// New things available in all games zandronum { //dynamic lights include("GZDoom_things.cfg", "gzdoom_lights") // Team player starts players { color = 10; // Light Green arrow = 1; title = "Player Starts"; width = 16; sort = 1; height = 56; hangs = 0; blocking = 2; error = 2; 5080 { title = "Player Blue start (team start)"; sprite = "PLAYE2E8"; } 5081 { title = "Player Red start (team start)"; sprite = "PLAYF2F8"; } 5082 { title = "Player Temporary start (team start)"; sprite = "PLAYF1"; } } flags { color = 13; // Light Magenta arrow = 0; title = "Flags"; width = 20; sort = 1; height = 20; hangs = 0; blocking = 0; 5130 { title = "Blue flag"; sprite = "internal:ZandFlagBlue"; } 5131 { title = "Red flag"; sprite = "internal:ZandFlagRed"; } 5132 { title = "White flag"; sprite = "internal:ZandFlagWhite"; } 5133 { title = "Green flag"; sprite = "internal:ZandFlagGreen"; } 5134 { title = "Gold flag"; sprite = "internal:ZandFlagGold"; } } } // New things available in Doom, Heretic, Hexen and Strife but not Chex Quest doomheretichexenstrife { flags { color = 13; // Light Magenta arrow = 0; title = "Flags"; width = 20; sort = 1; height = 20; hangs = 0; blocking = 0; 5025 { title = "Red skull"; sprite = "RSKUB0"; } 5026 { title = "Blue skull"; sprite = "BSKUB0"; } } } // New things available in Doom, Heretic and Hexen; but not in Chex or Strife doomheretichexen { // Zandronum runes runes { color = 9; // Light Blue arrow = 0; title = "Runes"; width = 20; sort = 1; height = 45; hangs = 0; blocking = 0; 5100 { title = "Strength"; sprite = "internal:ZandRuneStrength"; } 5101 { title = "Rage"; sprite = "internal:ZandRuneRage"; } 5102 { title = "Drain"; sprite = "internal:ZandRuneDrain"; } 5103 { title = "Spread"; sprite = "internal:ZandRuneSpread"; } 5104 { title = "Resistance"; sprite = "internal:ZandRuneResistance"; } 5105 { title = "Regeneration"; sprite = "internal:ZandRuneRegeneration"; } 5106 { title = "Prosperity"; sprite = "internal:ZandRuneProsperity"; } 5107 { title = "Reflection"; sprite = "internal:ZandRuneReflection"; } 5108 { title = "High Jumper"; sprite = "internal:ZandRuneHighJump"; } 5109 { title = "Haste"; sprite = "internal:ZandRuneHaste"; } } }