues // We only have to check vertices for the geometry, because without selected // vertices, no complete structure can exist. return (General.Map.Map.GetMarkedVertices(true).Count > 0) || (General.Map.Map.GetMarkedThings(true).Count > 0); } // This is called when pasting begins public override bool OnPasteBegin(PasteOptions options) { // These modes support pasting return true; } // This is called when something was pasted. public override void OnPasteEnd(PasteOptions options) { General.Map.Map.ClearAllSelected(); General.Map.Map.SelectMarkedGeometry(true, true); General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd // Switch to EditSelectionMode EditSelectionMode editmode = new EditSelectionMode(); editmode.Pasting = true; editmode.PasteOptions = options; General.Editing.ChangeMode(editmode); } // Double-clicking public override void OnMouseDoubleClick(MouseEventArgs e) { base.OnMouseDoubleClick(e); int k = 0; if(e.Button == MouseButtons.Left) k = (int)Keys.LButton; if(e.Button == MouseButtons.Middle) k = (int)Keys.MButton; if(e.Button == MouseButtons.Right) k = (int)Keys.RButton; if(e.Button == MouseButtons.XButton1) k = (int)Keys.XButton1; if(e.Button == MouseButtons.XButton2) k = (int)Keys.XButton2; // Double select-click? Make that the same as single edit-click if(General.Actions.GetActionByName("builder_classicselect").KeyMatches(k)) { Actions.Action a = General.Actions.GetActionByName("builder_classicedit"); if(a != null) a.Invoke(); } } //mxd protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); if(General.Interface.CtrlState && General.Interface.ShiftState) marqueSelectionMode = MarqueSelectionMode.INTERSECT; else if(General.Interface.CtrlState) marqueSelectionMode = MarqueSelectionMode.SUBTRACT; else if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect) marqueSelectionMode = MarqueSelectionMode.ADD; else marqueSelectionMode = MarqueSelectionMode.SELECT; marqueSelectionIncludesThings = General.Interface.AltState; } //mxd public override void OnUndoEnd() { General.Map.Renderer2D.UpdateExtraFloorFlag(); base.OnUndoEnd(); UpdateSelectionInfo(); } //mxd public override void OnRedoEnd() { General.Map.Renderer2D.UpdateExtraFloorFlag(); base.OnRedoEnd(); UpdateSelectionInfo(); } //mxd public override void OnMapTestEnd(bool testFromCurrentPosition) { base.OnMapTestEnd(testFromCurrentPosition); General.Interface.RedrawDisplay(); // Redraw display to hide changes :) } //mxd public virtual void UpdateSelectionInfo() { General.Interface.DisplayStatus(StatusType.Selection, string.Empty); } //mxd protected void placeThingsAtPositions(List positions) { if (positions.Count < 1) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!"); return; } General.Map.UndoRedo.CreateUndo("Place " + (positions.Count > 1 ? "things" : "thing")); List things = new List(); // Create things foreach (Vector2D pos in positions) { Thing t = General.Map.Map.CreateThing(); if(t != null) { General.Settings.ApplyDefaultThingSettings(t); t.Move(pos); t.UpdateConfiguration(); t.Selected = true; t.SnapToAccuracy(); // Snap to map format accuracy things.Add(t); } } //Operation failed?.. if (things.Count < 1) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!"); General.Map.UndoRedo.WithdrawUndo(); return; } //Show realtime thing edit dialog General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged; if (General.Interface.ShowEditThings(things) == DialogResult.Cancel) { General.Map.UndoRedo.WithdrawUndo(); } else { General.Interface.DisplayStatus(StatusType.Info, "Placed " + things.Count + " things."); } General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged; } #endregion #region ================== Events (mxd) //mxd private void thingEditForm_OnValuesChanged(object sender, EventArgs e) { // Update things filter General.Map.ThingsFilter.Update(); // Update entire display General.Interface.RedrawDisplay(); } #endregion #region ================== Actions [BeginAction("placevisualstart")] public void PlaceVisualStartThing() { Thing thingfound = null; // Not during volatile mode if(this.Attributes.Volatile) return; // Mouse must be inside window if(!mouseinside) return; General.Interface.DisplayStatus(StatusType.Action, "Placed Visual Mode camera start thing."); // Go for all things List things = new List(General.Map.Map.Things); foreach(Thing t in things) { if(t.Type == General.Map.Config.Start3DModeThingType) { if(thingfound == null) { // Move this thing t.Move(mousemappos); thingfound = t; } else { // One was already found and moved, delete this one t.Dispose(); } } } // No thing found? if(thingfound == null) { // Make a new one Thing t = General.Map.Map.CreateThing(); if(t != null) { t.Type = General.Map.Config.Start3DModeThingType; t.Move(mousemappos); t.UpdateConfiguration(); General.Map.ThingsFilter.Update(); thingfound = t; } } if(thingfound != null) { // Make sure that the found thing is between ceiling and floor thingfound.DetermineSector(); if(thingfound.Position.z < 0.0f) thingfound.Move(thingfound.Position.x, thingfound.Position.y, 0.0f); if(thingfound.Sector != null) { if((thingfound.Position.z + 50.0f) > (thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight)) thingfound.Move(thingfound.Position.x, thingfound.Position.y, thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight - 50.0f); } } // Update Visual Mode camera General.Map.VisualCamera.PositionAtThing(); // Redraw display to show changes General.Interface.RedrawDisplay(); } //mxd [BeginAction("classicpaintselect")] protected virtual void OnPaintSelectBegin() { paintselectpressed = true; } //mxd [EndAction("classicpaintselect")] protected virtual void OnPaintSelectEnd() { paintselectpressed = false; } //mxd [BeginAction("togglehighlight")] public void ToggleHighlight() { BuilderPlug.Me.UseHighlight = !BuilderPlug.Me.UseHighlight; General.Interface.DisplayStatus(StatusType.Action, "Highlight is now " + (BuilderPlug.Me.UseHighlight ? "ON" : "OFF") + "."); // Redraw display to show changes General.Interface.RedrawDisplay(); } //mxd [BeginAction("thingsselectinsectors")] public void SelectThingsInSelectedSectors() { General.Map.Map.ConvertSelection(SelectionType.Sectors); if(General.Map.Map.SelectedSectorsCount == 0) { General.Interface.DisplayStatus(StatusType.Warning, "No Sectors are Selected!"); General.Map.Map.ConvertSelection(SelectionType.Linedefs); return; } int selectedCount = 0; ICollection sectors = General.Map.Map.GetSelectedSectors(true); foreach(Thing t in General.Map.Map.Things) { t.DetermineSector(); if(!t.Selected && t.Sector != null && sectors.Contains(t.Sector)) { t.Selected = true; selectedCount++; } } General.Interface.DisplayStatus(StatusType.Info, "Selected " + selectedCount + (selectedCount == 1 ? " Thing" : " Things")); General.Map.Map.ConvertSelection(SelectionType.Linedefs); // Redraw screen General.Interface.RedrawDisplay(); } #endregion } }