/*******************************************************************\ GZDoom Builder Script highlighting definitions for GLDEFS \*******************************************************************/ // Editor settings description = "GZDoom GLDEFS"; codepage = 0; extensions = "txt"; casesensitive = false; codeblockopen = "{"; codeblockclose = "}"; insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 35; // CPP-style, case-insensitive keywordhelp = "http://zdoom.org/wiki/GLDEFS"; scripttype = "GLDEFS"; keywords { #include = "#include"; pointlight = "pointlight NAME"; pulselight = "pulselight NAME"; flickerlight = "flickerlight NAME"; flickerlight2 = "flickerlight2 NAME"; sectorlight = "sectorlight NAME"; color = "color "; size = "size "; secondarysize = "secondarysize "; offset = "offset "; scale = "scale "; interval = "interval "; chance = "chance "; subtractive = "subtractive "; dontlightself = "dontlightself "; object = "object [CLASSNAME]"; frame = "frame [SPRITENAME]"; light = "light [LIGHTNAME]"; skybox = "skybox NAME [fliptop]"; brightmap = "brightmap "; map = "map "; Glow = "Glow"; Flats = "Flats"; Walls = "Walls"; Texture = "Texture \"flat name\", color[, glow height] [, fullbright]"; HardwareShader = "HardwareShader [Type] "; Shader = "Shader \"\""; Speed = "Speed "; } properties { fliptop; flat; sprite; texture; iwad; thiswad; disablefullbright; fullbright; }