// Common settings that are included in most (if not every) game configuration // These are settings you probably don't have to deal with unless you're making // something really advanced (or maybe using a game engine not based on Doom) // Simulate Doom brightness levels (turn this off for linear lighting) doomlightlevels = true; // Thing number for start position in 3D Mode start3dmode = 32000; // Map boundaries. Map objects can only be placed within these boundaries // WARNING: changing this may mess your map up, so only change it when you // know what you are doing leftboundary = -32768; rightboundary = 32767; topboundary = 32767; bottomboundary = -32768; // Enables support for long (> 8 chars) texture names // WARNING: this should only be enabled for UDMF game configurations! // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! longtexturenames = false; //mxd. These directory names are ignored when loading PK3/PK7/Directory resources ignoreddirectories = ".svn .git"; //mxd. Files with these extensions are ignored when loading PK3/PK7/Directory resources ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z"; // Things used by the editor thingtypes { editor { color = 15; // White arrow = 1; title = "Editor Things"; width = 16; sort = 1; height = 0; hangs = 0; blocking = 0; error = 0; fixedsize = true; 32000 = "Visual Mode camera"; } }