#region ================== Namespaces using System; using System.Drawing; using System.IO; using System.Collections.Generic; using System.Globalization; using CodeImp.DoomBuilder.ZDoom; using CodeImp.DoomBuilder.GZBuilder.Data; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.GZBuilder.GZDoom { internal sealed class GldefsParser : ZDTextParser { #region ================== Structs private struct GldefsLightType { public const string POINT = "pointlight"; public const string PULSE = "pulselight"; public const string FLICKER = "flickerlight"; public const string FLICKER2 = "flickerlight2"; public const string SECTOR = "sectorlight"; public static readonly Dictionary GLDEFS_TO_GZDOOM_LIGHT_TYPE = new Dictionary(StringComparer.Ordinal) { { POINT, DynamicLightType.NORMAL }, { PULSE, DynamicLightType.PULSE }, { FLICKER, DynamicLightType.FLICKER }, { FLICKER2, DynamicLightType.RANDOM }, { SECTOR, DynamicLightType.SECTOR } }; } #endregion #region ================== Delegates public delegate void IncludeDelegate(GldefsParser parser, string includefile); public IncludeDelegate OnInclude; #endregion #region ================== Variables private readonly Dictionary lightsByName; //LightName, light definition private readonly Dictionary objects; //ClassName, LightName private readonly Dictionary glowingflats; private readonly List parsedlumps; #endregion #region ================== Properties public Dictionary LightsByName { get { return lightsByName; } } public Dictionary Objects { get { return objects; } } internal Dictionary GlowingFlats { get { return glowingflats; } } #endregion #region ================== Constructor public GldefsParser() { // Syntax whitespace = "\n \t\r\u00A0"; specialtokens = ",{}\n"; parsedlumps = new List(); lightsByName = new Dictionary(StringComparer.Ordinal); //LightName, Light params objects = new Dictionary(StringComparer.Ordinal); //ClassName, LightName glowingflats = new Dictionary(); // Texture name hash, Glowing Flat Data } #endregion #region ================== Parsing public override bool Parse(Stream stream, string sourcefilename) { base.Parse(stream, sourcefilename); if (parsedlumps.IndexOf(sourcefilename) != -1) { General.ErrorLogger.Add(ErrorType.Error, "already parsed '" + sourcefilename + "'. Check your #include directives!"); return false; } parsedlumps.Add(sourcefilename); // Keep local data Stream localstream = datastream; string localsourcename = sourcename; BinaryReader localreader = datareader; // Continue until at the end of the stream while (SkipWhitespace(true)) { string token = ReadToken(); if (!string.IsNullOrEmpty(token)) { token = StripTokenQuotes(token.ToLowerInvariant()); //Quotes can be anywhere! ANYWHERE!!! And GZDoom will still parse data correctly //got light structure if (token == GldefsLightType.POINT || token == GldefsLightType.PULSE || token == GldefsLightType.FLICKER || token == GldefsLightType.FLICKER2 || token == GldefsLightType.SECTOR) { bool gotErrors = false; string lightType = token; DynamicLightData light = new DynamicLightData(); light.Type = GldefsLightType.GLDEFS_TO_GZDOOM_LIGHT_TYPE[lightType]; //find classname SkipWhitespace(true); string lightName = StripTokenQuotes(ReadToken()).ToLowerInvariant(); if (!string.IsNullOrEmpty(lightName)) { //now find opening brace if(!NextTokenIs("{")) continue; //read gldefs light structure while (SkipWhitespace(true)) { token = ReadToken(); if (!string.IsNullOrEmpty(token)) { token = token.ToLowerInvariant(); //color if (token == "color") { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Red)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Red Color value, but got '" + token + "'."); gotErrors = true; break; } SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Green)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Green Color value, but got '" + token + "'."); gotErrors = true; break; } SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Blue)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Blue Color value, but got '" + token + "'."); gotErrors = true; break; } //size } else if (token == "size") { if (lightType != GldefsLightType.SECTOR) { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.PrimaryRadius)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Size value, but got '" + token + "'."); gotErrors = true; break; } light.PrimaryRadius *= 2; } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + "."); gotErrors = true; break; } //offset } else if (token == "offset") { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!ReadSignedFloat(token, ref light.Offset.X)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset X value, but got '" + token + "'."); gotErrors = true; break; } SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!ReadSignedFloat(token, ref light.Offset.Z)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Y value, but got '" + token + "'"); gotErrors = true; break; } SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!ReadSignedFloat(token, ref light.Offset.Y)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Z value, but got '" + token + "'."); gotErrors = true; break; } //subtractive } else if (token == "subtractive") { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); int i; if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Subtractive value, but got '" + token + "'."); gotErrors = true; break; } light.Subtractive = i == 1; //dontlightself } else if (token == "dontlightself") { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); int i; if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Dontlightself value, but got '" + token + "'."); gotErrors = true; break; } light.DontLightSelf = (i == 1); //interval } else if (token == "interval") { if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER2) { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); float interval; if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out interval)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Interval value, but got '" + token + "'."); gotErrors = true; break; } if(interval == 0) General.ErrorLogger.Add(ErrorType.Warning, "Warning in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": Interval value should be greater than zero."); //I wrote logic for dynamic lights animation first, so here I modify gldefs settings to fit in existing logic if (lightType == GldefsLightType.PULSE) { light.Interval = (int)(interval * 35); //measured in tics (35 per second) in PointLightPulse, measured in seconds in gldefs' PulseLight } else //FLICKER2. Seems like PointLightFlickerRandom to me { light.Interval = (int)(interval * 350); //0.1 is one second for FlickerLight2 } } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + "."); gotErrors = true; break; } //secondarysize } else if (token == "secondarysize") { if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER || lightType == GldefsLightType.FLICKER2) { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.SecondaryRadius)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected SecondarySize value, but got '" + token + "'."); gotErrors = true; break; } light.SecondaryRadius *= 2; } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + "."); gotErrors = true; break; } //chance } else if (token == "chance") { if (lightType == GldefsLightType.FLICKER) { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); float chance; if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out chance)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Chance value, but got '" + token + "'."); gotErrors = true; break; } //transforming from 0.0 .. 1.0 to 0 .. 359 to fit in existing logic light.Interval = (int)(chance * 359.0f); } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + "."); gotErrors = true; break; } //scale } else if (token == "scale") { if (lightType == GldefsLightType.SECTOR) { SkipWhitespace(true); token = StripTokenQuotes(ReadToken()); float scale; if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out scale)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Scale value, but got '" + token + "'."); gotErrors = true; break; } if (scale > 1.0f) { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": scale must be in 0.0 - 1.0 range, but is " + scale + "."); gotErrors = true; break; } //sector light doesn't have animation, so we will store it's size in Interval //transforming from 0.0 .. 1.0 to 0 .. 10 to preserve value. light.Interval = (int)(scale * 10.0f); } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType + "."); gotErrors = true; break; } } //end of structure else if (token == "}") { if (!gotErrors) { //general checks if (light.Color.Red == 0.0f && light.Color.Green == 0.0f && light.Color.Blue == 0.0f) { General.ErrorLogger.Add(ErrorType.Warning, "'" + sourcefilename + "', line " + GetCurrentLineNumber() + ": light Color is " + light.Color.Red + "," + light.Color.Green + "," + light.Color.Blue + ". It won't be shown in GZDoom!"); gotErrors = true; } //light-type specific checks if (light.Type == DynamicLightType.NORMAL && light.PrimaryRadius == 0) { General.ErrorLogger.Add(ErrorType.Warning, "'" + sourcefilename + "', line " + GetCurrentLineNumber() + ": light Size is 0. It won't be shown in GZDoom!"); gotErrors = true; } if (light.Type == DynamicLightType.FLICKER || light.Type == DynamicLightType.PULSE || light.Type == DynamicLightType.RANDOM) { if (light.PrimaryRadius == 0 && light.SecondaryRadius == 0) { General.ErrorLogger.Add(ErrorType.Warning, "'" + sourcefilename + "', line " + GetCurrentLineNumber() + ": 'Size' and 'SecondarySize' are 0. This light won't be shown in GZDoom!"); gotErrors = true; } } //offset it slightly to avoid shading glitches if (light.Offset.Z == 0.0f) light.Offset.Z = 0.1f; if (!gotErrors) { if (lightsByName.ContainsKey(lightName)) lightsByName[lightName] = light; else lightsByName.Add(lightName, light); } } break; //break out of this parsing loop } } } } } else if (token == "object") { SkipWhitespace(true); //read object class string objectClass = StripTokenQuotes(ReadToken()).ToLowerInvariant(); if (!string.IsNullOrEmpty(objectClass)) { //now find opening brace if(!NextTokenIs("{")) continue; int bracesCount = 1; bool foundLight = false; bool foundFrame = false; //read