Class {ActorName} : Actor { Default { Radius {PropRadius}; Height {PropHeight}; {FlagNoGravity} {FlagSpawnOnCeiling} {FlagSolid} {FlagInvulnerable} {FlagNoDamage} {FlagShootable} {FlagNotAutoAimed} {FlagNeverTarget} {FlagDontThrust} } States { Spawn: {Sprite} A -1; Stop; } }