frames structure while (SkipWhitespace(true)) { token = ReadToken(); if (!string.IsNullOrEmpty(token)) { token = StripTokenQuotes(token).ToLowerInvariant(); if(!foundLight && !foundFrame && token == "frame") { SkipWhitespace(true); token = ReadToken().ToLowerInvariant(); //should be frame name //use this frame if it's 4 characters long or it's the first frame foundFrame = (token.Length == 4 || (token.Length > 4 && token[4] == 'a')); } else if(!foundLight && foundFrame && token == "light") //just use first light and be done with it { SkipWhitespace(true); token = ReadToken().ToLowerInvariant(); //should be light name if (!string.IsNullOrEmpty(token)) { if (lightsByName.ContainsKey(token)) { if (objects.ContainsKey(objectClass)) objects[objectClass] = token; else objects.Add(objectClass, token); foundLight = true; } else { General.ErrorLogger.Add(ErrorType.Warning, "Light declaration not found for light '" + token + "' ('" + sourcefilename + "', line " + GetCurrentLineNumber()+")."); } } } else if (token == "{") //continue in this loop until object structure ends { bracesCount++; } else if (token == "}") { if (--bracesCount < 1) break; //This was Cave Johnson. And we are done here. } } } } } //Glowing flats block start else if(token == "glow") { // Next sould be opening brace if(!NextTokenIs("{")) continue; // Parse inner blocks while(SkipWhitespace(true)) { token = ReadToken().ToLowerInvariant(); if(token == "flats" || token == "walls") { // Next sould be opening brace if(!NextTokenIs("{")) break; // Read flat names while(SkipWhitespace(true)) { token = ReadToken(); if(token == "}") break; // Add glow data glowingflats[General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(token, General.Map.Options.UseLongTextureNames))] = new GlowingFlatData { Height = 128, Fullbright = true, Color = new PixelColor(255, 255, 255, 255), CalculateTextureColor = true }; } } else if(token == "texture") { string texturename = StripTokenQuotes(ReadToken()); if(string.IsNullOrEmpty(texturename)) { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected a texture name."); break; } // Now we should find a comma if(!NextTokenIs(",")) break; // Next is color SkipWhitespace(true); token = ReadToken(); int color; if(!int.TryParse(token, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out color)) { //probably it's a color name? Color c = Color.FromName(token); //should be similar to C++ color name detection, I suppose if(c.IsKnownColor) { color = PixelColor.FromColor(c).ToInt(); } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected glow color value, but got '" + token + "'."); break; } } // The glow data is valid at thispoint. Let's get texture hash long texturehash = General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(texturename, General.Map.Options.UseLongTextureNames)); // Now we can find a comma if(!NextTokenIs(",", false)) { // Add glow data glowingflats[texturehash] = new GlowingFlatData { Height = 128, Fullbright = false, Color = PixelColor.FromInt(color).WithAlpha(255), CalculateTextureColor = false }; continue; } // Should be glow height int height; if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out height)) { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected glow height value, but got '" + token + "'."); break; } // Now we can find a comma if(!NextTokenIs(",", false)) { // Add glow data glowingflats[texturehash] = new GlowingFlatData { Height = height * 2, Fullbright = false, Color = PixelColor.FromInt(color).WithAlpha(255), CalculateTextureColor = false }; continue; } // Next is "fullbright" flag SkipWhitespace(true); bool fullbright = (ReadToken().ToLowerInvariant() == "fullbright"); // Add glow data glowingflats[texturehash] = new GlowingFlatData { Height = height, Fullbright = fullbright, Color = PixelColor.FromInt(color).WithAlpha(255), CalculateTextureColor = false }; } } // Now find closing brace while(SkipWhitespace(true)) { if(ReadToken() == "}") break; } } else if (token == "#include") { SkipWhitespace(true); string includeLump = StripTokenQuotes(ReadToken()).ToLowerInvariant(); if (!string.IsNullOrEmpty(includeLump)) { // Callback to parse this file if (OnInclude != null) OnInclude(this, includeLump.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)); // Set our buffers back to continue parsing datastream = localstream; datareader = localreader; sourcename = localsourcename; } else { General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": got #include directive with missing or incorrect path: '" + includeLump + "'."); } } else if(token == "$gzdb_skip") //mxd { break; } else { // Unknown structure! string token2; do { if (!SkipWhitespace(true)) break; token2 = ReadToken(); if (token2 == null) break; } while (token2 != "{"); int scopelevel = 1; do { if (!SkipWhitespace(true)) break; token2 = ReadToken(); if (token2 == null) break; if (token2 == "{") scopelevel++; if (token2 == "}") scopelevel--; } while (scopelevel > 0); } } } return objects.Count > 0; } #endregion #region ================== Methods internal void ClearIncludesList() { parsedlumps.Clear(); } #endregion } }